Rain World

Rain World

Inv Overhaul
40 Comments
AviY2K 12 Jul @ 8:34pm 
and it won't let me post
AviY2K 12 Jul @ 8:33pm 
i made a post for the error log
AviY2K 12 Jul @ 8:29pm 
ITS GIVING ABSTRACT ROOM ERRORS DUE TO REGION KIT
AviY2K 12 Jul @ 8:29pm 
its somehow regionkit

HOW
AviY2K 12 Jul @ 8:24pm 
it could also be a dinolib problem meaning yeah it may be an incompatibility
AviY2K 12 Jul @ 8:04pm 
where did you test the mod? it could be something on windows or something like that because its get abstract room that throws the game
zevdragon  [author] 25 May @ 5:50pm 
shoreline works as intended for me, with no crashes in any scug's campaign. it could be an incompatibility with another mod causing the crashes.
Aceba1 22 May @ 5:34pm 
Unfortunately, this seems to crash the game when loading shoreline in survivor and monk campaigns
AviY2K 27 Feb @ 12:05pm 
nevermind it's shoreline that's broken

fml
AviY2K 27 Feb @ 12:00pm 
shaded citadel to shoreline gate is hella broken
ubero 23 Aug, 2024 @ 4:35am 
amazing, great, outstanding, we need more enot content like this
Mxyzptplk 15 Jul, 2024 @ 7:24pm 
where inv rubicon
Hunter 1 Jun, 2024 @ 11:11am 
oh okay good to know
zevdragon  [author] 1 Jun, 2024 @ 10:42am 
@Slink congrats on making it to industrial! and yes, this mod adds more brains to industrial, and more other creatures to balance it out (it used to have the default spawns but with additional brains, and they just ate everything).
Hunter 1 Jun, 2024 @ 10:37am 
but i'm not sure
Hunter 1 Jun, 2024 @ 10:36am 
it could also be because of train lizard rework.
Hunter 1 Jun, 2024 @ 10:35am 
i made it from bed bugs to simplicity! did you increase the amount of train spawns because there a a LOT like like Five PER room!
Hunter 31 May, 2024 @ 9:55pm 
oh i restarted so i could see all the changes thanks though. (also invinite eggs is a tad bit broken because all i do is regurgitate without any rock or anything(not complaining though if that would be like some sort of remix option for TRULY invinite eggs i would not mind at all))
zevdragon  [author] 31 May, 2024 @ 9:47pm 
@Slink if you're having trouble with industrial, wait for the precycle to end. you can also enable the more slugcats option to remove precycles, but that feels like cheating so i wouldn't recommend it.
Hunter 31 May, 2024 @ 9:46pm 
you turned industrial complex into worse worst area in the game! (shaded citadel)
Hunter 31 May, 2024 @ 9:44pm 
perfect. just perfect. pure comedy gold. the industrial complex is renamed to perfection. also as i am sitting her being amazed the easter egg dialogue for sitting at the inv select screen is playing:slugcatdead:
Hunter 31 May, 2024 @ 8:42pm 
because Inv is amazing
zevdragon  [author] 28 May, 2024 @ 11:53am 
@Autumnis the Everchanging why not
Autumnis 28 May, 2024 @ 11:38am 
why would you want to make inv actually playable
zevdragon  [author] 25 May, 2024 @ 6:21am 
@Caboodle it could technically work without them but i heavily recommend using all three, especially train fix because it fixes an extremely annoying bug related to train lizards that's persisted for over a year. i'll remove the dependencies in-game in the next update since it's bothering you
Kyrfuffle 24 May, 2024 @ 8:39pm 
are the required additional mods a hard dependency, or could this mod work without them? would genuinely prefer keeping the eggs as is but i can't use this mod without changing the eggs due to the required items being, well, required
if they're not a hard dependency it would be nice if they could be toggled without rendering this mod unusable too
5XB 21 May, 2024 @ 6:35pm 
pro tip for those with Extended Collectibles Tracker: it does not work with this (though inv aint exactly the scug you play for unlocks and porls)
Wandering Stars 21 May, 2024 @ 9:25am 
that is unfortunate, the TOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOBS will have to stay then
zevdragon  [author] 21 May, 2024 @ 7:58am 
@Wandering Stars i tried and it didn't work. the TOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOBS rainbow effect is hard-coded in, so changing the room settings won't do anything. it's impossible to change the appearance of TOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOBS in any way
zevdragon  [author] 21 May, 2024 @ 7:10am 
@Wandering Stars i'll see what i can do. note that the majority of TOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOBS will remain unchanged if i do alter the region in any way
Wandering Stars 21 May, 2024 @ 5:36am 
i know, but the toooobs are too iconic to forgo entirely
zevdragon  [author] 21 May, 2024 @ 5:23am 
@Wandering Stars i don't plan on changing any of the regions that already have an inv variant in vanilla (sky islands, we forgot to render this one sorry, nachos will never be the same, and TOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOBS). besides, there's already a leanyard mod that works for inv
Wandering Stars 21 May, 2024 @ 5:13am 
can you make the underground part of pipe yard.. lean yard, all of the pallete being ourple, and the water is just this overly saturated purple
zevdragon  [author] 19 May, 2024 @ 6:46pm 
@wicketkv congrats on the industrial
wicketkv 19 May, 2024 @ 7:06am 
industrial is now better
zevdragon  [author] 17 May, 2024 @ 12:27pm 
@riley_ oh, i see what you mean. i've fixed it now
riley_ 17 May, 2024 @ 12:25pm 
alright cool. just making sure cause i couldn't tell if they were edited based on the description.
zevdragon  [author] 17 May, 2024 @ 12:20pm 
@riley_ your second suggestion is already what i was doing; those 3 regions have not been changed. i only added the palettes in question to rooms in the region that don't have them but should, such as the acerbic station rooms. i might add new unique appearances to regions in the future, but my goal for now was to make them match the general appearance of inv's world, with the top layer being dense blue clouds and the lower area being a gradient from gray to brown to black.
riley_ 17 May, 2024 @ 12:10pm 
my only suggestions are:
1. make some of the regions have unique ugly palettes like We Forgot To Render This One Sorry rather than making them all dark blue like sky islands and the wall. something like blinding white on everything for chimney canopy and then the full darkness from shaded citadel for farm arrays.
2. do not change the palettes of outskirts, garbage wastes, and pipeyard since they already have unique palettes for inv (outskirts has its palette entirely removed, garbage wastes looks like rubicon, and pipeyard is rainbow apart from sump tunnel)
riley_ 17 May, 2024 @ 12:06pm 
holy shid is this MY renames for the regions????? no way. real.