Total War: WARHAMMER III

Total War: WARHAMMER III

Dawi Gunships ( Vanilla 6.X.X ) ( MCT & TTC ) (REQUIRES ASSET PACK)
110 kommentarer
Nasser 16. dec. 2024 kl. 22:18 
Are gunships single units or squads?
Zanklev™ 30. nov. 2024 kl. 2:11 
I haven't been able to find any SFO submods for this, do you think you could make one please? I'm not experienced in modding for Total War
Dirigible 28. nov. 2024 kl. 20:43 
I'm curious if anybody else using these is seeing a very intense and overly large shockwave effect on the Napalm Gunship's missile impacts?
DASSBEAR 4. nov. 2024 kl. 9:36 
Mod spotlight for this great mod along with 3 other mods https://youtu.be/x-0ryM7pUpg?si=SxpYzzZYFqheFlFh
purpleV 13. okt. 2024 kl. 1:15 
Thanks for the mod, i love aircraft. I would be realy happy if someone could do a SFO submod. <3
Fargus404 10. okt. 2024 kl. 12:42 
I'm the only one who doesn't have them in the campaign, I don't see them in the hiring reserve.
Bazzcock 7. sep. 2024 kl. 14:53 
Can you add allied recruitment compatibility please?
Voltorx 22. aug. 2024 kl. 22:31 
Try resubing doesn't crash for me
GeloDGreat 22. aug. 2024 kl. 9:22 
this still causes crash
Therodenne Gaming 21. aug. 2024 kl. 9:37 
thank you
ZURAZURA 21. aug. 2024 kl. 9:15 
It's still causing my game to crash even if these mods are the only ones I load, I'm not sure why.
_D3rpyN3wb_  [ophavsmand] 21. aug. 2024 kl. 1:01 
Updated for 5.2!
Therodenne Gaming 20. aug. 2024 kl. 22:22 
hi my friend after patch 5.2 the game crash
KennyKen11B 9. aug. 2024 kl. 8:47 
let me know when they dont have unlimited ammo anymore, broken mod at the moment.
Aleskyr 6. aug. 2024 kl. 7:14 
GOOOOOOOOOOOOOOOOOOOOOOOOD MORNING BADLANDS!
Caveman 5. aug. 2024 kl. 14:42 
cool addition would be a transport that deploys troops
Daverin2112 3. aug. 2024 kl. 10:45 
I'm with LotLP, tbh. Like, these -feel- like they fit into pre-ToD balance, as a single gunship versus a single gyrobomber is a very favorable scenario for the gunship, at least in enough situations to be a good, unique addition.

4 gyrobombers versus a single gunship? You are basically getting almost equal amounts of crankgun, just as an example. Except the gyros are aimed, which... tends to work better in this case. It takes thunderbarge levels of suppressive fire to be worth having this kind of setup.

Tbf, this does NOT mean it should be units of 4 for the gunships! Not really sure what it needs, maybe just one more ship per unit, maybe just some carefully tweaked stats, but right now, most of them don't stand out.
_D3rpyN3wb_  [ophavsmand] 17. juli 2024 kl. 6:08 
like you said they're extremely powerful, hence the upkeep👀, way too op and spammy when it gets a lower upkeep but i'll see
LotLP 17. juli 2024 kl. 4:30 
So, am I doing something wrong or are these units just kinda not worth the upkeep? The napalm and rocket barrage ones are extremely powerful, but the other variants don't really let you target specific enemy units, so you can't focus down enemy ranged. Regular gyrocopters do this task extremely well.

Thank you for your hard work on this cool mod!
Nalier 16. juli 2024 kl. 2:56 
Hi! I just tested them in skirmish and it doesn't look like their ammo is depleting while shooting?
Laser Beam War Crime 11. juli 2024 kl. 18:22 
*Fortunate Son starts playing*
luca.barbieri1 30. juni 2024 kl. 6:55 
hi, i would like to ask if this mod will be updated to the latest patch, thanks
_D3rpyN3wb_  [ophavsmand] 18. juni 2024 kl. 20:59 
nahhh go start, it'll take a while for an update maybe :WH3_greasus_rofl:
The Wee Turtles 18. juni 2024 kl. 18:01 
Hell yeah. Should I hold off on finishing this Malakai campaign until you've worked these dwarf mods out of your system?
D A D 13. juni 2024 kl. 17:22 
I would love to see a gyro-copter that airdrops a unit of para-slayers on the enemy's head. Maybe some of the coding inspiration could come from siege towers? Cool mod though!
_D3rpyN3wb_  [ophavsmand] 11. juni 2024 kl. 15:21 
yes they are, having 4 entities would be VERY overpowered
bambam 11. juni 2024 kl. 13:07 
I fixed the T pose issue, but are these single entity units originally?
bambam 11. juni 2024 kl. 13:00 
Is it normal to have one T posed dwarf model floating and not firing at all?
_D3rpyN3wb_  [ophavsmand] 9. juni 2024 kl. 18:18 
@Bevie yeah sadly, the riders does not affect how much damage they do in the unit stats

@Blackbeard147 Heavy gud for single entity/ heroes etc, Light for infantry
Blackbeard147 9. juni 2024 kl. 16:59 
heavy crank vs light crank?
Bevie 9. juni 2024 kl. 9:23 
Are all the gunships meant to have all the same stats?
[XIIIth]_Albert_Obrein 3. juni 2024 kl. 2:37 
I really hope it's not your mods that are causing problems, because I really like them. I will continue to try to optimize the build...
Thanks for the gorgeous fashions! Dwarves - power :D
_D3rpyN3wb_  [ophavsmand] 3. juni 2024 kl. 1:59 
I am using 110 mods with all of my mods enable, and currentl;y in a turn 26 campaign with Malakai, I dont think my mods are causing the crash xd
[XIIIth]_Albert_Obrein 2. juni 2024 kl. 23:31 
Hi! A lovely mod, like all your other dwarf mods, I really like them. But I have a very sad problem with them, which I have been unsuccessfully struggling with for a week now.
When I have at least one of your dwarf mods enabled (except hashut polearms and engineers), the game crashes after the 15th turn and does not go any further. I've tried changing my mod build, taking turns testing your mods, and more. However, the game crashes anyway because of my favorite dwarf mods, it's sad. Do you know what this might be related to?
Joe 2. juni 2024 kl. 9:18 
"Welcome to the barley field, greenskin..."
infinite_lols 31. maj 2024 kl. 22:16 
ah now that explains alot lol ty :b
_D3rpyN3wb_  [ophavsmand] 31. maj 2024 kl. 21:38 
the 3d porthole is the unit camera on the left side of the screen during battle xD, and yes they have the same stats, but different set of weapon teams, sadly it doesnt reflect on the unit info
infinite_lols 31. maj 2024 kl. 20:56 
I might just be dumb and in the bugs section "Bugged 3D Porthole" might be what I am experiencing but the rifle and shotgun gunships have the same stats according to unit info?
RexJayden 27. maj 2024 kl. 14:53 
I am sure you have seen it, but DWARVEN GUNSHIP by totalwarbattleclips highlights the cool factor that comes with this mod. :Monokuma2_DGR::steamthumbsup:
SierraFoxtrot 27. maj 2024 kl. 12:34 
Is there a submid for radious ?
Bong_Gobblin 26. maj 2024 kl. 21:50 
"Welcome to the rice fields manling..."
luca.barbieri1 23. maj 2024 kl. 21:11 
You're right, i espressed myself badly, i meant an enlarged unit to accomodate 8/10 rifleman, as if it were a maxi version
_D3rpyN3wb_  [ophavsmand] 23. maj 2024 kl. 17:05 
yes its compatible when you load from a save without this mod
Kot_v_korobke 23. maj 2024 kl. 3:11 
Welcome to dwarf-nam)

Is it compatible with save games?
_D3rpyN3wb_  [ophavsmand] 22. maj 2024 kl. 19:40 
@luca.barbieri1 i tried adding 6 of them but its too cramped xD

@Pamparampampamparam mod made for fun probably they're overpowered than the default one
luca.barbieri1 21. maj 2024 kl. 12:59 
your mod is very nice, i wanted to ask you if would be possible to have other identical units but with 8 / 10 rifleman !!!!! devastating !!!!!
Pamparampampamparam 21. maj 2024 kl. 9:21 
So have people found that all these new variants make vanilla gyrocopters obsolete or do they compliment them well?
ElColeccionista 18. maj 2024 kl. 14:00 
why? T_T gyrobomber is better than gyrocopter :c
_D3rpyN3wb_  [ophavsmand] 18. maj 2024 kl. 8:14 
did you enable the mod? you should see new units on custom battle under 'Flying War Machines'
林彪 18. maj 2024 kl. 8:07 
May I ask the author, I subscribed to this MOD and the required MODs in the creative workshop, but after entering the game, I opened a new round of Dwarves, and the bombers I made were still ordinary. I couldn't find the building or weapon that made the MOD plane. Is there something wrong?thanks