RimWorld

RimWorld

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RimAlert Vehicle
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
39.682 MB
28 May, 2024 @ 6:04am
28 Jul @ 10:04am
3 Change Notes ( view )
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RimAlert Vehicle

In 1 collection by 赤光的宣言
Dämmerlicht's Rimworld Mods 赤光的宣言的环世界mod
6 items
Description
HEADS-UP for RW 1.6 Players
It's been only 2 weeks since the outcoming of RW 1.6, so please don't expect much when it comes to mod compatibility. Up to now (2025/7/29) Phil's Vehicle Framework and Aoba's RimThunder Core are not stable enough for a bugless gameplay, not to mention that Combat Extended only has a so-called "dev snapshot" version. Thus, please don't expect much when playing.

Although this mod does have a patch for Combat Extended, this DOES NOT guarantee that

CE 1.6 dev snapshot
Vehicle Framework
RimThunder Core
RimAlert Vehicle

could work. In fact, it DOES NOT work at all. Please wait patiently till CE and VF are compatible to each other.

Introduction
This is a vehicle pack based on Phil's Vehicle Framework and Aoba's RimThunder Core , which consists of several combat vehicles from the classic RTS game Red Alert by Westwood.
Also, you can get yourself some aerial vehicle from Red Alert, as long as you subscribed to Aerocraft Framework ! This is optional though, not a mod dependency.


I am proud to announce that in June 7th's update, Mirage and Kirov joined our family of RimAlert Vehicles! See the Changelog for details of this update.

For better graphical performance, I strongly recommend that you use the "Paint" function provided by Vehicle Framework.


Dependencies
Biotech DLC
Phil's Vehicle Framework
Aoba's RimThunder Core

Languages
English
简体中文
If you've made a translation of this mod, please inform me so I can put the link your work on this webpage.

Compatibility
There's no known compatibility issue yet. If you've encountered one, please report with your debuglog attached.
Combat Extended: 1.6 Compatibility Patch for CE is installed within this mod. Waiting for CE v1.6 stable version.


Credits
Thanks for RimThunder dev for their unconditional help with my xml problems.
Thanks for Starch for his code of the guided missile this mod utilizes.
Thanks for Dngab01 , hideyoshi1100100001 [www.thingiverse.com], rvbomally [www.thingiverse.com], Ska-Ara [totemarts.games] for artwork inspirations.
Without these guys' unconditional help, this mod would never exist.

Vehicles
Grizzly

Grizzly is a cheap battle tank of the Allied, with light armor and fast speed. It's equipped with a 105mm smoothbore gun and a angle-restricted coxial M240 gun.

Rhino

Rhino is the soviet counterpart of Grizzly, aiming to outweigh the latter by armor and firepower. It's equipped with a 120 smoothbore gun and a DShK gun.

IFV
IFV has completely no armor, thus it gets an astonishing high speed(18c/s).
You can use "Upgrade" function to alter the turrets of IFV, with a reasonably low cost: some steel, components and workload.
Available Turrets:

Swarm Missile Launcher. This is the default turret of IFV, which launches guided missile.

MG turret. In Red Alert 2 this turret appears when IFV is garrisoned by a GI.

Javelin Missile Launcher. In Red Alert 2 this turret appears when IFV is garrisoned by a Guardian GI. Again guided missiles, but way more powerful, with a much longer reload time.

Apocalypse

Perhaps the most powerful piece of this mod. Extreme armor, dual 130mm gun and a remote weapon system(RWS), consisting of a 20mm machine gun and a missile launcher similar to IFV's, but even more deadly. Its only weakness: slow speed(6c/s). Requires a hell lot of resources to build.

Mastermind

Yuri's mind control vehicle. In Rimworld it's difficult to imitate the RA mind control, so this mod enables the Mastermind to use the vanilla psychic shock lance as its weapon, and the psychic shock has no side effects of vanilla one(possibly causing brain injury). It uses high subcores as ammunition, because the Mastermind in RA is basically based on human brains to function.

Mirage

Mirage fires heat shells that will set fire on any flammable thing within its explosion range and give any pawn it hits a hediff "Overheat". Victims to Overheat will lose Manipulation[/li] and Moving capacities, making it even harder for them to flee the fire.
Sadly Mirage cannot currently transform into a tree, and as compensation it has smoke grenade launchers.

Kirov

Please notice that this airship is dependent on Aerocraft Framework, without which Kirov won't appear in your gameplay. It is optional though, if you don't want to subscribe AF.
By far the heaviest and most destructive weapon in the Soviet arsenal, the Kirov can take down even the hardiest land units with just a few bombs.

Future Plans
1. Grizzly and Rhino retexture
2. Prism tank and tesla tank, requires Vanilla Expanded Framework to function
3. CE patch Currently impossible
4. A German translation, however due to my limited B1 level this'll take a much longer time

Q&A
1. Why is the texture of Grizzly and Rhino so ugly?
These two are a early work, and besides them all other texture is converted from 3D model. Time permitted I'll rework these two.
2. Why RimThunder Core? Vanilla Vehicle Expanded is way better!
The engine manufacturing provided by RimThunder is in my opinion much more realistic. And RT dev dudes really helped a lot.
3. XXX vehicle is too weak/imba/...
Balancing issues need to be well considered. Welcome for suggestions.
4. Can I add/remove it to an existing save?
It's safe to add midsave, while removing may cause some issues.

Changelog

2024/06/07
Fix: Grizzly assembling error
Rebalance: Increased the cargo capacity of IFV from 180 to 250 to store more ammo for MG turret, which uses a much heavier type of ammo, steel, compared to the other variants of IFV
Rebalance: Apocalypse's mammoth missile nerf: this one shouldn't be as powerful as javelin missile
Rebalance: Increased the reload time of Apocalypse and default IFV's missile
Rebalance: Increase the warmup time of every vehicle

2025/07/29
Rimworld 1.6 version update
CE Patch
40 Comments
Latex Santa 28 Jul @ 11:05am 
@赤光的宣言
Well, the models are very basic, but the vehicles are cool and functional.
I can't ask for more, honestly. Thanks for the update.
赤光的宣言  [author] 28 Jul @ 10:36am 
Updated for RW 1.6. PLS READ "HEADS-UP FOR RW 1.6 PLAYERS" AT THE VERY BEGINNING OF THIS PAGE.

1.6版本更新了。 玩之前请一定要读一读这个页面最上边新增的几行字。
赤光的宣言  [author] 23 Jul @ 5:23am 
Here's a short brief on the dev of this mod:
1. 1.6 update no later than end of July.
2. Kirov could be removed from this mod at any time, cause it seems that there would never be a 1.6 update of 空曜's Aerocraft Framework. Depending on the circumstances Kirov could be a brand-new stand-alone pack of RimAlert Vehicles.
3. All kinds of beam weapons, including Tesla Tank, Prism Tank and so on need to be reconsidered, as I struggle with C# :(
4. Current functions of "turrets modification" need to be reconsidered, cause Phil hasn't fixed the issue of the modified turrets missing its own hitbox
赤光的宣言  [author] 23 Jul @ 5:23am 
这一会儿终于有时间了,给大伙汇报一下本mod的开发计划:
1. 1.6更新是肯定的,家人们不要急,7月内一定更完
2. 基洛夫可能需要舍弃了,因为空曜的飞行器框架看起来是不会更新了,飞行器框架1.5和CE的兼容性也可以说是没有。之后视情况而定,换一个框架或是出一个独立的基洛夫mod
3. 所有形式的光束武器(磁能、光棱以及@zrezw 提到的广域射线炮)正在考量落地可能性,因为我编程技能点不多
4. 载具炮塔改装需要重新考虑,因为Phil貌似一直没修那个改装后新炮塔没有Hitbox的问题
zrezw 15 Jul @ 10:40am 
幻影坦克的攻击方式能否添加个改造?
把炮塔的攻击方式改成广域射线炮或者脉冲射线炮那样
赤光的宣言  [author] 12 Jul @ 6:44pm 
@希特乐 更,但是载具框架1.6改了很多东西,我得看看
希特乐 12 Jul @ 4:11am 
大佬,会不会更1.6
LHYB Studio-[3D]NoobScript 3 Jun @ 6:35pm 
基佬夫repoting!
Superraiders 10 Mar @ 8:09am 
It's hard to turn the vehicles on the spot. Is this a Vehicles framework thing?
赤光的宣言  [author] 10 Mar @ 6:34am 
@Superraiders currently i'm working on my studies, so further upgrades might need to wait:(