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By the way, I tested a reskin called "Malekith But Cool." and it worked fine. So my theory is probably correct.
I've used resking on units before, and I haven't had any problems. But if whoever created the resking "creates" a new table for the character instead of editing the original, then I think this will happen.
https://i.imgur.com/tkTbqXU.jpeg
This is very strange. It seems normal to me, unless I'm looking in the wrong place. Test ONLY with True Unit Size enabled.
Interesting, since I've never played with it, I have no idea how the mechanics work. But are you sure this isn't being caused by any other mod?
Radious is currently experiencing a problem that requires a FIX to work. This FIX is on the Radious home page. Anything that tries to load above the "FIX" will cause the game to crash, and Runcher creates a .mov file that loads before the Fix, causing the crash. So just wait for an official Radious update that should be out in a few days so that everything goes back to normal.
1) The game won’t launch with the Radious mod if I enable any feature in the Play button’s popup.
2) With Unit Multiplier, it crashes when I start a campaign (when campaign map loaded), even though it works fine in custom battles.
"Hit the check updates button at the lower right corner of the program, and make sure the schemas are updated"
Amazing mod
btw, if you want to make a submod to reduce the HP of Heroes/Lords/Monsters/Warmachines. You can do it and publish it without any problems. Just keep in mind that with every update, people will be asking you to update the mod and that is a responsibility that I don't want to have.
I am going to try running just this mod and nothing else and compare the results to my other battles with my 70 or so mods turned on. I forgot to do this awhile back, so that's my fault.
but its not about poor strategies or using the wrong units to kill lords.
Even with multiple gun powder units with armor piercing shooting at lords/heroes it was taking a very long time to kill them, A lord/hero shouldn't be able to just tank damage for most of the battle if he is getting focused by the right units for an extended period of time, which was the case for me. Not talking about heroes/lords with regen either.
There might be some of us who have mod conflicts, which could explain the issues some of us have with lords/heroes being too tanky. Which I will have my friend look into when they have time, since they are very experienced with modding and resolving conflicts with mods.
The only thing wrong is that it doesn't work at all like "Mirror of Madness" unfortunately. Each unit has to be edited UNITARYLY. In other words, I can indeed put whatever HP I want, but I'm not going to do it because I've already tested it for months before releasing the mod, and in my opinion, this is the best formula, and as close as possible to the Vanilla game.
Exactly. If I lower the HP to 1x, it will be ridiculously easy to fight against the AI. And you are absolutely right, every Lord/Hero and monster have their weaknesses, you just have to fight them the right way. People don't understand that doubling/tripling the number of units will inevitably change the balance of the game. It's not as simple as it seems. It took me months to come up with this formula, trying to get as close as possible to the vanilla game at 1x, there is an increase in the mass of the cavalry, a nerf in healing and several other things behind the scenes, so that the game is ok with the increase in units, it is not just a matter of clicking a magic "x2" button, and everything will be working perfectly balanced at x2 or x3. Far from it...
this mod does pretty much the same thing as Mirror of Madness, he probably can't make a version with lower Lord HP because the two are tied together.
find a damage increase/ranged firepower increasing mod and annihilate Lords that way
I would prefer if he just tweaked this mod himself or made a version that doesn't give lords and heroes double. I would just increase their hp by 2k at most and that's it.
Probably some other mod causing incompatibility, I just checked and everything seems fine.