Sid Meier's Civilization VI

Sid Meier's Civilization VI

Coexistence of Districts and Resources (With all resource can be harvest)
47 Comments
WolfDragon27 10 Apr @ 12:59am 
The problem is AIs will harvest all the resources, making their land undesirable to conquer.
wayyanzhi 22 Mar @ 12:47am 
有一個bug,當這個mod和Antiquity Site and Shipwreck Changes一起用的時候,會讓文物和沉船產出巨量的收穫收益
某些企鹅 18 Mar @ 8:11pm 
游戏内模组列表里没有显示此mod,steam右键游戏属性,却显示已经下载,重复下载或删除,并几次重开测试,游戏里到中世纪都没有这个mod功能
Pillowesque 4 Mar @ 3:16am 
Hey probably outside the scope of this mod / you caring but there's an easy exploit with this that is so good it's hard not to just... cheat :( If you build a district/wonder on a resource that's harvest-able now you can just harvest it infinitely, I mean literally 1,000 times in a row which is unfortunate because the rest of the mod is perfect and I can't play without it.
Mavoc 26 Feb @ 7:47am 
Expanded English Description:
The only way for a District to be placed on a resource, is to have that resource be harvestable. The game will then remove the resource when you place a district down on top of it. There is nothing that modders can do about that due to that code being outside of modder control. This mod makes all resources harvestable programmatically (all modded resources supported). This mod then listens for a lua code event that triggers when a resource is removed from the map. If the resource removal was due to a district being placed on top of it, that resource will be put back into the hex. Any resource under a completed district or wonder, will act the same way as if a city was placed on it. Any mod (like this) that uses lua code to make changes to the game map/units/cities will likely cause desyncs in multiplayer.
知易不知难 8 Dec, 2024 @ 6:48am 
似乎失效了
Kirolim 14 Nov, 2024 @ 2:01am 
好mod但是就是会导致过回合得时候很慢
IthildinX  [author] 28 Oct, 2024 @ 6:18am 
是你可以直接往資源頭上造區域的意思
闲散种田人 26 Oct, 2024 @ 12:48am 
佬,这个mod意思是:我可以把因为有战略资源或奢侈品导致单元格不能建造区域的地方,这些资源铲了,然后建造区域?建完以后资源又会恢复
IthildinX  [author] 25 Oct, 2024 @ 9:30pm 
區域普通資源也可以無限採集 我得想想怎麼改算法
Prof Kit T 25 Oct, 2024 @ 7:13pm 
bug:考古学家可以无限挖被区域盖住的遗迹
Chad Gaymer 14 Oct, 2024 @ 6:20am 
So I have to harvest the resource first then I am allowed to place district on top of it is that correct ?
心圣 1 Oct, 2024 @ 8:36am 
没有效果
Winker 19 Sep, 2024 @ 4:35am 
作者能不能把奢侈品資源也改成戰略那樣建成之後依然保留呢?很多時候前期沒有重復奢侈時移除的收益肯定遠遠小於多一個奢侈的
Екатерина 6 Sep, 2024 @ 5:26am 
请问我在改良设施上建造区域 会享受改良设施的加成吗 还是只是普通资源的加成
Екатерина 5 Sep, 2024 @ 11:44am 
用的和而不同 有冲突吗?
Екатерина 5 Sep, 2024 @ 11:41am 
我的为啥不生效 所有资源都不生效
CC 3 Sep, 2024 @ 12:33am 
原来是这个导致不同步的啊 坐牢
Traffic 12 Aug, 2024 @ 2:08pm 
So this mod IS the one causing desync. :steamsalty:
Walipino 9 Aug, 2024 @ 7:41pm 
Mod seems to work for the most part, but it causes desync as soon as you put a district down on top of a resource in multiplayer.
知易不知难 9 Aug, 2024 @ 2:20pm 
造奇观能不能添加保留地块的资源收益,一个高收益资源被造了奇观,没了收益巨痛,原来有一个模组是这样效果的,但他下架了还是怎么的不生效了
839097368 20 Jul, 2024 @ 10:01pm 
好像还是不能收割战略资源啊?
Yumi 30 Jun, 2024 @ 9:46pm 
does this apply to modded resources?
这适用于修改过的资源吗?
IthildinX  [author] 30 Jun, 2024 @ 6:34pm 
可能是LoadOrder問題造成沒吃DLC資源 我看看
PSZSHLS 30 Jun, 2024 @ 2:01pm 
大佬,松露没法移除是bug吗
IthildinX  [author] 22 Jun, 2024 @ 8:14am 
我把資源表存到Property 這樣SL的時候應該會載入資訊
动力牛子 22 Jun, 2024 @ 6:03am 
这个bug解决了吗
IthildinX  [author] 18 Jun, 2024 @ 12:16am 
理論上讀檔的時候應該會重新掃描當前資源才對.....
我的顯示卡有點問題開遊戲會藍屏 目前沒辦法測試
Shlore 16 Jun, 2024 @ 10:43pm 
刚开局的是有效的。。。不知道为什么玩了一阵,存过度过几次档以后,会失效。。。内存溢出导致没了?改成读档后重新扫资源?
utf-8字体 5 Jun, 2024 @ 6:55pm 
一读档就没用了
嘟嘟嘟2333 29 May, 2024 @ 12:48am 
这个好像会影响强制跳过本回合,希望作者能修复这个BUG
IthildinX  [author] 26 May, 2024 @ 1:43am 
雖然沒什麼道理 不知道會不會是GameProperty的問題
我下次改成每次啟動的時候掃描資源 不儲存看看
IthildinX  [author] 25 May, 2024 @ 12:14am 
我沒朋友可以測聯機 也沒什麼頭緒….
Vinlone 24 May, 2024 @ 11:59pm 
@IthildinX 是的,真詭異。我後面和朋友都禁用了其他mod,只留下這個,還是一樣加載游戲就沒辦法再玩了。這有可能解決嗎?很需要建築區域而不移除戰略支援這個功能。謝謝。
IthildinX  [author] 24 May, 2024 @ 8:09pm 
這個Mod只有開局掃描一下資源 然後資源被移除才作用 有點難想像跟聯機準備衝突…..真詭異
Vinlone 24 May, 2024 @ 10:38am 
首先感谢大佬制作这个非常实用的mod。我发现这个mod在单人游戏是没有问题的,但多人联机模式新开局后发现加载存档后对方进入房间准备不了,且对方的房间画面显示的玩家数量是游戏中已发现的文明数量。还有主机房间画面左下角好友窗显示对方是在主菜单而不是在房间里面。不清楚是不是和其他mod冲突导致,但是在禁用此mod后重新开局,加载存档都是没问题的。我装了 31个其他mod ,此mod用于替换 [NFP]Harvest All Resources
MadHymn 20 May, 2024 @ 5:05am 
THE NIUBI
發芽馬鈴薯 17 May, 2024 @ 4:46am 
I佬好活:steamthumbsup:
IthildinX  [author] 17 May, 2024 @ 1:42am 
用lua捕回資源的部分應該是全兼容沒問題
資源可移除的部分可能要看mod優先度 我想大部分應該是兼容的吧
Kirolim 17 May, 2024 @ 1:38am 
兼容其他大型mod?
civisterrae 16 May, 2024 @ 8:09am 
Another crazy idea: Can spawn dinosaurs unit if you have a Campus District on an Amber resource after discovering Chemistry tech :D
civisterrae 16 May, 2024 @ 7:46am 
I have an idea that can make your mod a bit more complex. How about making certain resources compatible with certain districts only? Examples:

Commercial district: Wine, Tobacco, Tea, Sugar, Spices, Silk, Ivory, anything that could be used in trade or sold in a bazaar

Campus district: Amber, Gypsum, Mercury, Uranium, basically anything that might have scientific use in life

Industrial district: Iron, coal, oil, niter, aluminum, things you need to mine or process before being sold

Religious district: Incense, Wine, Jade, Marble, things that can be used for religious purposes or for making idols

Harbor district: Any sea resource

Theater district: Wine, Dyes, Silk, Marble... Things that could be used for arts or entertainment

You get the idea right? It will take some thinking for sure but it makes more sense than simply allowing a Campus district using Wine, I guess...
黑光_G门 15 May, 2024 @ 5:53pm 
好好好!!!
IthildinX  [author] 14 May, 2024 @ 7:47am 
@WolfDragon27
Actually, I added the removed resources back.
jiuloosi 14 May, 2024 @ 4:38am 
我爱你
WolfDragon27 14 May, 2024 @ 3:17am 
So you can place a district on top of a resource without removing it?
🌟𝑴𝓪𝓻𝓮𝓶𝓸🍡 13 May, 2024 @ 10:20am 
ありがとうございます