Jagged Alliance 3

Jagged Alliance 3

Vanilla Battles Enhanced
19 Comments
Mungojerrie 8 Apr @ 12:55pm 
Would someone kindly inform me regarding the scale of the changes this mod introduces? Is it a few more enemies, much more, lots more or approximately how it is presented on the screenshot?
miguelsacramento 27 Aug, 2024 @ 3:11pm 
You're welcome, no problem at all.

D8 entering from D9 it's to the left and right of the crossroads. I had 45 enemies that could only run up and down the street wich made a pretty gruesome carnage. Ivan ended the turn with 60AP.

D7 entering from D8 there's a invissible 1 tile wide ditch on the border of the deploiment zone that all mercs had to jump across.

If I find more I'll keep updating you.
Sir Ni  [author] 27 Aug, 2024 @ 10:24am 
@miguelsacramento thank you so much for your feedback, I will fix these areas as soon as possible :JA3medal:
miguelsacramento 27 Aug, 2024 @ 10:13am 
More impassable terrain on both Pantagruel town sectors.

Even though I liked it at this point I had to remove the mod it seems like most sectors changed are plaged with impassable terrain patches.

I've tried to edit it but can't figure how to move the blue lines on the map editor.

Best regards.
miguelsacramento 25 Aug, 2024 @ 11:38am 
Just noticed another 5x5 patch in H9 on a straight line from the previous one in direction of the docks.
miguelsacramento 25 Aug, 2024 @ 11:21am 
Hey there!

Finally a use for all those meds (getting my ass kicked) :)

A couple bugs:

H9 - theres a impassable patch of terrain about 5x5 tiles between the Explosives Craftsman stand and one of the Villas secondary garden entry.

G8 - The event didn't complete due to a dude that was out of bounds on the SW corner fo the map. I had to turn cheats on to spot him and kill him.

Keep up the good work.
Sir Ni  [author] 18 Aug, 2024 @ 8:29am 
@WOLK no, and I like pretending to be a modder as much as you like to pretend to understand how a mod works =)
WOLK 10 Aug, 2024 @ 11:50am 
The mod doesn't work. The number of enemies has not increased!
KAMJAH 4 Jul, 2024 @ 11:54am 
BIG THANK to you
Sir Ni  [author] 4 Jul, 2024 @ 7:06am 
@KAMJAH :JA3medal: thanks for reporting, it's fixed
KAMJAH 4 Jul, 2024 @ 6:44am 
hi, it seems the mod block some tiles in G 10 ( the camp were you can poison the bose ) cutting the map in 2 part, on some other map too, but less than in this one
Sir Ni  [author] 22 Jun, 2024 @ 5:29pm 
@andrewsrwelch it definitely does :JA3flag:
TexMcQuade 21 Jun, 2024 @ 9:12am 
1000% - call me a weirdo but I love getting mortared!! Totally makes the battle more dynamic.
Sir Ni  [author] 20 Jun, 2024 @ 9:49pm 
@andrewsrwelch lol the mortars are there just to make you move position, because for me at least, the combat is not too much dynamic and I don't need to change positions very often against the usual troops, thanks for the feedback tho, hope you enjoy what comes next
TexMcQuade 20 Jun, 2024 @ 9:17pm 
THIS IS AWESOME!!!!!! Total game changer !!

Installed and started a new playthrough. I've Tactical AI Project + this mod installed (+83 other mods) and Ernie village, which is normally easy, has turned into an epic battle. I'm taking mortars and being flanked by 19 Legion...love it!

You are the man!!
Sir Ni  [author] 18 Jun, 2024 @ 9:20am 
@andrewsrwelch hope you have fun =) GG :JA3medal:
TexMcQuade 18 Jun, 2024 @ 9:12am 
Awesome work!!!!!!!!
Sir Ni  [author] 18 Jun, 2024 @ 8:20am 
@andrewsrwelch it affect those + every sector that have a squad, I put one extra squad on every sector that had one previously :JA3aim:
TexMcQuade 18 Jun, 2024 @ 8:01am 
Awesome!! Thank you!! I am looking to increase difficulty / # enemies. There are mods to do this (Legion comes for you etc) but they dont impact the vanilla game battles - so this looks awesome.

Can I confirm - that this only affects the following battles?

Sanatorium underground H12_U
Biff Siege A8
Port Cacao City Invasion L8
Abusers H9, C5, D6
Expanded grids to several sectors


Would taking Ernie island town and fort and other valilla story battles be affected also?