Entropy : Zero 2

Entropy : Zero 2

Excalibur 1-6
130 Comments
замочу всех! 12 Jul @ 12:36pm 
how do i open first door? lol
SuperiorSuga 7 Jul @ 6:46am 
this custom campaign have its similar to SWAT because when you command your squad to stick and go in the specific location it responds quick and clean, also the short campaign is perfect. 100/10
Hotcheeto09 25 Jun @ 9:10pm 
im not seeing the custom textures + animations for the combine im not sure why
Daring Do [TRH] 5 Jun @ 10:58am 
Pretty sure code 66 is a easter egg to order 66
Goobie Woobie 3 Jun @ 2:31pm 
Also the soundtrack slaps.
Goobie Woobie 3 Jun @ 2:28pm 
Is the code 66 thing a star wars reference or is it just me?
Crash_Trooper 24 May @ 1:16pm 
hey will there every be a update to this mod so that it wont crashed or lag in the part with the zombies and abc cuz i rly like this mod but it lags alot in that part
Sr Flashback 14 May @ 10:12am 
buen mapa, algo corto pero muy bueno
The_Guardian™  [author] 13 May @ 10:28pm 
At the time I didn't figure out way to 'reinforce' dead squad mates if they die, at same time I didn't want them to be reinforced since they are rather a special squad, maybe I could of added a game failure status if one of them dies and increase their health stats.
Rec. I. Barabanov [1st MRB] 12 May @ 5:18am 
it's good map but it can be beated by just clicking at C and make squad kill almost everyone
beacuse they cannot be killed
Big Cyrus 10 May @ 12:13pm 
execute order 66 refrence :shcfire:
✠ Shivaki ✠ 25 Mar @ 1:28pm 
Prospekt: ​​Zero will continue to develop :D, but it will most likely take them a long time to develop
The_Guardian™  [author] 25 Mar @ 1:23pm 
My story or idea can't be compared with EZ2 itself or Uprising since there's no good guy story at all, you're just a generic Combine Elite in my vision, such as Prospekt: Zero Remake, I always liked the idea of playing or being a generic Combine, so that's exactly what I am implementing in my Excalibur 1-6 series.
✠ Shivaki ✠ 25 Mar @ 12:16pm 
It would be nice to develop such a story mod, the episode turned out great, it's a pity that you won't be able to develop it, although who knows, maybe you'll have people to help with this, we're still waiting for Entropy: Zero - Uprising on Steam, as well as its second episode)
The_Guardian™  [author] 25 Mar @ 11:18am 
I'm honestly not great with long term stories or expanding and/or elaborating on them with the same subject... I think I settle just right on making this project a episodic thing. I also have in sketches a new project named Excalibur 1-6: Code 11-14, however SourceWorld takes priority over it, even then I pretty much know what I have in plans for it if I will even get to finish it this year, at all...
✠ Shivaki ✠ 25 Mar @ 11:13am 
It would be nice to release a full-fledged Excalibur mod :steamthumbsup::gordon:
Mr_Evil 24 Mar @ 2:30pm 
Yeah that worked perfectly. That was great. Well done.
Mr_Evil 24 Mar @ 2:10pm 
Oh that makes sense.

Ill give the fix a try then thanks. I hope it works for me. The quality presented in this map is brilliant.
The_Guardian™  [author] 24 Mar @ 12:57pm 
Barrels explode by throwing in grenades. This rule was enforced because during playtests Metrocops would shoot the barrels by accident and lit up their own APC, rendering it useless right before the player takes care of it.

The lag is related to sounds, fix added in description. We have no solutions for this issue unfortunately to implement in the map, as it happens on certain PC specifications.
Mr_Evil 24 Mar @ 12:42pm 
Huge shame. The custom models, voices, sounds, animations, etc are all super cool. But then as soon as you get to the apc, even with a good pc, it becomes unplayable. Maybe if the apc died it would go back to normal frame rates but the explosive barrels are invincible. How are you supposed to destroy that apc?
dark shadow XD 24 Feb @ 7:09pm 
anyone else have massive lag once youopen the doors to either the elevators or the bunks i cant even play XD
Lord_Woo 31 Dec, 2024 @ 6:19am 
This has a good story into it. Continue with a sequel to it
The_Guardian™  [author] 25 Dec, 2024 @ 11:30pm 
You play this with Addons that changes the Combine models, which don't include some of the base animations of Entropy Zero 2.
OriginaltXz 24 Dec, 2024 @ 11:58pm 
Some animations like in the start of the map on the truck are missing, also a Combine being up an APC
Barny600 12 Dec, 2024 @ 8:50am 
Short but really good map built on top of EZ:2, dare I say this made me feel a lot like a bad guy than the main game ever did. The story was simple but quite effective in conveying the atmosphere and the original music is a banger. On top of that, Echo-8824 is a lot better protagonist than Aidan "Bad Cop" Walker on virtue of actually being a cold and inhuman machine rather than a quippy fratboy that feels out of place within the Half Life universe.

Only complains is the Metrocop being a little too much tankier when it comes to health and the lack of more health packs, regen stations and secrets, but overall a well packaged custom map.
OoRmikooO 30 Nov, 2024 @ 10:13am 
Thank you for the explanation!Maybe I used “ent_fire !picker skin” to replace the skin of combine soldier with Excalibur 1-6 causing this problem.When this problem occurs it even affects soldiers of other maps!So I chose to re-subscribe to fix that.
The_Guardian™  [author] 30 Nov, 2024 @ 7:26am 
There's no relevance whenever the squad can be or not killed whenever might be or not relevant to the crashes, it is true however that this mod might nor not cause conflicts with other submissions or vice-versa in this case, but at the time when developers of EZ2 played this map I haven't heard concerns whenever might break or not the game itself or other mods, but there is still a possibility of conflicting regardless.
OoRmikooO 30 Nov, 2024 @ 3:47am 
Subscribing to this map may cause some problems or conflicts,combine soldier deaths may cause the game to crash immediately.I think it might be the new skins that are not compatible with the death models(Because Excalibur 1-6 soldiers can't be killed in the game).This issue will cause you to not be able to load some of the other workshop maps.
John Cena 19 Nov, 2024 @ 2:11am 
Это афигительная карта! И сюжет прямо за душу взял. Когда ГОшники услышали, что их собираются ликвидировать и удивились - стало жалко их. Ведь они понимали, что всё - кранты. Им деваться уже некуда, только отстреливаться. Маленькая, но грустная история. Сделайте кампанию полноценную! У вас отлично вышло!
^Doctor Primrose^ 18 Nov, 2024 @ 2:51pm 
"code 66" eh...
PachiTheMew 14 Nov, 2024 @ 2:00am 
Holy shit I LOVED this! Thanks for making it :3
stark968 1 Nov, 2024 @ 4:58pm 
i liked the soundtrack a lot
V 19 Oct, 2024 @ 10:59am 
AWESOME BRO! i waiting new chapter or something like that >)
Painevan 7 Oct, 2024 @ 9:58pm 
Also to add, some of the explosive barrels don't explode when shot so they require a grenade and others do? That was really annoying
Painevan 7 Oct, 2024 @ 9:14pm 
Really great map! I think this is the tied for highest quality EZ:2 map on the workshop so far honestly. There are some criticisms I have though, like that the English in this mod is rough, and there are spelling mistakes made and grammatical errors. Also there is barely any health and armor around the map, which is tough since all the CPs have a lot of health, and it's really easy to cheese combat since the squad is completely invincible. However besides that, the music is BANGING, like extremely good, the story is well done and I really like the plot twist involving the loyalties, the combat encounters are well made and challenging and the map is gorgeous and well detailed. The only *major* issue is the lag and the lack of optimizing in the map, the player shouldn't need to type in a command to stop the map from literally becoming worse than a slideshow in certain sections or dialogue cutting off. Otherwise great job, definitely could make the best EZ:2 workshop map with that skill!
OmerTigin 6 Oct, 2024 @ 8:27am 
nvm I didnt read the desc.
OmerTigin 6 Oct, 2024 @ 8:26am 
oh yeah, not only the zombie part, ALMOST the whole part of the game is laggy, subtitles are speaking in galactic alphabet, sound effects messed up.
OmerTigin 6 Oct, 2024 @ 8:11am 
The map is awesome, but in the part where you have to report to the terminal for critical breach, it lags like hell, the sounds glitch. Why does it happen? my pc is good too
dosh.ivon 22 Sep, 2024 @ 6:46am 
Peak map, one of the best in the workshop so far.
Vanilla 16 Sep, 2024 @ 12:49am 
honestly? this was peak as hell

8/10, sure the map has downsides here and there but hell i had my fun!
. 13 Sep, 2024 @ 4:41pm 
absolute cinema
Mr. Walker 13 Sep, 2024 @ 9:45am 
Why the hell is the part with zombies so fucking laggy, like I have no idea what to do maybe decrease the zombie count? I have no idea, I guess this ones really nice, I love the custom voice acting tho
The_Guardian™  [author] 12 Sep, 2024 @ 11:22pm 
Bonus maps.
. 12 Sep, 2024 @ 6:19pm 
i know, this is a really dumb question but, where do i start the map?
The_Guardian™  [author] 8 Sep, 2024 @ 3:54am 
Автори не «облажалися», автори не можуть виправити цю проблему, тому що вона відрізняється від системи до системи, у моєму випадку, оскільки у мене хороша система, цієї проблеми не виникає, однак це може статися на поганих системах, я також консультувався з іншими людьми, і це, здається, проблема продуктивності, викликана двигуном і комп'ютером.
M1L0S_Studio 8 Sep, 2024 @ 2:11am 
Не скажу, що ця мапа дуже погана у плані левелдизайну, але в один момент грати стає майже неможливо, бо дуже просідає фпс. Короче кажучи, автори епічно про#балися:steamthumbsdown:, хоча спочатку було чимало надій на те, що мапа буде крутезна
Nomar 7 Sep, 2024 @ 6:55am 
i dont even know what causes this but for some reason there's just a HUUUUGE fps drop near the beggining where you have to avoid an APC shooting at zombies.
. 6 Sep, 2024 @ 7:41pm 
no cool combine assassin?
TuckerTaco 26 Aug, 2024 @ 1:45am 
If your taking alot of damage from the Metrocops make sure to send your squad in first.
Haven't gotten to far into the mod but works well for me so far.
MechaSaurian 24 Aug, 2024 @ 7:21pm 
Oh, also I liked the custom music track. The electronic sounds of the track fit nicely with playing as a Combine soldier, much like the base EZ2 OST.