Total War: WARHAMMER III

Total War: WARHAMMER III

Dawi Gunships ( Vanilla 6.X.X ) ( MCT & TTC ) (REQUIRES ASSET PACK)
110 Comments
Nasser 16 Dec, 2024 @ 10:18pm 
Are gunships single units or squads?
Zanklev™ 30 Nov, 2024 @ 2:11am 
I haven't been able to find any SFO submods for this, do you think you could make one please? I'm not experienced in modding for Total War
Dirigible 28 Nov, 2024 @ 8:43pm 
I'm curious if anybody else using these is seeing a very intense and overly large shockwave effect on the Napalm Gunship's missile impacts?
DASSBEAR 4 Nov, 2024 @ 9:36am 
Mod spotlight for this great mod along with 3 other mods https://youtu.be/x-0ryM7pUpg?si=SxpYzzZYFqheFlFh
purpleV 13 Oct, 2024 @ 1:15am 
Thanks for the mod, i love aircraft. I would be realy happy if someone could do a SFO submod. <3
Fargus404 10 Oct, 2024 @ 12:42pm 
I'm the only one who doesn't have them in the campaign, I don't see them in the hiring reserve.
Bazzcock 7 Sep, 2024 @ 2:53pm 
Can you add allied recruitment compatibility please?
Voltorx 22 Aug, 2024 @ 10:31pm 
Try resubing doesn't crash for me
GeloDGreat 22 Aug, 2024 @ 9:22am 
this still causes crash
Therodenne Gaming 21 Aug, 2024 @ 9:37am 
thank you
ZURAZURA 21 Aug, 2024 @ 9:15am 
It's still causing my game to crash even if these mods are the only ones I load, I'm not sure why.
_D3rpyN3wb_  [author] 21 Aug, 2024 @ 1:01am 
Updated for 5.2!
Therodenne Gaming 20 Aug, 2024 @ 10:22pm 
hi my friend after patch 5.2 the game crash
KennyKen11B 9 Aug, 2024 @ 8:47am 
let me know when they dont have unlimited ammo anymore, broken mod at the moment.
Aleskyr 6 Aug, 2024 @ 7:14am 
GOOOOOOOOOOOOOOOOOOOOOOOOD MORNING BADLANDS!
Caveman 5 Aug, 2024 @ 2:42pm 
cool addition would be a transport that deploys troops
Daverin2112 3 Aug, 2024 @ 10:45am 
I'm with LotLP, tbh. Like, these -feel- like they fit into pre-ToD balance, as a single gunship versus a single gyrobomber is a very favorable scenario for the gunship, at least in enough situations to be a good, unique addition.

4 gyrobombers versus a single gunship? You are basically getting almost equal amounts of crankgun, just as an example. Except the gyros are aimed, which... tends to work better in this case. It takes thunderbarge levels of suppressive fire to be worth having this kind of setup.

Tbf, this does NOT mean it should be units of 4 for the gunships! Not really sure what it needs, maybe just one more ship per unit, maybe just some carefully tweaked stats, but right now, most of them don't stand out.
_D3rpyN3wb_  [author] 17 Jul, 2024 @ 6:08am 
like you said they're extremely powerful, hence the upkeep👀, way too op and spammy when it gets a lower upkeep but i'll see
LotLP 17 Jul, 2024 @ 4:30am 
So, am I doing something wrong or are these units just kinda not worth the upkeep? The napalm and rocket barrage ones are extremely powerful, but the other variants don't really let you target specific enemy units, so you can't focus down enemy ranged. Regular gyrocopters do this task extremely well.

Thank you for your hard work on this cool mod!
Nalier 16 Jul, 2024 @ 2:56am 
Hi! I just tested them in skirmish and it doesn't look like their ammo is depleting while shooting?
Laser Beam War Crime 11 Jul, 2024 @ 6:22pm 
*Fortunate Son starts playing*
luca.barbieri1 30 Jun, 2024 @ 6:55am 
hi, i would like to ask if this mod will be updated to the latest patch, thanks
_D3rpyN3wb_  [author] 18 Jun, 2024 @ 8:59pm 
nahhh go start, it'll take a while for an update maybe :WH3_greasus_rofl:
The Wee Turtles 18 Jun, 2024 @ 6:01pm 
Hell yeah. Should I hold off on finishing this Malakai campaign until you've worked these dwarf mods out of your system?
D A D 13 Jun, 2024 @ 5:22pm 
I would love to see a gyro-copter that airdrops a unit of para-slayers on the enemy's head. Maybe some of the coding inspiration could come from siege towers? Cool mod though!
_D3rpyN3wb_  [author] 11 Jun, 2024 @ 3:21pm 
yes they are, having 4 entities would be VERY overpowered
bambam 11 Jun, 2024 @ 1:07pm 
I fixed the T pose issue, but are these single entity units originally?
bambam 11 Jun, 2024 @ 1:00pm 
Is it normal to have one T posed dwarf model floating and not firing at all?
_D3rpyN3wb_  [author] 9 Jun, 2024 @ 6:18pm 
@Bevie yeah sadly, the riders does not affect how much damage they do in the unit stats

@Blackbeard147 Heavy gud for single entity/ heroes etc, Light for infantry
Blackbeard147 9 Jun, 2024 @ 4:59pm 
heavy crank vs light crank?
Bevie 9 Jun, 2024 @ 9:23am 
Are all the gunships meant to have all the same stats?
[XIIIth]_Albert_Obrein 3 Jun, 2024 @ 2:37am 
I really hope it's not your mods that are causing problems, because I really like them. I will continue to try to optimize the build...
Thanks for the gorgeous fashions! Dwarves - power :D
_D3rpyN3wb_  [author] 3 Jun, 2024 @ 1:59am 
I am using 110 mods with all of my mods enable, and currentl;y in a turn 26 campaign with Malakai, I dont think my mods are causing the crash xd
[XIIIth]_Albert_Obrein 2 Jun, 2024 @ 11:31pm 
Hi! A lovely mod, like all your other dwarf mods, I really like them. But I have a very sad problem with them, which I have been unsuccessfully struggling with for a week now.
When I have at least one of your dwarf mods enabled (except hashut polearms and engineers), the game crashes after the 15th turn and does not go any further. I've tried changing my mod build, taking turns testing your mods, and more. However, the game crashes anyway because of my favorite dwarf mods, it's sad. Do you know what this might be related to?
Joe 2 Jun, 2024 @ 9:18am 
"Welcome to the barley field, greenskin..."
infinite_lols 31 May, 2024 @ 10:16pm 
ah now that explains alot lol ty :b
_D3rpyN3wb_  [author] 31 May, 2024 @ 9:38pm 
the 3d porthole is the unit camera on the left side of the screen during battle xD, and yes they have the same stats, but different set of weapon teams, sadly it doesnt reflect on the unit info
infinite_lols 31 May, 2024 @ 8:56pm 
I might just be dumb and in the bugs section "Bugged 3D Porthole" might be what I am experiencing but the rifle and shotgun gunships have the same stats according to unit info?
RexJayden 27 May, 2024 @ 2:53pm 
I am sure you have seen it, but DWARVEN GUNSHIP by totalwarbattleclips highlights the cool factor that comes with this mod. :Monokuma2_DGR::steamthumbsup:
SierraFoxtrot 27 May, 2024 @ 12:34pm 
Is there a submid for radious ?
Bong_Gobblin 26 May, 2024 @ 9:50pm 
"Welcome to the rice fields manling..."
luca.barbieri1 23 May, 2024 @ 9:11pm 
You're right, i espressed myself badly, i meant an enlarged unit to accomodate 8/10 rifleman, as if it were a maxi version
_D3rpyN3wb_  [author] 23 May, 2024 @ 5:05pm 
yes its compatible when you load from a save without this mod
Kot_v_korobke 23 May, 2024 @ 3:11am 
Welcome to dwarf-nam)

Is it compatible with save games?
_D3rpyN3wb_  [author] 22 May, 2024 @ 7:40pm 
@luca.barbieri1 i tried adding 6 of them but its too cramped xD

@Pamparampampamparam mod made for fun probably they're overpowered than the default one
luca.barbieri1 21 May, 2024 @ 12:59pm 
your mod is very nice, i wanted to ask you if would be possible to have other identical units but with 8 / 10 rifleman !!!!! devastating !!!!!
Pamparampampamparam 21 May, 2024 @ 9:21am 
So have people found that all these new variants make vanilla gyrocopters obsolete or do they compliment them well?
ElColeccionista 18 May, 2024 @ 2:00pm 
why? T_T gyrobomber is better than gyrocopter :c
_D3rpyN3wb_  [author] 18 May, 2024 @ 8:14am 
did you enable the mod? you should see new units on custom battle under 'Flying War Machines'
林彪 18 May, 2024 @ 8:07am 
May I ask the author, I subscribed to this MOD and the required MODs in the creative workshop, but after entering the game, I opened a new round of Dwarves, and the bombers I made were still ordinary. I couldn't find the building or weapon that made the MOD plane. Is there something wrong?thanks