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1. The campaign feels pretty good here but the battles are a bit off. I prefer slow battles to fast battles in general but not everyone shares that preference however the battles here tend to be faster and easier than vanilla which is bad IMO. This mostly comes down to the relatively atrocious Battle AI from vanilla that while reasonably incompetent when utilizing skirmishers and sword infantry is incredibly incompetent at phalanx warfare and utilizing calvary which this mod focus on. Fixing Battle AI is going to require a lot of work and i've won many battles because of stuff like Enemy general charges into Levy Phalanx head on, Enemy can't hold a phalanx formation when assaulting, enemy does something incomprehensivly dumb like sending units in a column against my troops. Thats going to require a ton of battle testing and experienced development to fix.
1. The Campaign's greatest strength is that the Diadochi era is fascinating & not well represented in vanilla. There are plenty of great characters to role play and your dropped in the middle of an epic byzantine world of shifting alliances. I get that its hard to get a great start date to the Diadochi Wars because the beginning was a bit too chaotic and the end was arguably the most dramatic and well balanced for gameplay reasons. Personally I think somewhere from 310 BCE to 306 BCE is probably best with the current start date being a bit too late but regardless when playing the Diadochi Wars the joy is largely to play as Alexander's former generals
4. The game to me is very stable which is always a potential issues for mods
Ok now things that I think can be improved
Starting with what I think works
1. Having no rebel factions and the map filled out by real factions has made this mod much better and is really great to see
2. The Campaign AI is quite good. In both campaigns I have found the enemy vigorously prosecutes the war. It may err on the side of too aggressive on occasion with tiny factions attacking me without a hope of winning but I substantially prefer this to the usual problem mods have of having limp AI that does not respond to the player
Because I know that the battles are the heart of any TW game, and if a mod doesn't really do much with improve the battles or at least make them feel a bit more varied and interesting.
I know that phalanxes dominated the Wars of the Diadochi, but it does kind of come off as incredibly boring that there are so few playable factions to choose from and their rosters are underwhelming.
Look, I'm not saying that you have to try to create 10,000 new units from scratch or fill the game with units from other factions, but I would say that you could stand to at least expand the mercenaries that different factions get, like maybe making more use of existing mercenaries or something like that.
Steam stops me at the Thousand Character limit, but the Log File is much longer.
Unfortunately the Mod is not playable because it crashes to the desktop.
The previous same Mod, also the one with many Bugs but fixable, is still playable.
In this update I added three new regions (Crete, Rhodes and Cyprus) and I added two new factions (Rhodes and Cretan League). Enjoy!
Cassander's children are in the family tree (Phillip, Alexander and Antipater), as well as his wife Thessalonike.
@woodburm13
No, it's not AI art. I created that image using Photoshop, based on a photo of a real person: the actor Ian Beattie when he played the role of Antigonus in the movie Alexander (2004).
I am mostly speaking of Cynane & Eurydice, Olympias, Phillip III, but also Alexander IV and Heracles (and their mothers).
I am not neceserilly saying they should be faction leaders (although I would not disregard that option either) but I would be more inclined to suggest a mixture of events, wonders and "retinue" with certain bonusses .