Total War: ROME REMASTERED

Total War: ROME REMASTERED

Diadochi Remastered
46 Comments
Kref 29 Jun @ 9:46am 
Game crushed while I played for egypt, during enemy turn.
FirminoIsGod13 4 Jan @ 8:26pm 
Having a small problem with my campaign. Reached turn 50 with my Antigonus campaign the the game just keeps crashing. Really have no idea why. I only had to beat the Selecuids too :(.
Aristoxenus 26 Dec, 2024 @ 7:19am 
Is there a possibility of making the map more detailed, with more cities but no other provinces?
Nobutora 8 Dec, 2024 @ 10:06am 
this mod doesnt work with actual version
Hannibal 21 Nov, 2024 @ 2:12pm 
Such a great mod. Very simple, but so stylish
Jack 4 Sep, 2024 @ 10:04am 
2. I think every faction could use about 3-4 more units and I tend to like historically authentic names like EBI and RIS although thats more a personal preference. I think the mod does a pretty good job of making very similar armies feel somewhat unique but unit rosters right now are a little limited and adding a bit more flavor here would help the mod (END)
Jack 4 Sep, 2024 @ 10:04am 
In the mean-time I would try and solve the worst consquences of brain-dead AI by doing some quick fixes. First, reduce the morale shock of the enemy general dying since enemy generals tend to get themselves killed. Second, raise the morale of all units by about 2 or maybe 1 for the player and 2 for the AI to prevent quite as many mass routs to give the enemy some grace from making bad decisions. I dislike very hard battles for transforming levy pikemen into royal pikeman and making all of my units rout at first contact but find that the enemys morale on hard is far too low and easy to mass rout. I would also modestly buff archers which due to fast battles are usually indecisive and this would force players to take the threat a bit more seriously although i think thats optional. Personally i would raise the defense of units a bit but thats more battle time preference, I think raising morale is essential
Jack 4 Sep, 2024 @ 10:04am 
Battles

1. The campaign feels pretty good here but the battles are a bit off. I prefer slow battles to fast battles in general but not everyone shares that preference however the battles here tend to be faster and easier than vanilla which is bad IMO. This mostly comes down to the relatively atrocious Battle AI from vanilla that while reasonably incompetent when utilizing skirmishers and sword infantry is incredibly incompetent at phalanx warfare and utilizing calvary which this mod focus on. Fixing Battle AI is going to require a lot of work and i've won many battles because of stuff like Enemy general charges into Levy Phalanx head on, Enemy can't hold a phalanx formation when assaulting, enemy does something incomprehensivly dumb like sending units in a column against my troops. Thats going to require a ton of battle testing and experienced development to fix.
Jack 4 Sep, 2024 @ 10:03am 
3. I like the idea of an emergent Rome acting as a Horde/Endgame crisis. Usually campaigns get stale when you hit about 40 settlements because the economic juggernaut becomes unstoppable utilizing a script for 5 full stack roman armies to arrive with tons of cash to slow down the juggernaut would be very fun. Brennus Horde would be a fun mid-game crisis as well.
Jack 4 Sep, 2024 @ 10:03am 
2. In this vein of roleplaying and embracing the Diadochi setting adding more flavor text like EB1 in terms of messages, character bios etc and better yet (although more ambitously) building a deeper role-play game system for your generals akin to some of the big ambitious mods like EB1 and RIS would really make the campaign from something good to something essential. More flavor I think should be easy to implement while getting a good role-play system will be harder but this would elevate the mod
Jack 4 Sep, 2024 @ 10:03am 
In the current game that era lasts no more than 20 turns if not 10 turns. In my one playthrough both Ptolmey & Antigonus die at turn 10 or so. Historical accuracy is well & good but i would suggest 12 turn years and moving the campaign back a few years taking advantage of emergent factions to allow players to really get absorbed in the main personalities of the campaign
Jack 4 Sep, 2024 @ 10:02am 
Campaign

1. The Campaign's greatest strength is that the Diadochi era is fascinating & not well represented in vanilla. There are plenty of great characters to role play and your dropped in the middle of an epic byzantine world of shifting alliances. I get that its hard to get a great start date to the Diadochi Wars because the beginning was a bit too chaotic and the end was arguably the most dramatic and well balanced for gameplay reasons. Personally I think somewhere from 310 BCE to 306 BCE is probably best with the current start date being a bit too late but regardless when playing the Diadochi Wars the joy is largely to play as Alexander's former generals
Jack 4 Sep, 2024 @ 10:01am 
3. The Early Economy is relatively well balanced for a casual experience. Money did not seem free and choices had to be made which is good. Tightening money more may better gear the mod to hard-core players especially as expansion brings more money in but this is a good start for that.

4. The game to me is very stable which is always a potential issues for mods

Ok now things that I think can be improved
Jack 4 Sep, 2024 @ 10:00am 
I played the mod last week getting about 15 turns and 5 turns into different campaigns respectively. I think this mod has good bones and is maturing into a good mod but I have some extensive suggestions to try and help that process along although admittedly my knowledge of the late campaign is still spotty (a thread)

Starting with what I think works

1. Having no rebel factions and the map filled out by real factions has made this mod much better and is really great to see

2. The Campaign AI is quite good. In both campaigns I have found the enemy vigorously prosecutes the war. It may err on the side of too aggressive on occasion with tiny factions attacking me without a hope of winning but I substantially prefer this to the usual problem mods have of having limp AI that does not respond to the player
VersionZero 3 Sep, 2024 @ 9:28pm 
Very sexy UI, haven't played though. :steamthis:
chubbyninja89 (TNB) 23 Aug, 2024 @ 2:03pm 
While this seems fine and all for a slightly different campaign, I really take issue with the fact that you didn't try to add in some more units, even just from existing mercenaries and so on.

Because I know that the battles are the heart of any TW game, and if a mod doesn't really do much with improve the battles or at least make them feel a bit more varied and interesting.

I know that phalanxes dominated the Wars of the Diadochi, but it does kind of come off as incredibly boring that there are so few playable factions to choose from and their rosters are underwhelming.

Look, I'm not saying that you have to try to create 10,000 new units from scratch or fill the game with units from other factions, but I would say that you could stand to at least expand the mercenaries that different factions get, like maybe making more use of existing mercenaries or something like that.
fortebraccio1956 30 Jul, 2024 @ 7:57am 
I need to post a very long Message of Bugs and Errors, but I don't know how.
Steam stops me at the Thousand Character limit, but the Log File is much longer.
Unfortunately the Mod is not playable because it crashes to the desktop.
The previous same Mod, also the one with many Bugs but fixable, is still playable.
希拉克略帝 30 Jun, 2024 @ 8:53pm 
@Zeuxis only cares about the war of the successors themselves. I think we should expand. For example, regions such as Spain, Italy, and so on. If possible, why do we only care about the war itself for successors? Think about the MOD of heroes returning. When heroes return, they can play various types of heroes, such as Caesar, and gather in a big fight. So there's nothing strange about this.
希拉克略帝 30 Jun, 2024 @ 8:52pm 
@Zeuxis As a Chinese, I really like Alexander the Great and his Macedonian Empire. Of course, I only learned about the War of Successors later on. But MODs or games themselves don't need to follow the rules or even engage in dogmatism. I think the successor war mod should be ported to the original version and done freely, such as playing with Romans and so on. So I have always been very opposed, being bound or even constrained by the things and frameworks I have set myself. Rules are established by people. How can rules still constrain people? More importantly, this is a game, isn't it? Since this is a game, why can't we add Italy, Spain, and other places? So I don't agree that this MOD
希拉克略帝 30 Jun, 2024 @ 8:38pm 
@Zeuxis Friend, the author chose the right era background but not the right era itself. That is to say, from Alexander the Great's death and the end of the War of Successors, and even the partition of Alexander the Great among the three countries, this period was important for the history of the Macedonian Empire. But to be honest, the history of this period is indeed very exciting. But the problem is, we should not limit this era to the civil war of the Macedonian Empire. More importantly, this is a game and mod rather than history or reality. Simply put, I have chosen a historical era as the framework for the game or mod, but my perspective and even the areas I value are only so broad. This idea is completely wrong.
Zeuxis 27 Jun, 2024 @ 5:42am 
Maybe you could add Greek Cities as in vanilla to depict the anti-Macedonian, Spartan-led coalition of Greeks, instead of making them unplayable :Birds: Great mod by the way
Arkyn 21 Jun, 2024 @ 10:37am 
I second @StonerSaiyan want to play as Sparta!
StonerSaiyan 20 Jun, 2024 @ 3:19pm 
why not make all the factions playable? I doubt I'm the only one who likes starting as a tiny city state and seeing if i can survive and expand
希拉克略帝 12 Jun, 2024 @ 6:32pm 
@Boicote Although I don't understand English, as a Chinese, I am honored to be able to play and enjoy this MOD. And I also see many people like it and provide suggestions, and I am very happy myself. Anyway, personally, I really appreciate you bringing me such a fun MOD. Although there are many areas that need improvement and are not satisfactory.
希拉克略帝 12 Jun, 2024 @ 6:29pm 
@Boicote I often reply on other MOD pages saying that we should develop our own characteristics and not overly rely on player suggestions, while also being able to selectively absorb them. In general, don't let the MOD itself or even the game itself limit your creativity and imagination. Overly following the book or following the rules is not a good thing. On the contrary, we should use the War of Successors to create a better, more playable, and unique work that is full of your own characteristics.
希拉克略帝 12 Jun, 2024 @ 6:26pm 
@Boicote this is a very promising MOD, but I think it is still too conservative at this stage. More importantly, the branches are repetitive, and many factions do not have their own unique and distinctive branches. Many of them are original versions. My only idea is not to let limitations and reality limit your unlimited imagination and creativity. We should try more boldly, so I think it's not right to limit ourselves to the war of successors. More importantly, the Roman Total War abolished factional restrictions and so on, so why not?
希拉克略帝 12 Jun, 2024 @ 6:25pm 
@Boicote My friend, I have a suggestion that I have been wanting to say for a long time. What I want to say is, why not redo this MOD in the original version? I think we should step out of the framework of the MOD of the War of Successors. But to choose the background framework of that era. What we should play is the role of that era. It should not be limited to the war of successors. So I think we should make a big map. For example, place the MOD in the original version. But overall,
John Fan 12 Jun, 2024 @ 4:26pm 
also why no hypaspits for cassander?
John Fan 12 Jun, 2024 @ 3:43pm 
it is very good project and it is very bad to waste it on alexander map, mate.
John Fan 12 Jun, 2024 @ 3:38pm 
I suggest Mundus Magnus Map from lab
John Fan 12 Jun, 2024 @ 3:37pm 
my favourite mod but the map is very small for areas like greece. we need to create this to main map and have cities like chalkis. There are a lot existing maps to lab to use
DeterminedPotato 12 Jun, 2024 @ 12:43am 
you should remake this on Rome
DexOrion53 10 Jun, 2024 @ 1:16pm 
Hey Boicote it's great to see you're still working on mods. I am asking if you might update the Walking people Mods to have the Guards carrying Weapons in their Sheaths since that has been an issue for a lot of people and if you fix that the mod would be perfect.
UnderRock 10 Jun, 2024 @ 12:45pm 
there is also a lot of file_not_found problems with the steam version, so the mod is unplayable for me. Is there a particular set of settings that we need to use to play the mod?
UnderRock 10 Jun, 2024 @ 12:08pm 
you should join the Rome total war community on Discord, there's a bunch of modders in there that could help with stuff.
Darth Malgus 10 Jun, 2024 @ 6:40am 
If you do, I'd be more than happy to offer my services doing research on various factions, the Diadochi Period is one of my favorites
Boicote  [author] 10 Jun, 2024 @ 3:58am 
I've just released a new update that it's not save game compatible (sorry...).
In this update I added three new regions (Crete, Rhodes and Cyprus) and I added two new factions (Rhodes and Cretan League). Enjoy!
Boicote  [author] 10 Jun, 2024 @ 3:56am 
Thanks for the feedback. I'm considering the possibility to create a new map.
Hanush 9 Jun, 2024 @ 12:13am 
Yeeeees. The age of the successors is NOW
Darth Malgus 5 Jun, 2024 @ 11:04am 
Generalofrome made his own, much expanded alexander map I'm sure he'd let you use if you asked him - using a larger map would allow for a lot of flavor events and balancing, such as the Hasmonean revolt against the Seleucids, as well as greatly expand on the Greek Leagues and the Roman layered invasions of Epirus, Thesselia, and Makedon
John Fan 4 Jun, 2024 @ 5:20pm 
you can use a ready map from lab and use the existing rosters as a base. for example just add hoptites from alexander campaign to all greek factions to replace the militia which is unhistorical. and some other units like hypaspits to diadochi states. well done for your job. take it only as an idea and advice.
John Fan 4 Jun, 2024 @ 5:14pm 
Alexander map is very limited and bad looking. If you have time and passion in future, your mod could be top 5.
John Fan 4 Jun, 2024 @ 5:10pm 
great mod and idea. But I believe that is better to create this on the main map. Which include bigger area for greece,anatolia,cyprus. You can check imperator rome game from paradox. It will be very interesting to add greek city states, samnites, syracuse, taras, region, aitolian league, rhodes, athens with vassal status. there is unlimited potential for your idea.
Boicote  [author] 4 Jun, 2024 @ 2:11pm 
@Lost_in_The_Abyss_1992
Cassander's children are in the family tree (Phillip, Alexander and Antipater), as well as his wife Thessalonike.

@woodburm13
No, it's not AI art. I created that image using Photoshop, based on a photo of a real person: the actor Ian Beattie when he played the role of Antigonus in the movie Alexander (2004).
woodburm13 4 Jun, 2024 @ 10:08am 
Not trying to be rude but is that cover art AI?
Lost_in_The_Abyss_1992 1 Jun, 2024 @ 10:00am 
sounds intruiging, will the macedonian royal family also make an appearance?
I am mostly speaking of Cynane & Eurydice, Olympias, Phillip III, but also Alexander IV and Heracles (and their mothers).
I am not neceserilly saying they should be faction leaders (although I would not disregard that option either) but I would be more inclined to suggest a mixture of events, wonders and "retinue" with certain bonusses .