RimWorld

RimWorld

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FRBE Addon - Gnolls
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Mod, 1.5
File Size
Posted
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2.599 MB
6 May, 2024 @ 12:24pm
10 Jun, 2024 @ 5:02pm
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FRBE Addon - Gnolls

In 1 collection by Sabrael324
Sabrael's FRBE Addons
6 items
Description

This mod adds Forgotten Realms inspired Gnoll xenotypes and factions. A number of additional features will activate based on mods you are using (see integrations).

Xenotypes:
  • Gnoll - Gnolls are poor with plants, animal and social, but have deadly melee attacks and are fairly robust
  • Flind - A subrace of gnolls, Flinds are charismatic gnolls, usually chosen as leaders of clans
  • Aardgnoll - A subrace of gnolls, these frail creatures have dedicated themselves to the necromantic arts

Factions:
  • Gnoll Horde - A permanently hostile faction of Gnoll raiders
  • Gnoll Tribe - A tribal group of Gnolls
  • Aardgnolls - A tribe of necromancers and their ghoul minions


Requires Outland-Genetics, and Forgotten Realms - Biotech Edition is recommended. Gnolls and Flinds have been patched into several existing factions in addition to having their own. Aardgnoll faction is not very challenging without additional mods (see integrations).

Future Additions:
  • A carnivore gene for Gnolls
  • Some assorted tribal/medieval weapons/armors for Gnolls to use
  • Integration into a larger collection of other race mods I'm working on


Anomaly
  • Aardgnoll covens will include Harvesters, which may spawn with interesting anomaly mutations
  • Aardgnoll covens will include Ghouls

A Rimworld of Magic
  • Aardgnoll covens will include Blightweavers which can raise undead and use other necromancer abilities

Vanilla Psycasts Expanded
  • Aardgnoll covens will include Rotseeders, which have the Necropath psycast implant
  • Rotseeders have a trait called "Weavereft", which prevents one spawning with a magic/might class from A Rimworld of Magic (and, if present, Kure's Class Expansion)and psycasts

Combat Extended
  • No idea if compatible.
  • I would not know how to make it compatible as I used the mod once and didn't care for it.


This mod uses a modified version of "Canine Head" from Forgotten Realms Biotech Edition.

Neronix17 - for Outland Genetics and Forgotten Realms Biotech Edition.
Mister Manson/Mlie for Gnolls, the inspiration for this mod







50 Comments
Sabrael324  [author] 13 Jul @ 10:03am 
Yep, definitely doing "research" at the moment to see what all is in Odyssey :laughing_explorer: Already have some ideas for 1.6, but might wait until RWoM is updated.
Flynt 13 Jul @ 6:40am 
Fingers crossed that life allows you to get this mod working in 1.6. I keep trying to set up a new world and it's like... "I want my gnolls, damnit."
Deimos kai Aischylos 20 Feb @ 6:20pm 
Take your time. It is definitely worth the wait.
Sabrael324  [author] 20 Feb @ 5:37pm 
I am clawing my way back to being able to work on this again. New job plus development on something not rimworld related has been sucking all my time. This and the others in the series, plus the ones I haven't finished, definitely need some updates. Thanks for the kind words!
Deimos kai Aischylos 20 Feb @ 4:59pm 
This mod really deserves so much more love. Loved it since I downloaded it, and loved it more once the RoM requirement message was removed. I've been working on a wild man colony. We only just reached the industrial age, but we have thousands of piles of food and resources, as well as a handful of custom xenotypes I was lucky enough to get in my colony. Just a bunch of powerful vampires and mechanitors. Then, the raid notification arrived minutes ago.

An Aardgnoll raid. Hm, okay. I get plenty of raids, a lot with easily close to fifty attackers. There didn't seem to be that many. But then I noticed it: at least ten members of it were psycasters. One was riding on a true dragon. While we didn't lose anyone, some were downed. Between the fear spam, the rot and the literal dragon, it was the largest threat we've face from any raid without guns.

So, just know how much I love this mod. May the coming gnoll sandwiches be honored with the best plates.
Sabrael324  [author] 11 Feb @ 7:21am 
Can you put up the full log somewhere? Pastebin, github gist, etc? That clip isn't super helpful.
FMS 9 Feb @ 2:19am 
Error in WorldGenStep: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 5EA15CB3]
at RimWorld.Faction.TryGenerateNewLeader () [0x00129] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.FactionGenerator.NewGeneratedFaction (RimWorld.FactionGeneratorParms parms) [0x001f0] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.FactionGenerator.CreateFactionAndAddToManager (RimWorld.FactionDef facDef) [0x0008e] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.FactionGenerator.AddFactionToManager (RimWorld.FactionDef facDef) [0x00000] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.FactionGenerator.GenerateFactionsIntoWorld (System.Collections.Generic.List`1[T] factions) [0x00013] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.Planet.WorldGenStep_Factions.GenerateFresh (System.String seed) [0x00005] in <69945a8ed6c540cf90b578de735e0605>:0
Sabrael324  [author] 2 Oct, 2024 @ 9:49am 
Hm. I don't use any HAR races in my setup currently - do you get any errors? I'll have to try that out next I have some free time to dig into this.
INU 1 Oct, 2024 @ 5:17am 
Alien race
Sabrael324  [author] 29 Sep, 2024 @ 8:36pm 
I use medieval expanded and haven't had that problem - is the kenshi race biotech or humanoid alien races (HAR)?