Arma 3
E.P.S.More Exosuit Backpack Space
18 Comments
technonine  [author] 27 May, 2024 @ 5:01pm 
@ C12H4Cl4O2 you are absolutely right, managed to find the problem. For my sanity, move any further comments to the "ace loadout fix". I will have a look tomorrow at what causes some of these variants to be rejected by ace this time :) thank you for your patience communicating the issue to me!
C8H11NO2 27 May, 2024 @ 1:54am 
Well , I think I found the reason. Only the miticam model can be saved, but other models can't do that.
technonine  [author] 26 May, 2024 @ 4:37pm 
@C12H4Cl4O2 I tried this with myself and a couple folk from my unit, and for all of us the exosuits seem to save properly in the ace arsenal. Sorry man but it appears I cannot reproduce the issue you are describing.
C8H11NO2 24 May, 2024 @ 2:07am 
CBA_A3
ace
E.P.S.M ExoMod Remastered
E.P.S.M Exomod Ace Loadout compatibility Fix
E.P.S.More Exosuit Backpack Space (Ace loadout fix)
these are what i load ,and no effect
C8H11NO2 24 May, 2024 @ 1:53am 
@technonine,yes,I subscribed to all necessary.
technonine  [author] 23 May, 2024 @ 7:39am 
C8H11NO2 22 May, 2024 @ 5:59am 
@technonine ,I loaded the mod you mentioned, but unfortunately it didn't do anything, whether I loaded it alone or mixed with other mods. I indeed followed the instructions to uninstall all other related modules.
technonine  [author] 20 May, 2024 @ 6:19pm 
@C12H4Cl4O2 In other news, I found a fix to the loadout saving issue. See here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3251151400
technonine  [author] 20 May, 2024 @ 1:57pm 
@C12H4Cl4O2 Great find! Sadly this is an issue with the base mod so do leave a comment there. I do know EPSM is not necessarily made with ace compatibility first in mind.
C8H11NO2 20 May, 2024 @ 6:43am 
I find a bug : When I save in the ACE Arsenal while wearing the Exoskeleton, the Exoskeleton will not be saved, backpack position is empty by default.
idalwave64 19 May, 2024 @ 7:18pm 
advanced warfare mod?
technonine  [author] 18 May, 2024 @ 6:04pm 
@Valken If it becomes necessary in the future maybe. Right now Im just doing small things as Im playing with the mod myself, but if you have suggestions hit me up.
Valken 17 May, 2024 @ 2:35pm 
Can you make and all in one enhancement mod?
Captain Timy 16 May, 2024 @ 12:11pm 
right on time for the unit lmao
technonine  [author] 16 May, 2024 @ 9:26am 
@Miles Away This is a straight patch, I do not create any new classes or change the models.
@Bread I am not too familiar with the ace system so I do not know. I think you are better off making a thread in the main mod or asking PhטeŅîх or WebKnight directly.
Bread 14 May, 2024 @ 4:35am 
Do you know by chance how to fix the issues when using ace with this mod (without just disabling the options in addon settings)? Sometimes damage gets counted towards the shield and other times it doesn't
Miles Away 13 May, 2024 @ 4:56pm 
wait is this a straight patch that overrides the classes or does it create a new set of classes?
Garuda XIII 13 May, 2024 @ 6:31am 
Makes it more fun ngl