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*looks at date posted, looks back to description* hmm, guess Archan had IRL stuff take priority.
jokes aside tho, love your stuff man, fantastic job as always.
to separate new folder in %appdata%\SpaceEngineers\Mods .
Then just modify file Bluprints.sbc
this is "recipe" :
<Results>
<!-- <Item Amount="14" TypeId="Ingot" SubtypeId="Stone" /> -->
<Item Amount="30" TypeId="Ingot" SubtypeId="Iron" />
<Item Amount="2.4" TypeId="Ingot" SubtypeId="Nickel" />
<Item Amount="4.0" TypeId="Ingot" SubtypeId="Silicon" />
</Results>
"<!-- text -->" is a comment. in this case SubtypeId="Stone" is gravel. so just remove "<!-- -->" from that line, adjust amounts, and remove or "comment" other ingots.
-- I am not a mod creator, or even a programmer... I hope that this would not be too great of a task to undergo. But holy hell would it be cool.
Alternatively, a version with absolutely minimal yields - maybe 5% (or 1%?) of what the Survival Kit would produce, would rock.
<Prerequisites>
<Item Amount="1000" TypeId="Ore" SubtypeId="Stone" />
</Prerequisites>
<Results>
<Item Amount="0.6" TypeId="Ingot" SubtypeId="Aluminium" />
<Item Amount="1.2" TypeId="Ingot" SubtypeId="Copper" />
<Item Amount="2.4" TypeId="Ingot" SubtypeId="Nickel" />
<Item Amount="4.0" TypeId="Ingot" SubtypeId="Silicon" />
<Item Amount="30" TypeId="Ingot" SubtypeId="Iron" />
</Results>
This balance and ingot/ore types may be a good balance for better resources users.
This would also be grinding up the 'Organic' with the stone.
Some fiddling with the balance numbers may be a good idea so that this isn't too overpowered.
Maybe less Iron...