Arma 3
[1-12 SP/COOP] Operation Hindering Vigor
20 Comments
Partaholic  [author] 10 Apr @ 11:01am 
Thanks for the comment. I don't have a repo for this, but I'll check those if I have the time
NoName 21 Jan @ 10:39am 
Hello Parthaholic
Do you have a repo for this mission? I modified it a bit, using arma-plugin for IntelliJ. There are several places in the code which are not that clean, for example:
if (missileLaunchIsGo == true) then ...
This works, but you can just write:
if (missileLaunchIsGo) then ...

There are a lot of if(...), I replaced them using case.

Also check FireMissileOfficer.sqf, Line 137. This should be */ for correct commenting out the code above. Not shure, if this code gets executed or not.

I do this to make it more readable and understandable for myself, just to make shure everything works in combination with my modifications.

Please don't take this for smart-ass blabla, mission is great and I highly appreciate your efforts! This is far beyond my scripting skills. ;-)

So if I clean up some places (and maybe find some errors) I could send merge requests if you have a remote-repo.

Once again, big thanks for this mission!
Partaholic  [author] 20 Aug, 2024 @ 6:38am 
Hello House

On the start location where you can choose your tasks and gear, use the small grey computer on the middle table (use mouse wheel to choose between vehicle rosters).

Be noted that vehicles are only allowed on those spawnpoints that do not have "no vehicles" text on them.

The computer is next to a paper map. You can use the map on the middle table to choose your spawn location.
House 20 Aug, 2024 @ 6:10am 
Hello, how to spawn transport?
Liberty_Valance 14 Aug, 2024 @ 1:02pm 
good one; thanks
Partaholic  [author] 3 Jun, 2024 @ 8:55am 
Refering to my previous comment. I might add them in the future. At this moment i don't have the time to add that feature.

Time of day doesn't affect the enemies. Some tasks affect the number of enemies and some don't. In the latest update the enemy QRF type and reaction time randomization was tweaked (more variation). Also some enemy squads had their reaction times was balanced
Kirgiz 3 Jun, 2024 @ 3:31am 
When will you release a version with direct support options?
Does the player's choice of task or all tasks and the time of day affect the number and level of equipment of enemies?
Describe in more detail how you changed the enemy's reaction to the player's actions in the latest expansion.
[9RT]V®M®F® 17 May, 2024 @ 8:00am 
.:steamthumbsup:
Partaholic  [author] 15 May, 2024 @ 11:42am 
Adding optional support choice in the start area is not a bad idea. I might do that in the future.
Kirgiz 15 May, 2024 @ 11:05am 
However, I would like to leave some wishes if possible...
1) Remove mortars from the arsenal but give artillery support 25 high-explosive, 5 cluster, and 5 guided ones so as not to bother with mortars, this is annoying.
2)Give 3 groups of motorized riflemen in high command after reaching the mission objective or objectives (if the player has selected all objectives) to provide rear cover and retreat.
3) Make Radar and Air Defense a sham so that it’s stupid not to lose drones (it’s stupid when such a long-range complex spends million-dollar missiles on flies) Although I know this is an ARMA problem.
Kirgiz 15 May, 2024 @ 10:57am 
Yes, I already understood, because I saw a couple more of your surprises when I left the zone with the evacuation of the tank. And I really liked it. I mined all the intersections along the path of penetration and opening fire, changing positions. I retreated after all the targets along the same route and found a dead ATGM crew at the intersection (at the mining site), who wanted to fry me. I also met 2 groups in jeeps and a helicopter, my armored personnel carrier coped with them. On veteran difficulty, I completed it without saving the first time without any losses, but it was difficult. To write about white SISATs in chat, I had to use alt-tab. played for 7-9 hours. Attentive and tactful, it's good that Teamswich exists. Thank you!
Partaholic  [author] 15 May, 2024 @ 9:28am 
They have been scripted in a way that they will try to retreat if they they are threatened
Kirgiz 15 May, 2024 @ 8:03am 
I finally found them, I had to divide the detachment into 2 foot groups, an armored personnel carrier, an armored personnel carrier, and a tank, directing everyone to the cardinal directions... And with the help of a UAV, at night I could hardly see them through a thermal imager far to the north of the complex floating off the coast in the bay northwest of the burning destroyer, apparently the AIs tried to retreat there.:steammocking:
Kirgiz 15 May, 2024 @ 7:13am 
I completed all the tasks including additional ones but I can’t find 3 white chemists! I searched the entire territory of SSAT borders... What should I do? I don’t want my new gas “Starichek” to fall into the hands of local gooks and end up in the hands of people who don’t like ARMA. Where are these scum or I will give the secrets to the communists!:steamhappy:
Firraveus 13 May, 2024 @ 1:25am 
Hmm well I'll have to go try it again then. Anyway it doesn't matter. This is a good scenario oh and it's random/I can pick a new variation, so my next mission will be different =)
Partaholic  [author] 13 May, 2024 @ 12:17am 
One of my friends used it to shoot down a helicopter a few days ago on a dedicated server and I also tested it just now on singleplayer. Have you tried the tank in the editor, maybe you have a mod that affects the way it works?
Firraveus 12 May, 2024 @ 11:56pm 
I hold it down, got it up to 110 %, shot the transport helicopter... And nothing? Did I miss maybe? Tried again... Again nothing lol xD
Partaholic  [author] 12 May, 2024 @ 2:30pm 
Thanks for the comment Firraveus, did you play on singleplayer. It does do a lot of damage. You have to hold the fire button down to charge the weapon and wait that the charge is close to 100%. It will shoot once you let go.
Firraveus 12 May, 2024 @ 1:55pm 
Helloo, I won! Eh, I lost all my AI to some drone grenade launcher thingy. Was a pretty good mission, the start when selecting mission is very cool. I only got one question: Does that railgun even deal any damage? I shot a heli with it but nothing happen lol
Partaholic  [author] 10 May, 2024 @ 2:18am 
Added two new optional tasks. There are now 10 optional tasks to choose from