RimWorld

RimWorld

Outreach Category
38 Comments
ferny  [author] 15 Jul @ 1:33pm 
@ dontbebart Changing a single word in the defs file
dontbebart 15 Jul @ 12:23pm 
What would be involved in changing "Outreach" to "Communications?"
ferny  [author] 11 Jun @ 5:03pm 
v12 - updated to 1.6
ferny  [author] 5 Mar @ 9:08pm 
v11 - moved MO's loading cart into the category
ferny  [author] 12 Feb @ 7:33am 
v10 - added alpha prefabs catalog
Harmonea 26 Jan @ 1:36pm 
Could I ask for compatibility with your category mods for WallStuff ? There are wall mounted versions of the comm console, trade beacon, and some mod buildings (like VTE trading terminal) that would fit in "Outreach."

Additionally, for your Environment Category mod, it has two wall-mounted scanners, and for the Childhood Category mod, it has a wall-mounted blackboard.
ferny  [author] 31 Aug, 2024 @ 10:23pm 
v9 - added insectoids 2 thumpers
ferny  [author] 23 Aug, 2024 @ 5:54am 
@The merm Yeah I'm still deciding whether I want to keep it in the hives or move it here
Volskygge 22 Aug, 2024 @ 3:45pm 
hey there, i think the insectoids 2 thumpers would fit really well in this category
ferny  [author] 14 Jul, 2024 @ 7:01pm 
v7 - fixed more potential errors and massive file structure oversight
ferny  [author] 7 Jul, 2024 @ 7:58am 
v6 - Rebuilt entire mod to have less errors, added Medieval Overhaul support
Scorpio 23 Jun, 2024 @ 2:53am 
Nopower Comms Simplified please?
Nishe 22 Jun, 2024 @ 1:15pm 
Just wanna add my two cents, IMO the ship landing beacons should go into outreach rather than transport, since they're something that is mainly utilised by NPC factions, and they tend to go hand in hand with the comms console and trade beacon.
hmltn 21 Jun, 2024 @ 1:17pm 
Ah yeah I don't have the transport category mod n wasn't aware of it, that plan makes sense tho :)
ferny  [author] 21 Jun, 2024 @ 8:49am 
@hmltn Already sorted that in "transport category" but you might be right. I think if you don't have that mod it should sort it there but if you do then it could put it back in transport category. Might get on that soon
hmltn 21 Jun, 2024 @ 8:16am 
What about transport pods? They're more outreach-y than misc-y imo
ferny  [author] 13 Jun, 2024 @ 3:54pm 
@Atlantispy Nah I don't think so, stuff like mechband antennas and fire beacons fit the general theme of outreach more than "comms"
Atlantispy 13 Jun, 2024 @ 2:05pm 
Might be a silly comment, but perhaps "Comms Category" works better?
Logiwonk 3 Jun, 2024 @ 3:35pm 
Does Artillery count as Outreach? Because that's how I like to say hello to my neighbors. Just found your workshop and I'm loving it.
gordon519 31 May, 2024 @ 4:52pm 
good to know that shit isnt actually breaking and if you dont mind i would very much appreciate it
ferny  [author] 31 May, 2024 @ 3:53pm 
@gordon519 Really doesn't matter, don't worry the mod works fine. But if it eases your mind i'll make it not do that when I find the time.
gordon519 31 May, 2024 @ 3:44pm 
[Outreach Category] Patch operation Verse.PatchOperationReplace(Defs/ThingDef[defName="VTE_TradingTerminal"]/designationCategory) failed
file: E:\Steam\steamapps\workshop\content\294100\3252683569\Patches\patch.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()

Its giving a very similar error for all effected utilities
gordon519 31 May, 2024 @ 3:39pm 
Im getting a bunch of errors with this mod relating to patches failing
ferny  [author] 29 May, 2024 @ 8:51am 
v5 - Added built-in architect icons support. Thank you @Kees!
Cruel Moose 28 May, 2024 @ 7:15pm 
Cheeseflannel 28 May, 2024 @ 5:09pm 
Could you add the Radio from Fortifications - Industrial ?
ferny  [author] 26 May, 2024 @ 8:53pm 
@漠然—琉璃 Architect icons mod and Rimano architect icons mod
漠然—琉璃 26 May, 2024 @ 5:34pm 
I want to know waht mod you use about the Tab icon
ferny  [author] 25 May, 2024 @ 2:01am 
@ᛚᚢᚲᛟᚨᚾ Some guy reported missing items but I think yeah, but maybe if you jumble em up too much then some might get lost? I'm pretty sure it works, give it a go
ᛚᚢᚲᛟᚨᚾ 25 May, 2024 @ 1:46am 
Are your category mods compatible with Tab-sorting?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2138635288
it's rachel! 24 May, 2024 @ 6:18pm 
Loving these godly organisation mods!
Guguyugnamagonomognoyugo Kitedan 24 May, 2024 @ 12:40am 
Ferny is making things I didn't know I needed a reality in Rimworld Modding. Much respect.
Cruel Moose 24 May, 2024 @ 12:23am 
Nice :D could you possibly add Micro Comms Console to the list?
ferny  [author] 23 May, 2024 @ 4:07pm 
@HOODINI Harmless.
HOODINI 23 May, 2024 @ 4:03pm 
It's giving me some start up errors that make me think its trying to search for the stuff from these three (Rimnauts, VTE, VFED) Pretty sure they're innocuous but i'll have to get back to that once I start a new playthrough
ferny  [author] 23 May, 2024 @ 3:47pm 
@Lightcaster Maybe! i'll jot it down
Lightcaster 23 May, 2024 @ 11:07am 
Ooh, I like! Will there be support for Kraltech once it's updated?
Makiatto 23 May, 2024 @ 5:44am 
Huh, surprised that this isn't a thing, nice mod