Garry's Mod

Garry's Mod

Dynamic Interactions
931 Comments
Topperlots 17 Jul @ 12:59am 
i don't get how i am supposed to get the dynamic Interaction from it
Topperlots 17 Jul @ 12:58am 
i have the bull squid but it will not attack the HL2 headcrabs
You should update this.
Firedolphin 28 Jun @ 7:53pm 
Anyway to fix the issue of the NPC not disappearing during the animation? It results in the normal NPC standing there and their animation counterpart.

This is only with VJ base though, it's likely an issue with that, but I was wondering if there was any fix or work-around.
Anticitizen 28 Jun @ 11:21am 
i want the bullsquid, how do i do that
TheDesertRoad 23 Jun @ 7:40pm 
why the animation transition looks so rare??
Limakenori  [author] 15 Jun @ 1:10pm 
I don't remember Alyx with melee attacks but all Alyx's melee zombie and antlion animations are all marked as Dynamic interactions.
Male_09 15 Jun @ 1:05pm 
does this have Alyx's punch melee animation? since that isnt really a "dynamic interaction", its more of the butt stroke attack the combine soldiers do when youre close to them.
UNIT1 7 Jun @ 9:56pm 
The fact Combine and metrocops will play a pain sound when stabbed by a antlion during a interaction is such a nice detail
engineer 7 Jun @ 10:34am 
is it possible to go into first person during a dynamic animation?
MF DOOM enjoyer 7 Jun @ 6:22am 
could you possibily add an option to check for important hl2 npcs?
like in the antlion caves in ep2 with the 2 guys greggs and summ else cant remember
antlions keep killin em then it breaks the map
Soviet The Cat Thing 1 Jun @ 5:57am 
Thank life! I do not need to overfill my game library again.
levislaven02 31 May @ 10:52am 
I didn't even know you could go into first person
RyRy629 30 May @ 1:18pm 
doesnt require hl2, but gives some animations to hunter, and antlion worker though
Soviet The Cat Thing 29 May @ 9:27am 
Does this require Half Life 2?
BananaThief985 26 May @ 5:38pm 
can you slow the antlion animation its too fast for my keyboard
PELTIER5 22 May @ 3:54pm 
The gnomes are just refusing to do any animations, I tried a lot of methods.
raging.baiter.1340 12 May @ 11:48am 
qte is impossible
Scanner Man 19 Apr @ 8:35pm 
I have noticed that the animation of the vortigaunt taking the headcrab out of the zombie is not completed at all, so when killing the npc with that animation the zombie corpse is still with the headcrab in his head, is that normal? or is it because another animation addon is interfering?
blarmonfamily2 19 Apr @ 8:36am 
oh ok thanks
Limakenori  [author] 18 Apr @ 8:31pm 
It should be bought, installed and marked as mounted in Gmod's list of mounted games(pause the gwme and click on a small console controller icon)
blarmonfamily2 18 Apr @ 8:08pm 
sorry but what do you mean by mounted?
Rat Alchemist 17 Apr @ 5:17pm 
zesty ass antlion dodge
Limakenori  [author] 16 Apr @ 8:11pm 
It's not a mod. It's part of Gmod. You need Half-life 2 mounted to get it.
blarmonfamily2 16 Apr @ 6:24pm 
um question where do you get the hunter mod
Limakenori  [author] 13 Apr @ 9:55am 
It should. But only on EZ2 variants of Gonome from this addon.
Limakenori  [author] 13 Apr @ 7:21am 
Gonome.
You can find it in Entropy : Zero 1-2 Alien SNPCs, Entropy : Zero 2 Zombies SNPCs or Gonome SNPCs(not sure if it exists anymore).
jobbieguy91 13 Apr @ 7:17am 
whats the name of the zombie type npc in the second gif i wanna download it
ProGaming122 22 Mar @ 8:39am 
a year ago wow
The Cicero 5 Mar @ 3:34pm 
also, the things you said to try to fix it dont work. i tried all of them, still doesnt work
The Cicero 5 Mar @ 3:31pm 
what mods dont work with this
The Cicero 5 Mar @ 3:24pm 
do mods that do things with the ai of npcs work with this?
The Cicero 5 Mar @ 3:22pm 
it doesnt work
HellMouse #SitDown2Pee 26 Feb @ 1:56pm 
the only reason i downloaded this was for the metro cop to choke me and now i figure out he cant even do that. (i didnt read the discussion)
JayDiego 19 Feb @ 11:35am 
I can't somehow make the bullsquid eat the headcrab!:steamsalty:
ProGaming122 5 Feb @ 8:44am 
hey
:> 1 Feb @ 10:45am 
are there interactions where the enemy kills an ally?
typical_euphoria 31 Jan @ 9:24am 
The zombie-on-combine interactions make the combine disappear (I dont know if this is cuz of my other mods or if its this one :P)
𝕟𝕖𝕠 12 Jan @ 3:21pm 
cool :D
maryevangelinemartins 1 Jan @ 7:17pm 
when killing the player it defaults to the default model color for your playermodel ( which for me is a ugly ahh blue which i cant change if someone could help then please do ) and so it just looks really bad when fighting zombies
Markus 14 Dec, 2024 @ 3:15pm 
To be more specific, an individual animation for an individual character.
Markus 14 Dec, 2024 @ 2:47pm 
I might be a bit stupid, but how would I disable an animation, at least one?
Cros 14 Dec, 2024 @ 4:17am 
Cool, BUT The NPC dies before the animation is played
That1d10tGuy 12 Dec, 2024 @ 2:28pm 
A very late message but thanks for fixing that weird compatibility glitch with the Headcrab Takeover addon I mentioned back in late May!
Mickey Meth Official 11 Dec, 2024 @ 5:57pm 
can you add headcrab support, and also add support for mods that let headcrabs infect any type of character/npc that makes them into a custom zombie, that i mean which is custom zombie support, anyways have fun :}
crowbar man 11 Dec, 2024 @ 11:15am 
god i love the qtes
gm_marcio 3 Dec, 2024 @ 9:47am 
Limakenori, not tryna glaze but your addons are top tier
KOJIMA'S SOCKS 3 Dec, 2024 @ 12:13am 
Last gif of the pistol citizen dodging makes him look zesty, lmao.