Space Engineers

Space Engineers

Archan's Animated Stone Crushers
28 Comments
crimson 6 Jun @ 9:32pm 
upcoming Archan's Modern Conveyor system?

*looks at date posted, looks back to description* hmm, guess Archan had IRL stuff take priority.

jokes aside tho, love your stuff man, fantastic job as always.
Archan79  [author] 29 Apr @ 3:23am 
@dragon fire, I responded in similar fashion to other user. You can modify my mod and upload as unlisted. Just copy what all is in folder " %ProgramFiles(x86)%/Steam/steamapps/workshop/content/244850/3245427690/ "
to separate new folder in %appdata%\SpaceEngineers\Mods .

Then just modify file Bluprints.sbc
this is "recipe" :
<Results>
<!-- <Item Amount="14" TypeId="Ingot" SubtypeId="Stone" /> -->
<Item Amount="30" TypeId="Ingot" SubtypeId="Iron" />
<Item Amount="2.4" TypeId="Ingot" SubtypeId="Nickel" />
<Item Amount="4.0" TypeId="Ingot" SubtypeId="Silicon" />
</Results>

"<!-- text -->" is a comment. in this case SubtypeId="Stone" is gravel. so just remove "<!-- -->" from that line, adjust amounts, and remove or "comment" other ingots.
Dragon Fire 813 17 Apr @ 5:34pm 
I'm going try the old stone crusher mod for now, but its model is very dated (like pre beta textures) and yours look awesome.
Dragon Fire 813 17 Apr @ 5:32pm 
I need a ludicrous amount of gravel for the road blocks, runway blocks, and the concrete tool mods I'm using.
Dragon Fire 813 17 Apr @ 5:29pm 
Is it possible you could make an alt version of this mod that does the opposite similar to the old stone crusher mod? Instead of producing basic ingots and no gravel it would produce only gravel with a 10% extra yield for use in road/concrete mods. I'm no good with editing mods otherwise I do the custom settings thing you mentioned in another post.
Archan79  [author] 5 Apr @ 9:39am 
except for animation, it is vanilla mechanic. You can look at this mod, and you can use unlisted version of this mod with custom setting. I don't mind custom rebalancing when they are made unlisted.
Sarge 4 Apr @ 4:23pm 
Archan79 This is a very appealing mod to me and I was wondering if, like others, there was a way to perhaps provide server owner/operators a control panel where the overall yield could be manipulated in a % format/ Or If it were not too difficult perhaps a set of individual output sliders? So that say more Iron might be gotten from the earth-like than say the moon. Or perhaps a little more uranium might be attained from the Alien Planet than from elsewhere.
-- I am not a mod creator, or even a programmer... I hope that this would not be too great of a task to undergo. But holy hell would it be cool.
ELLIOTTCABLE on Discord 12 Jan @ 11:32am 
Ditto @Vestal's comment; but otherwise this is very cool!

Alternatively, a version with absolutely minimal yields - maybe 5% (or 1%?) of what the Survival Kit would produce, would rock.
Archan79  [author] 12 Jan @ 2:03am 
@Vestal, I can do in short time, or you (or other people) can do unlisted version and give me link for it. I will add it as rebalance eventually
Vestal 11 Jan @ 8:34pm 
Really cool mod, is there a way to get a version with 0% yeld ? It's really effective at destroying stone but it gives too much ore for my taste, it feels a bit cheaty.
pryde64 9 Jan @ 4:53pm 
awesome
Kaito 3 Jan @ 5:52pm 
Would be nice if it also handled gravel
animeaddictedaj 7 Nov, 2024 @ 4:42am 
i can not find this block at all in progress tree
Zadukar 19 May, 2024 @ 10:51am 
Awesome, the machine is great and the animation for it is also great. Thanks! :steamhappy:
Archan79  [author] 19 May, 2024 @ 4:59am 
@zadukar ok. I will in few days add it (when I will releasing tiered gyroscopes, so I will run sublime text). Look for description in this mod where I will post link to alternative version
Zadukar 18 May, 2024 @ 9:26pm 
For better resources mod users, maybe this?
<Prerequisites>
<Item Amount="1000" TypeId="Ore" SubtypeId="Stone" />
</Prerequisites>
<Results>
<Item Amount="0.6" TypeId="Ingot" SubtypeId="Aluminium" />
<Item Amount="1.2" TypeId="Ingot" SubtypeId="Copper" />
<Item Amount="2.4" TypeId="Ingot" SubtypeId="Nickel" />
<Item Amount="4.0" TypeId="Ingot" SubtypeId="Silicon" />
<Item Amount="30" TypeId="Ingot" SubtypeId="Iron" />
</Results>
This balance and ingot/ore types may be a good balance for better resources users.
This would also be grinding up the 'Organic' with the stone.
Some fiddling with the balance numbers may be a good idea so that this isn't too overpowered.
Maybe less Iron...
Archan79  [author] 18 May, 2024 @ 9:47am 
@zadukar, I don't know balance of those mods (same with Industrial overhaul). Send me proposed component price, and output resources (I can use blueprint.sbc for amounts), then I can release.
Gromit 18 May, 2024 @ 9:47am 
Just tested and I'd say it's a must have. Thank you :selike:
Sir Cat 18 May, 2024 @ 9:32am 
Very cool! Happy to see that you are still around!
Zadukar 18 May, 2024 @ 4:00am 
Archan79: A version of your mod producing for Better Resources mod, (Aluminium and Copper) would be great if it is possible. Also, there is no grinding sound when grinding down the stone crusher, otherwise I really like the machine. Much lower yield for ingots might be a little more balanced maybe. :steamhappy::steamthumbsup:
pryde64 17 May, 2024 @ 6:37pm 
this is cool well done
Leviathan v2 17 May, 2024 @ 4:09am 
I look forward to your Modern Conveyor System.
Archan79  [author] 15 May, 2024 @ 1:59am 
@qefucan no. Only dependiancy is animation engine. but this for animation only
Archan79  [author] 15 May, 2024 @ 1:59am 
@raynor similar to adanced refinnery without yields, but realy fast.
Raynor 14 May, 2024 @ 4:56pm 
Whats the return?
Qefucan 14 May, 2024 @ 4:23pm 
Need plugin of this...
SultonMRP 13 May, 2024 @ 7:14am 
nice using compound conveyors on the small grid like how I do on my small grids, just cleaner
PooPooCreed 12 May, 2024 @ 5:35pm 
You are the best my friend!