Total War: WARHAMMER III

Total War: WARHAMMER III

True Unit Size (x3)
70 Comments
RedCollarPanda 29 Jun @ 1:27am 
Oh, I got it! Sorry. Have a great day!
Void  [author] 26 Jun @ 7:27am 
@RedCollarPanda
Read the description :steamsad:
RedCollarPanda 25 Jun @ 11:25am 
It seems mod doesnt work with custom (new) units - is there any chance to fix it?
For example Dawi Gunpowder Units mod
Void  [author] 20 Jun @ 1:40pm 
Updated and ready for 6.2
Void  [author] 19 Jun @ 7:26am 
Update in progress...
Sub-G 18 Jun @ 3:01pm 
previsao ?
Void  [author] 28 May @ 1:08pm 
@Sovereign Dawn
I would even like to make this version just for vanilla x2. However, doing so means creating and maintaining 9 more different versions of the mod in addition to the ones I'm already maintaining by editing these units. So I'd rather just not do it, unless someone wants to maintain these versions.
Venyah 27 May @ 8:52pm 
Is there any chance of getting an increased single entity submod aswell? A previous modder who also made a 3x unit size had a submod for it but it got deleted.
[F.I.S.T] diva.Y.J 16 Apr @ 4:46am 
Alright, seems a bit silly that in the engine the amount of Units and the Scale of Models is influenced by the same tables.. thanks for the answer :)
Void  [author] 16 Apr @ 2:53am 
@[F.I.S.T] diva.Y.J
I have no idea what this does in Runcher.
When I decided to take over this mod, I used the tables that Runcher generated multiplying the unit sizes as a base to create the vanilla version of the game. (These days, I no longer use Runcher since I have my own Excel tables).
On top of that, I made additional balance changes to improve the gameplay with the x2, x3, and other versions heavily inspired by an old mod from the author Coffe. (I don’t remember his exact name, but it was something like Coffe-something.)
Using True Unit Size alongside another mod that edits the unit sizes of the same units is completely impossible—both mods modify the same value in the table that defines the number of men in a unit.
The only way to make this work would be by doubling or tripling the values in the unit table of Loreful Resize itself.

Now, if we're talking about new units from other mods, Runcher can help—if you know how to extract the tables from it.
[F.I.S.T] diva.Y.J 16 Apr @ 12:34am 
Thank you for this :)
I just have a short question and I couldn't find an answer anywhere else: What does the SQL Unit Multiplier in the Runcher intend to do?
And how is the Unit Size affected in these Mods / the Runcher?
Is it done by editing the Variant_Tables which is also used by Resize Mods?
Because I would love to use the Loreful Resize but couldn't get it t work together. Ok, three questions but I couldn't find the answer on github.
Void  [author] 26 Mar @ 9:45am 
Updated and ready for 6.1
NTTGermania 26 Mar @ 4:23am 
update plz
Nick Rackham 19 Mar @ 11:08am 
Still working? Not for me...
Whaleshark 1 Feb @ 5:35pm 
Love this mod, and love you!
[KotF]Vinbin 31 Jan @ 9:38am 
do you think you could make a submod for mixus legenday lords? just increase the new lord health from that mod to scale properly with the rest of the 3x lords and units?
Flanaki 19 Jan @ 4:17am 
Hello, can you do the same mod for total war shogun 2 ?
CrazyCatParents 13 Jan @ 10:23am 
As far as i can tell the cavalry doesnt scale up and remain (i dont know if any mod conflicts)
Void  [author] 23 Dec, 2024 @ 12:08pm 
@walter819
This version is to be used with Vanilla. And the Radious version is ONLY to be used together with Radious.
walter819 22 Dec, 2024 @ 11:42pm 
the radious mods work fine unless you go into a campane then the game kicks you out.
Void  [author] 17 Dec, 2024 @ 9:29am 
@Trigger
The units you are reporting have 16 units only in vanilla. 16 x 3 = 48
Trigger 16 Dec, 2024 @ 1:39pm 
doesn't seem to be working with some of the ogre units. leadbelchers and ironguts are still at 48 unit size, though the hitpoints look right
avVE 15 Dec, 2024 @ 11:32am 
Are there any submods for sigmars heirs on this?
Void  [author] 12 Dec, 2024 @ 11:23am 
Update to version 6.0.0 ready.
TheTacticalKurd 12 Dec, 2024 @ 8:50am 
Hey:) it was all units in the vanilla size.
Void  [author] 11 Dec, 2024 @ 3:09pm 
@TheTacticalKurd
Any specific unit? I tested Kislev here, and everything seems normal.
Void  [author] 16 Nov, 2024 @ 2:21pm 
@TheTacticalKurd
Unfortunately I lost my SSD. I need to wait for the new one to arrive and reinstall the game to be able to look at it, it might take a while. But check if this only happens with True Unit Size 2x active, without any other mod.
TheTacticalKurd 16 Nov, 2024 @ 9:13am 
Hey Mate, unfortunately I have to report an error. When playing Kislev there is no change in the unit size. It's only the vanilla size 120-90 or less. Could you check this please? Thank you :)
Miler 4 Nov, 2024 @ 4:05am 
i cant enter the game with this mod only .. :(
Same with x2.
ATILA [BULGAR] 3 Nov, 2024 @ 8:48pm 
cant finish a battle with this mod
ATILA [BULGAR] 3 Nov, 2024 @ 8:48pm 
im crashing constantly
TheTacticalKurd 2 Nov, 2024 @ 7:47am 
Great! It worked! Thank you very much mate!
Void  [author] 2 Nov, 2024 @ 4:55am 
Updated and ready for version 5.3
Void  [author] 1 Nov, 2024 @ 2:00pm 
It will be updated by Monday.
TheTacticalKurd 1 Nov, 2024 @ 8:44am 
Hey, im using your mod for a while and it's amazing! Nice work mate! But unfortunately since the latest patch 5.3 Warhammer 3 always crashes and if I deactivate, my game files crashes in the loading screen. Please update
Foxhound220 19 Sep, 2024 @ 3:04am 
Bug report, The unit size for Nurglings remained unaffected.
CAPAHA_BCECBITA 23 Aug, 2024 @ 9:26am 
Thank you so much, friend. I appreciate your hard work.
Void  [author] 23 Aug, 2024 @ 8:26am 
True Unit Size x1.5: Ready for 5.2
True Unit Size x2: Ready for 5.2
True Unit Size x3: Ready for 5.2
True Unit Size x4: Ready for 5.2
True Unit Size x2(RADIOUS): Ready for 5.2
True Unit Size x3(RADIOUS): Ready for 5.2
True Unit Size SFO 1,5x: Ready for 5.2
True Unit Size SFO x2: Ready for 5.2
True Unit Size SFO x3: Ready for 5.2
Merc 22 Aug, 2024 @ 7:37am 
Thanks! You are legend.
Void  [author] 22 Aug, 2024 @ 6:18am 
True Unit Size x1.5: Ready for 5.2
True Unit Size x2: Ready for 5.2
True Unit Size x3: Ready for 5.2
True Unit Size x4: Ready for 5.2
True Unit Size x2(RADIOUS): Waiting for the update from the Radious team to 5.2
True Unit Size x3(RADIOUS): Waiting for the update from the Radious team to 5.2
True Unit Size SFO 1,5x: Waiting for the update from the SFO team to 5.2
True Unit Size SFO x2: Waiting for the update from the SFO team to 5.2
True Unit Size SFO x3: Waiting for the update from the SFO team to 5.2
Merc 21 Aug, 2024 @ 9:00am 
Thank you so much! Can't wait to use it again.
Void  [author] 21 Aug, 2024 @ 7:14am 
Until Monday, I will update the mod, I just need a little time.
CAPAHA_BCECBITA 21 Aug, 2024 @ 2:39am 
The mod is just awesome. Can't imagine any my future campaign without it. Please, make an update for newest patch!
Merc 20 Aug, 2024 @ 11:53pm 
Just tested the mod, it still works fine with 5.2 Patch. But obviosly new Goblin and Ork units are of vanilla size. Hope you will find some time to update you beautiful mod. Thank you so much!
Merc 20 Aug, 2024 @ 2:42am 
Thank you! So far this is the best x2 and x3 mods I've ever tried in both WH 2 and WH 3.
Void  [author] 2 Jul, 2024 @ 10:54am 
@Reap
It's free mate: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3280452887
BUT if you want to make me happy, all I need is the Total War: WARHAMMER III - Shadows of Change DLC to complete the collection.
Reap 2 Jul, 2024 @ 7:40am 
how much do i gotta pay you to make a version where steam tanks and such are 3x unit size
Void  [author] 25 Jun, 2024 @ 4:47am 
True Unit Size x1,5 - Updated for 5.1.0 (ready to go)
True Unit Size x2 - Updated for 5.1.0 (ready to go)
True Unit Size x3 - Updated for 5.1.0 (ready to go)
True Unit Size x4 - Updated for 5.1.0 (ready to go)
killer b 25 Jun, 2024 @ 3:48am 
I need an updated version!
Zed 23 Jun, 2024 @ 6:40am 
hello :) beautiful work :D . do you work on triple single entitie unit like coffe_800 ? or 4 ? maybe its hard to do.