Left 4 Dead 2

Left 4 Dead 2

Gun Collectors Lite
9 Comments
War_Tomato 9 Jul @ 2:11pm 
@kurochama I think the solution requires having the script check for and store the script assigned to the weapon then apply it to the weapon once its "unholstered". As far as I understand, CWL uses the custom melee script system to apply scripts onto primary weapons.
kurochama  [author] 3 May @ 10:59pm 
@Baron von Delt , afaik, CWL custom weapons use original weapons as the base, but I'm not sure about the results after conversion from original to CWL weapons. This mod has a cfg file that stores the weapon data, & it gives weapons to the player based on the weapon names on the data. Modifying the ".nut" file to allow CWL weapons might be not as simple as it looks. So, instead of modifying the ".nut" file, you can check weapon names on the "virtual inventory.txt" cfg file first. Try these steps to check weapon names:
1. Save the CWL weapon to primary slot 1 or 2.
2. Check the "virtual inventory.txt" file.
3. If the name shows CWL weapon name instead, it means that CWL weapon can be stored. So you don't need to modify the ".nut" file
4. If the name shows the original weapon name (example: "weapon_rifle_ak47") even after storing a CWL weapon, it means that CWL weapon can't be stored, & you'll need to modify the ".nut" file.
Baron von Delt 3 May @ 10:07pm 
Tried adding CWL custom weapons to the .nut file, specifically to the list of weapons for each character. Doing so seemed to disable the mod, any suggestions for adding modded weapons to the scripts?
ZaizeD 23 Apr @ 10:27am 
I can try it again to see what's up
kurochama  [author] 12 Apr @ 12:46am 
@ZaizeD , did you check the error on console? I played with this mod yesterday & it still worked when I saved weapons to virtual inventory.
ZaizeD 12 Apr @ 12:22am 
not sure whats going on but it stop working, tried turning off all other mods but still nothing
kurochama  [author] 17 Jul, 2024 @ 6:15pm 
@Max_3012 , yes. Just use the combo buttons to overwrite the certain slot you want to overwrite. But don't keep same guns in both slots (example: Don't register ak47 in both slots. Just use one slot for ak47, & the other slot for different rifle, sniper, shotgun etc)
Max_3012 17 Jul, 2024 @ 4:57pm 
So we can't change the saved guns? What I mean is if I have a SMG in Slot 1, pick up any AR afterwards, I can't overwrite the Slot?
dylanthefurry 24 May, 2024 @ 8:36am 
i hadnt seen you