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the circle effect is supposed to be heat haze effect but it doesn't render properly on non-windows
i havent worked on this mod in forever
If you want to retain vanilla compatibility, you could consider adding adjustable magnification levels with the scroll wheel.
Just my personal opinion. As it stands, I DO like the guns in your mods, I just can't have any fun with the snipers
They're all basically the vanilla sniper's scope but just remodelled
If it's about the zoom issue on discord, I'll consider adjusting it when I have free time to mod again
I'll put it in the lost media mod archive later if I remember
Been hearing issues with inaccuracy from other players as well and I don't know what's the cause
My guess is the bolt action rifles' recoil time being longer than the fire time.
I'll adjust it for the next update but if that doesn't fix the issue I genuinely don't know what's wrong
just the M60E4, M4, and PKP Pecheneg
then i'll consider reanimating some of the early weapons i modded (namely some of the ARs)
Adding tactical versions of some guns would bloat the pack
Steel and his new programmer said making a drop-down for vehicle/weapon variants was *in consideration* so I really hope they do go through with that change
I've tried to make a tactical version of the m4 with a holographic sight and trying to make a new aim offset animation clip gave errors in unity so I gave up
The mod still works on EA30 but I decided to test out the reload cancel feature steel made to the shotguns in this pack to see if the feature works as intended for modded guns
Is ea31 already released?
And I like how shiny they are
dont want to animate the exact same pistol animation the m9, usp, and raffica all share and i'd feel like most people who would want to use an m1911 in rf would use a better one like from the ww2c series
i cant wait for more guns