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Well, the models are very basic, but the vehicles are cool and functional.
I can't ask for more, honestly. Thanks for the update.
1.6版本更新了。 玩之前请一定要读一读这个页面最上边新增的几行字。
1. 1.6 update no later than end of July.
2. Kirov could be removed from this mod at any time, cause it seems that there would never be a 1.6 update of 空曜's Aerocraft Framework. Depending on the circumstances Kirov could be a brand-new stand-alone pack of RimAlert Vehicles.
3. All kinds of beam weapons, including Tesla Tank, Prism Tank and so on need to be reconsidered, as I struggle with C# :(
4. Current functions of "turrets modification" need to be reconsidered, cause Phil hasn't fixed the issue of the modified turrets missing its own hitbox
1. 1.6更新是肯定的,家人们不要急,7月内一定更完
2. 基洛夫可能需要舍弃了,因为空曜的飞行器框架看起来是不会更新了,飞行器框架1.5和CE的兼容性也可以说是没有。之后视情况而定,换一个框架或是出一个独立的基洛夫mod
3. 所有形式的光束武器(磁能、光棱以及@zrezw 提到的广域射线炮)正在考量落地可能性,因为我编程技能点不多
4. 载具炮塔改装需要重新考虑,因为Phil貌似一直没修那个改装后新炮塔没有Hitbox的问题
把炮塔的攻击方式改成广域射线炮或者脉冲射线炮那样
更新啦!加入了幻影、基洛夫和多功能步兵车的两种其他炮塔!
This is a long-existing issue with Phil's Vehicle Framework, it has nothing to do with this mod's settings though. Phil claimed that he is already looking into this bug. Try reload your save, or enable dev mode and force apoclapse to form a caravan and force it return to your colony, and apocalypse would appear in the edge of current map, being able to move again.
草,很明显这是个xml上的bug,因为灰熊是我做的第一个载具,所以之后的都是复制灰熊改的,你可以到Steam/steamapps/workshop/content/294100/3256230223/1.5/Defs/VehicleDefs/Recipe.xml,找到倒数第五行 <thing>RA2_Grizzly_Vehicle_Blueprint</thing>把Grizzly改成IFV就行
过几天我推送幻影、基洛夫更新的时候会一起把这个bug改了
直接载具栏建造倒是没问题)
Your big nice Tannenbaum is coming soon, in a few days I think. However due to the currently limited functiona of Vehicle Framework the tree unfortunately cannot transform itself into a tank. Wait? Tank? What am I talking about?