RimWorld

RimWorld

RimAlert Vehicle
40 Comments
Latex Santa 28 Jul @ 11:05am 
@赤光的宣言
Well, the models are very basic, but the vehicles are cool and functional.
I can't ask for more, honestly. Thanks for the update.
赤光的宣言  [author] 28 Jul @ 10:36am 
Updated for RW 1.6. PLS READ "HEADS-UP FOR RW 1.6 PLAYERS" AT THE VERY BEGINNING OF THIS PAGE.

1.6版本更新了。 玩之前请一定要读一读这个页面最上边新增的几行字。
赤光的宣言  [author] 23 Jul @ 5:23am 
Here's a short brief on the dev of this mod:
1. 1.6 update no later than end of July.
2. Kirov could be removed from this mod at any time, cause it seems that there would never be a 1.6 update of 空曜's Aerocraft Framework. Depending on the circumstances Kirov could be a brand-new stand-alone pack of RimAlert Vehicles.
3. All kinds of beam weapons, including Tesla Tank, Prism Tank and so on need to be reconsidered, as I struggle with C# :(
4. Current functions of "turrets modification" need to be reconsidered, cause Phil hasn't fixed the issue of the modified turrets missing its own hitbox
赤光的宣言  [author] 23 Jul @ 5:23am 
这一会儿终于有时间了,给大伙汇报一下本mod的开发计划:
1. 1.6更新是肯定的,家人们不要急,7月内一定更完
2. 基洛夫可能需要舍弃了,因为空曜的飞行器框架看起来是不会更新了,飞行器框架1.5和CE的兼容性也可以说是没有。之后视情况而定,换一个框架或是出一个独立的基洛夫mod
3. 所有形式的光束武器(磁能、光棱以及@zrezw 提到的广域射线炮)正在考量落地可能性,因为我编程技能点不多
4. 载具炮塔改装需要重新考虑,因为Phil貌似一直没修那个改装后新炮塔没有Hitbox的问题
zrezw 15 Jul @ 10:40am 
幻影坦克的攻击方式能否添加个改造?
把炮塔的攻击方式改成广域射线炮或者脉冲射线炮那样
赤光的宣言  [author] 12 Jul @ 6:44pm 
@希特乐 更,但是载具框架1.6改了很多东西,我得看看
希特乐 12 Jul @ 4:11am 
大佬,会不会更1.6
LHYB Studio-[3D]NoobScript 3 Jun @ 6:35pm 
基佬夫repoting!
Superraiders 10 Mar @ 8:09am 
It's hard to turn the vehicles on the spot. Is this a Vehicles framework thing?
赤光的宣言  [author] 10 Mar @ 6:34am 
@Superraiders currently i'm working on my studies, so further upgrades might need to wait:(
Superraiders 8 Mar @ 5:35am 
Is this mod still under development? It looks great :)
ESoundlp 24 Jan @ 7:41am 
Kirov Repoting :)
Christian Bear 28 Dec, 2024 @ 6:09am 
C&C generals faction vehicle when ? i need my technicals, scorpion tank and quad cannons to raid the rim
Anny 25 Dec, 2024 @ 8:02am 
Why Aoba's RimThunder Core in desc send me to engine framework instead? do I need that too?
加入光棱坦克爆杀部落老哥
赤光的宣言  [author] 26 Nov, 2024 @ 12:58am 
@Cassius I myself havent played cnc 3 unfortunately. besides this is a mod named after cnc ra :D
赤光的宣言  [author] 26 Nov, 2024 @ 12:56am 
@Malikyte thx for the headsup! the reason that grizzly's m240 can alter its shooting angle is however a sort of balancing consideration
Celestial Outcast 18 Nov, 2024 @ 11:34am 
Arn't the trees lovely
Gelato 16 Nov, 2024 @ 8:22pm 
jirov reporting
Kent HD 28 Oct, 2024 @ 1:16pm 
Yuri is master
Malikyte 27 Oct, 2024 @ 1:46am 
Minor nitpick but the Grizzly's M240 isn't a coaxial. Coaxial guns are guns (usually MGs, rarely autocannons) that are aligned with the bore of the main gun used for shooting at targets like infantry that aren't worth firing the main gun at, not the gun mounted on the roof of the turret.
Cassius 21 Aug, 2024 @ 8:42am 
Hey any chance for cnc 3 mammoth? or guardian? railgun version ofc
赤光的宣言  [author] 1 Jul, 2024 @ 1:05am 
CE 1.5 has been released. A CE patch is underway.
赤光的宣言  [author] 6 Jun, 2024 @ 5:46pm 
I am proud to announce the update of June 7th, with Mirage, Kirov and IFV variants joining our family of RimAlert Vehicles! Try this out!
更新啦!加入了幻影、基洛夫和多功能步兵车的两种其他炮塔!
赤光的宣言  [author] 5 Jun, 2024 @ 7:58pm 
@Bogleez
This is a long-existing issue with Phil's Vehicle Framework, it has nothing to do with this mod's settings though. Phil claimed that he is already looking into this bug. Try reload your save, or enable dev mode and force apoclapse to form a caravan and force it return to your colony, and apocalypse would appear in the edge of current map, being able to move again.
Bogleez 5 Jun, 2024 @ 4:20am 
Hey, mod looks great but running into an issue. I just created an apocalypse tank and I can't move it at all even with a full crew. Everywhere I try to move to I get the message "apocalypse tank cannot reach this location". Am I missing something, or is this likely to do with my modlist?
Visari 2 Jun, 2024 @ 5:26pm 
LETS GOOOOO
赤光的宣言  [author] 2 Jun, 2024 @ 5:12am 
Good news guys I've found out a way of switching turrets of IFV. This feature is in fact within the Vehicle Framework mechanics but few had utilized this. Together with Mirage and Kirov this switch-turret function will come out in a couple days.
赤光的宣言  [author] 1 Jun, 2024 @ 12:50am 
@琥珀之空
草,很明显这是个xml上的bug,因为灰熊是我做的第一个载具,所以之后的都是复制灰熊改的,你可以到Steam/steamapps/workshop/content/294100/3256230223/1.5/Defs/VehicleDefs/Recipe.xml,找到倒数第五行 <thing>RA2_Grizzly_Vehicle_Blueprint</thing>把Grizzly改成IFV就行
过几天我推送幻影、基洛夫更新的时候会一起把这个bug改了
琥珀之空 1 Jun, 2024 @ 12:33am 
神秘)我用边缘雷霆框架的重型组装天车制作多功能火箭车)造出来却是灰熊坦克)
直接载具栏建造倒是没问题)
Caily 30 May, 2024 @ 7:35am 
As long as it works with all the vehicle. Anything is fine for mod dependency. Also good work with the textures, they're pretty spot on.:steamthumbsup:
Peepko 30 May, 2024 @ 5:01am 
大佬太强了!!!
Blake 30 May, 2024 @ 12:40am 
脖子右拧
赤光的宣言  [author] 29 May, 2024 @ 5:44am 
Guys, to mod Mirage, Prism and Tesla I need to introduce Vanilla Expanded Framework as mod dependency to this mod. Is this ok for you?
赤光的宣言  [author] 29 May, 2024 @ 5:21am 
@RobbyOne
Your big nice Tannenbaum is coming soon, in a few days I think. However due to the currently limited functiona of Vehicle Framework the tree unfortunately cannot transform itself into a tank. Wait? Tank? What am I talking about?
RobbyOne 28 May, 2024 @ 10:52am 
miss the opportunity to post a screenshot of a tree for the mirage tank :steamsad:
QW233 28 May, 2024 @ 9:07am 
太帅了兄弟
赤光的宣言  [author] 28 May, 2024 @ 8:25am 
Problem Solved guys
赤光的宣言  [author] 28 May, 2024 @ 8:04am 
@Mogogo's The gif i upload seem too big. Working on this problem now
Makiatto 28 May, 2024 @ 8:02am 
Images in the description seem to be broken.