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The same is true for some ore processing stations, silicon, etc.
Well, then we will play with such problems until Egosoft decides to improve the randomization of station construction. In any case, thanks for your mods, they really help to adjust the game to your style of play.
ところで、ステーションの周りに浮いている輸送船は本当にドック待ちですか? 自分の環境だとドック待ちはあまり見られず、「市場の不足ウェアの補充」の船がウェアを購入するものの、販売先がなく船がステーションの周りで浮いているのがほとんどです。
I can't come up with any solutions with my current skills, so I would just try not to worry about it.
By the way, are the transport ships floating around the station really waiting to dock? In my game, I don't often see ships waiting for docking. Instead, most of the ships floating around the station are those ordered to "Fill Shortages." They purchase wares but have no buyers, so they end up idling near the station.
Thank you for checking. In vanilla, the number of docks at a station is calculated based on the volume of wares. As the station expands, the required number of docks also increases, but since they are added one by one, I believe it will expand using 1M6S docks... I wish I could make it use only 3M6S docks, but I’m not sure how to do that...
I will continue testing in the game I’ve already started, I’ll see how the stations will expand. I hope it will work well. Because I don’t want to start a new game again xD
Hmmm, could you please ask the creator of that mod to add it?
No, I haven't. Maybe I think it can do by editing factionlogic_stations.xml and god.xml.
「モジュール上限拡張」を更新しましたので、ご確認いただけますでしょうか?
It was done faster than I expected. By setting the minimum number of medium docks to 3, I believe it will now use the 3M6S dock.
I have updated Module Limit Expansion, so could you check it?
8Mのドックを使えるのはARGとANTだけなのだと思います。
3M6Sドックを使うようにできるかやってみますが、私の技術力ではできないかもしれません。
I have confirmed that some large TEL stations have unconnected modules, but there is nothing I can do about it.
I believe that only ARG and ANT can use the 8M dock.
I will try to make it use the 3M6S dock, but it may be beyond my technical ability.
But there are also stations with one or more 3M6S docks, which is good, but there are very few of them.
At TEL, due to their huge residential domes, at the starting large stations, some modules are not connected together. With small stations, everything is fine.
I saw 8M dock modules at only a couple of stations and only at ARG and ANT.
I have not seen the expansion of stations yet, as well as inactive trade ships, I will continue to observe. But the queues for stations with one 1M6S dock module of course remain.
If it is possible to completely remove 1M6S modules from the construction list, then I think this will solve some of the problems.
OK. I have reverted the number of docks in "Module Limit Expansion" to vanilla and set the transport ship threshold to about half of the vanilla value. Could you check it?
The reason for the excessive number of NPC transport ships could be due to two factors:
1. A shortage of transport capacity leads to excessive orders for transport ships.
2. As the economy improves, the predefined ship count is now being met.
Regarding transport ships, this mod only adjusts how much shortage is required to trigger an order. I will increase this threshold, but there is a possibility that the system may not respond to minor shortages while overordering in cases of severe shortages.
When I tested it by setting all faction reputations to +30 in a custom start, it seemed that ships were searching for trade rather than waiting for docking around stations. However, I do agree that stations generated by Module Limit Expansion have a low number of docks. This was intentional to prevent errors that could occur during station generation. I will try increasing the number of docks slightly.
Thank you for your detailed report.
それらは、ヴィゴーシンジケートで不足しているなら、まずモジュールの追加を行おうとします。もしモジュールの追加ができないなら、新しいステーションを建設しようとします。ただし、宇宙燃料は新しく作られないかもしれません(需要が少ないため)。
I misunderstood.
If those resources are lacking in the Vigor Syndicate, they will first attempt to add modules.
If adding modules is not possible, they will try to build a new station.
However, spacefuel may not be built, as the demand is low.
No, the Vigor Syndicate doesn’t have stations set up for producing hull parts or claytronics. If you haven't changed this with another mod, they will not build them.
The NPC factions build too many stations, so I have taken several measures to address this. I considered imposing a limit on the number of stations per sector, but abandoned this idea as factions with fewer controlled sectors, like the Holy Order of the Pontifex, would be at a disadvantage. Instead, I modified the mod so that a new station will only be built if no stations are available to expand within 5 gates.
I addressed the issue where stations would expand without considering ongoing expansions (the previous fix has been reverted). This should prevent situations where hull parts or claytronics are expanded to increase production, and then expanded again unnecessarily due to being deemed still required.
I've updated the mod to prioritize station expansions in ware-shortage sectors before building new ones. If no expansions are possible, new stations will be built. In cases of severe shortages, new stations may still be prioritized. This update aims to reduce excessive station building.
セクターごとのステーション数に制限を設けるのはよい考えだと思います。検討してみます。
Thank you for your feedback. I understand your concern about the excessive number of stations being built, even with the Module Limit Expansion mod.
Adding a limit to the number of stations per sector is an good idea. I’ll look into the possibility of implementing this feature.
I haven't used it myself, so I'm not sure how the balance will turn out, but I think it would be good to use Faction Enhancer - War Module or Deadair Scripts.
ただし、そのMODの意図しないバランスになる可能性があります。
No, there may be no conflict with the "AI Economy Buff 7.0 Re-mastered" mod.
However, this may result in an unintended balance for that mod.
I have checked DeadAir Eco and I think this mod will work without conflict.
I also noticed that for some reason the AI doesn’t like to build the Silicon processing plant.
all ineed to know, goodby.
Je les ai tous téléchargé et je vais recommencer une nouvelle partie.
Merci d'avance pour ton travail de précision.
(Je test actuellement la version bêta 7.0, j'espère qu'ils sont compatibles) ;)
ありがたく使わせていただきます
Yes, this mod will work for factions added by other mods, as long as those mods allow the construction of stations.
はい、他のMODで追加した派閥がステーションが建築されるように設定されていれば動作します。
Egosoft, Implement this and hire this man