Arma 3
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[1-12 SP/COOP] Operation Hindering Vigor
   
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10.480 MB
8 May, 2024 @ 4:26am
14 Jul, 2024 @ 2:25am
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[1-12 SP/COOP] Operation Hindering Vigor

In 1 collection by Partaholic
Partaholic's scenarios
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Description
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Operation Hindering Vigor

A semi dynamic assault scenario

This is a single / coop scenario for 1-12 players. The scenario is designed to be played with friends, but it can be played on singleplayer and on multiplayer with or without AI. However be noted that the scenario may be very hard when played alone on singleplayer.

Gameplay time: Anywhere from 45 minutes to several hours depending on player choices

BACKGROUND STORY

A decade ago, CSAT forced the Altian government to lease a piece of their island to serve as a military base. In a few years built a base to serve as a joint naval and military research station on the shores of their newly leased territory. Due to poor management and corruption among high ranking CSAT officers, the infrastructure in the research base deteriorated severely.

Recent intel suggests that CSAT has been rebuilding the deteriorated infrastructure of their advanced research base. NATO has determined to hinder CSATs military research and development programs. CTRG teams have been called in to action to sabotage different project sites around the facility.

FEATURES:

- Choose your mission from a wide array of tasks and options or randomize.
- Players can choose between 1-20 tasks on their mission.
- Ten (10) hand crafted main tasks to choose from.
- Ten (10) hand crafted optional tasks to choose from.
- Pick your starting point from 12 different infiltration points.
- Choose your vehicle roster ranging from light recon to heavy assault.
- Choose the time of day.
- Choose the gear you wish to bring along.
- Some target locations, entrypoints, enemy units, enemy reactions, etc. are randomized for replayability.

- Virtual arsenal
- Play single or coop
- No mods needed!
- Can be played without DLCs
- Altis

Author

-Partaholic-

Be sure to check out my other scenarios listed below from oldest to newest

PMC: Comprehensive Outcome Int. - Contract: Escort and protect a VIP:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1892131194


The Circuit: PMC Contract - The battle for the XQ-33 Quantum Radar Prototype:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2004491327


Operation Golden Trident:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2024799123


Comprehensive Outcomes Contract: Defend the US embassy and protect the ambassador:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2099091082


Operation Low Blow:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2225086640


Operation Swift Retribution:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2267691197


PMC: A Fool's Day in Paradise:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2395557895


Operation Burning Hound:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2436633809


Operation Sharp Trident:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2578397194


Operation Swift Reckoning:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2663324726


Full Metal Combat Games 2023:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2965289353


The Red Man Incident:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3322739181


Also be sure to check my older scenarios here:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1894129362

20 Comments
Partaholic  [author] 10 Apr @ 11:01am 
Thanks for the comment. I don't have a repo for this, but I'll check those if I have the time
NoName 21 Jan @ 10:39am 
Hello Parthaholic
Do you have a repo for this mission? I modified it a bit, using arma-plugin for IntelliJ. There are several places in the code which are not that clean, for example:
if (missileLaunchIsGo == true) then ...
This works, but you can just write:
if (missileLaunchIsGo) then ...

There are a lot of if(...), I replaced them using case.

Also check FireMissileOfficer.sqf, Line 137. This should be */ for correct commenting out the code above. Not shure, if this code gets executed or not.

I do this to make it more readable and understandable for myself, just to make shure everything works in combination with my modifications.

Please don't take this for smart-ass blabla, mission is great and I highly appreciate your efforts! This is far beyond my scripting skills. ;-)

So if I clean up some places (and maybe find some errors) I could send merge requests if you have a remote-repo.

Once again, big thanks for this mission!
Partaholic  [author] 20 Aug, 2024 @ 6:38am 
Hello House

On the start location where you can choose your tasks and gear, use the small grey computer on the middle table (use mouse wheel to choose between vehicle rosters).

Be noted that vehicles are only allowed on those spawnpoints that do not have "no vehicles" text on them.

The computer is next to a paper map. You can use the map on the middle table to choose your spawn location.
House 20 Aug, 2024 @ 6:10am 
Hello, how to spawn transport?
Liberty_Valance 14 Aug, 2024 @ 1:02pm 
good one; thanks
Partaholic  [author] 3 Jun, 2024 @ 8:55am 
Refering to my previous comment. I might add them in the future. At this moment i don't have the time to add that feature.

Time of day doesn't affect the enemies. Some tasks affect the number of enemies and some don't. In the latest update the enemy QRF type and reaction time randomization was tweaked (more variation). Also some enemy squads had their reaction times was balanced
Kirgiz 3 Jun, 2024 @ 3:31am 
When will you release a version with direct support options?
Does the player's choice of task or all tasks and the time of day affect the number and level of equipment of enemies?
Describe in more detail how you changed the enemy's reaction to the player's actions in the latest expansion.
[9RT]V®M®F® 17 May, 2024 @ 8:00am 
.:steamthumbsup:
Partaholic  [author] 15 May, 2024 @ 11:42am 
Adding optional support choice in the start area is not a bad idea. I might do that in the future.
Kirgiz 15 May, 2024 @ 11:05am 
However, I would like to leave some wishes if possible...
1) Remove mortars from the arsenal but give artillery support 25 high-explosive, 5 cluster, and 5 guided ones so as not to bother with mortars, this is annoying.
2)Give 3 groups of motorized riflemen in high command after reaching the mission objective or objectives (if the player has selected all objectives) to provide rear cover and retreat.
3) Make Radar and Air Defense a sham so that it’s stupid not to lose drones (it’s stupid when such a long-range complex spends million-dollar missiles on flies) Although I know this is an ARMA problem.