Europa Universalis IV

Europa Universalis IV

Average Development 2
6 Comments
Clark Crente 31 May, 2024 @ 7:30am 
Oh, my bad, understood wrongly! Nice to hear it, I'm gathering different mods to release an ultimate hardcore experience due to the fact most likely it won't have new DLCs until EU5 and this one seem too interesting.

Please, do you mind when, eventually, I release using it and giving properly credits? I'm just waiting to check a decent colonization asset (mod) that doesn't bug yet to proper release my Frankstein one lol
taci Gendal`f  [author] 30 May, 2024 @ 5:03am 
@Clark Crente Well, I wouldn’t say what influences the actions of ai on development? just a bonus modifier that changes depending on the average development in the core states
Clark Crente 30 May, 2024 @ 4:44am 
How it works with Xorme? Due to the fact it makes AI to develop land, right?

Great idea mod btw, just wondering to not make it too op like flori's monarch points with nations that already are tall friendly like Florence
taci Gendal`f  [author] 28 May, 2024 @ 4:12am 
@Nuggz, yes, I already did this with “average development”, now I was thinking of playing for the Netherlands, with states only in the “lower lands”, the rest with trading companies and colonies, so I adjusted the original mod
Nuggz 27 May, 2024 @ 10:09pm 
man, combine this with the Capitals Expanded mod and u have the ultimate tall playthrough
asdron 27 May, 2024 @ 12:21pm 
Вы можете пояснить, что делает это мод? Я ничего не понял из описания.