Left 4 Dead 2

Left 4 Dead 2

Melee weapon increased ragdoll knockback
44 Comments
Geebanger0  [author] 17 May @ 5:09am 
no idea, never seen that before
What's the difference between you and his mod? The cover is the same

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1308665191
Geebanger0  [author] 3 May @ 8:04pm 
:VBOY: :needy_heart:
大只狐狸小夏 3 May @ 1:34pm 
really good work,the best melee script mod that i love most
Geebanger0  [author] 24 Mar @ 11:40pm 
doesnt work because they dont use ragdolls like the infected do
Red Scout 24 Mar @ 1:43pm 
what about survivors?
Geebanger0  [author] 7 Mar @ 11:48am 
yeah, its a script. scripts dont work on valve servers
A Spicy Firebug 7 Mar @ 11:46am 
ohh so it works on local only? And does it need to the standard melee items no addons attached to it?
Geebanger0  [author] 6 Mar @ 10:53pm 
are you playing on your own local host server with no other melee mods enabled
A Spicy Firebug 6 Mar @ 4:28pm 
Hey im not sure whats going on but mine doesnt knock them back at at all. It just knocks them down like normal. I tried it with the bat and ac and allt hat biznitch but its still the same standard crumble animation
Geebanger0  [author] 18 Jan @ 11:10am 
you just have to decompile it and delete all the sharp weapon scripts
Geebanger0  [author] 18 Jan @ 11:09am 
yeah
Lance 18 Jan @ 10:57am 
Is it possible to have this only apply to blunt weapons?
Geebanger0  [author] 28 Dec, 2024 @ 7:49pm 
yes, it edits how weapons function. If you could use it on an official server itd be cheating
BabaVaNGa_p0yA 28 Dec, 2024 @ 7:49pm 
no, it only works if im the host?
Geebanger0  [author] 28 Dec, 2024 @ 7:37pm 
are you hosting the server?
BabaVaNGa_p0yA 28 Dec, 2024 @ 7:36pm 
hey why doesn't it work in multiplayer?
.50Æ Ghost 15 Nov, 2024 @ 10:47am 
word, I have guitar skins but don't think any that contain scripts for the weapon, but i'll test with a different skin
thanks for your reply
Geebanger0  [author] 15 Nov, 2024 @ 10:41am 
it should edit the guitar, only reason it wouldn't work is if youve got another mod that edits the guitars stats
.50Æ Ghost 15 Nov, 2024 @ 6:14am 
its perfect friend just one thing I'm not sure if you knew about ur perfect mod but it doesn't apply to guitar? no big deal just letting you know
thebadmankev 18 Oct, 2024 @ 4:18pm 
@crpse prt well, realistic would just be make the ragdolls heavy as shit since dead weight isn’t as light as feather, but one already exists on the workshop called “obese ragdolls” which already fulfills that niche perfectly.
Geebanger0  [author] 18 Oct, 2024 @ 12:43pm 
This mod only affects melee weapons. I could try making a similar one for guns, but it likely wouldn’t be the same since it would be done differently
sch 18 Oct, 2024 @ 12:28pm 
Is it possible for weapons? Or the variable available for the melee?
Geebanger0  [author] 17 Oct, 2024 @ 11:38pm 
you can set it individually but for the sake of simplicity i just made them all identical
corpse part 17 Oct, 2024 @ 11:36pm 
As far as I understand, you can set individual values for each property of a bladed weapon, but you chose some fixed value for everything, didn't you? Although, perhaps, there is no point in such an individual setting for each cold weapon at all, I don't understand anything about it, so I shouldn't get smart)
corpse part 17 Oct, 2024 @ 11:29pm 
Oh, if anything, I apologize if I wrote some nonsense, I just don't know English, I use a translator)
Geebanger0  [author] 17 Oct, 2024 @ 11:27pm 
nah man I wanna get it right, no sense in me making it and its not what you want. I'll halve the force as is and that oughta be about right.
corpse part 17 Oct, 2024 @ 11:25pm 
hmm, maybe 1-2 seconds? As a measurement, you can take the entire height of Nicholas and his half +- I can't really answer you, because somehow it all looks uncomfortable, as if I'm cheekily demanding what I want :D
Geebanger0  [author] 17 Oct, 2024 @ 11:18pm 
well roughly how far do you want them flying back? on flat ground with a good hitting angle, its about a 2-3 second walk from where you hit them to where they land.
corpse part 17 Oct, 2024 @ 11:17pm 
As I understand it, if the value is made even smaller, then the changes will not be almost visible? Although in general, what you said is also very good :D
Geebanger0  [author] 17 Oct, 2024 @ 11:12pm 
ive got it at 15% of what the original is. Theyll still fly back a decent distance but its nowhere near as fast or as far, sort of comedic without being ridiculous.
corpse part 17 Oct, 2024 @ 11:06pm 
thank you very much!
Geebanger0  [author] 17 Oct, 2024 @ 10:59pm 
already finished it. i'll test it now and upload it if it seems alright
Geebanger0  [author] 17 Oct, 2024 @ 10:47pm 
i can make another version of my mod to do that, sure
corpse part 17 Oct, 2024 @ 10:46pm 
Yes, you can say so, in vanilla it is realistic, then correction: a near-realistic version, so that they simply do not fly so fast and do not so far, so that it looks moderately impressive, so that it does not look too wild, it looks more or less natural, but in general I am already experimenting with these values, Maybe I'll do it myself\
Geebanger0  [author] 17 Oct, 2024 @ 10:38pm 
a realistic version would be how it is in vanilla L4D2
corpse part 17 Oct, 2024 @ 10:22pm 
Can you make a realistic version of this mod? pls <3 🥺
Geebanger0  [author] 7 Oct, 2024 @ 4:59pm 
:BL3Thumbsup:
.50Æ Ghost 7 Oct, 2024 @ 3:51pm 
Most based!!!!!!!!!!! never change this it must stay 4ever
Geebanger0  [author] 22 Sep, 2024 @ 3:43am 
much obliged
o_-KILLJOY-_o 22 Sep, 2024 @ 3:27am 
i like it. :steamhappy:
Geebanger0  [author] 18 Aug, 2024 @ 12:28pm 
You know if you say why, that’s a whole lot more helpful?
Tugra88 18 Aug, 2024 @ 7:29am 
its so shit