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And if it was this mod, did the recent update fix it?
I ask for others, and they suggests to change the rng:GetSeed() (spawnItemFromPool() from function.lua) into rng:Next() , then the problem is successfully fixed for now.
speaking of which, a very underrated flash game that i used to play a long time ago (and would be very cool to see an item or trinket or something in this mod that represents it) was swords and souls, its an rpg game, kinda like ebf, but the main way to level up is to play minigames
there is also a sequel called swords and souls neverseen which is on steam if you would like something slightly more modern
are you gonna add matt from ebf5 as a character?
Oh, but I already have.
It seems to have a code on it:
14/11/9/7
You know,all I want is such a enjoyable mod when I tasting those powerless mod...
I'll give 8.8/10 for this mod,items are pretty nice.This dimension I can give 9.8/10.Still,it lacks some funny "mechanics" to fill the blank where appear when I have no mod item.So it's would be great if you can add some mechanics(maybe like shot speed can be turned into damage?).And some more monster is also nice(Not necessary).
Okay,I might little annoying,but I really like this mod,thanks all of you.
good mod