Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Diadochi Remastered
   
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Game: Alexander
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2.601 GB
1 Jun, 2024 @ 7:55am
12 Jun, 2024 @ 12:06am
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Diadochi Remastered

Description
Two years ago I created the Diadochi campaign . The mod had several limitation due to hardcoded limits that meanwhile were removed by Feral Interactive in the latest patches. So, I decided to publish a remastered version of this mod that includes new features, such as civil wars for all factions, emergent factions, religion and diplomacy (see below).



  • Campaign starting in 302 BC: Following the death of Alexander the Great, his successors (known as "Diadochi") would engage in a series of conflicts for supremacy. After eleven years of wars, the empire became dominated by five generals who declared themselves kings: Kassandros, Lysimachus, Antigonus Monophthalmus, Seleucos Nicator and Ptolemy Soter. Antigonus resumed the hostilities by sending his son Demetrius to regain control of Greece and a coalition was formed to defeat him. This is the setting of this mod.

  • Seven playable factions: Macedon (Kassandros), Thrace (Lysimachus), the Antigonid Kingdom (Antigonus Monophthalmus), the Seleucid Empire (Seleucos Nicator), Egypt (Ptolemy Soter) the Maurya Empire (Chandragupta Maurya) and Bactria (emergent faction).



  • Twelve non-playable factions: Epirus, Sparta, Rhodes, Cretan League, Illyria, Bosporus, Scythia, Dahae, Armenia, Bithynia, Nabataea and Media Atropatene.

  • Five emergent factions: Athens, Parthia, Persia, Cappadocia and Arachosia.

  • ALL factions (playable, non-playable and emergent) may have civil wars.

  • The mod features nine religions: Hellenic, Greco-Egyptian, Zoroastrianism, Hinduism, Paganism (Balkan and Steppe), Amazigh, Nabatean and Judaism.

  • The campaign map is based on the Alexander’s campaign. It includes new regions and “Terra Incognita” (an unconquerable region located mainly in desert and steppes to focus the campaign in the most important cities of this period)



  • New animation for hoplites

  • Seven Wonders of the Ancient World return in this campaign.

  • In this campaign you can find some historical characters such as Pyrrhus of Epirus (by this time he was not King of Epirus; he was exiled) and Prepelaus (one of the greatest generals serving Kassandros). Seleucos also starts the campaign commanding Indian elephant because historically he received these beasts from the Maurya Empire as result of the peace agreement signed recently with Chandragupta. Antigonos was known as the "one-eyed" ("Monophthalmus") and his portrait reflects this.

  • Traits: Demetrius, son of Antigonus, has some traits that represent some recent events, such as “bad siege attacker” because he failed to besiege Rhodes.
    The grandson of Antigonus and the son of Seleucos are the faction leaders of Macedon and the Seleucid Empire, respectively, in the original Rome 1 campaign. To reflect this, they have the same traits in both campaigns to give you a sense of continuum.

  • Mercenaries: the mercenary system of Imperial Campaign was restored, i.e., you can only recruit local troops as mercenaries and not troops that are already part of the faction roster. New mercenary units were included such as the Indian mercenaries, Nubian Infantry (in Upper Egypt) and some mounted camel units (in regions with camels as a resource). Antigonus deployed some of the best mercenaries that money can buy in the Battle of Ipsus. To reflect this, the Antigonid kingdom has access to more mercenaries than other factions.


  • There is a rare CTD that occurs when captains join a civil war faction and have the same name of another captain from the civil war faction.

  • Sometimes the game fails to give the faction leader trait to a civil war faction when it emerges. As result, the faction may be destroyed in the same turn as they emerge.


I'm considering the possibility to include Rome as an emergent faction.
Popular Discussions View All (1)
1
3 Aug, 2024 @ 3:30am
BUGS AND ERRORS VERY VERY MUCH
fortebraccio1956
46 Comments
Kref 29 Jun @ 9:46am 
Game crushed while I played for egypt, during enemy turn.
FirminoIsGod13 4 Jan @ 8:26pm 
Having a small problem with my campaign. Reached turn 50 with my Antigonus campaign the the game just keeps crashing. Really have no idea why. I only had to beat the Selecuids too :(.
Aristoxenus 26 Dec, 2024 @ 7:19am 
Is there a possibility of making the map more detailed, with more cities but no other provinces?
Nobutora 8 Dec, 2024 @ 10:06am 
this mod doesnt work with actual version
Hannibal 21 Nov, 2024 @ 2:12pm 
Such a great mod. Very simple, but so stylish
Jack 4 Sep, 2024 @ 10:04am 
2. I think every faction could use about 3-4 more units and I tend to like historically authentic names like EBI and RIS although thats more a personal preference. I think the mod does a pretty good job of making very similar armies feel somewhat unique but unit rosters right now are a little limited and adding a bit more flavor here would help the mod (END)
Jack 4 Sep, 2024 @ 10:04am 
In the mean-time I would try and solve the worst consquences of brain-dead AI by doing some quick fixes. First, reduce the morale shock of the enemy general dying since enemy generals tend to get themselves killed. Second, raise the morale of all units by about 2 or maybe 1 for the player and 2 for the AI to prevent quite as many mass routs to give the enemy some grace from making bad decisions. I dislike very hard battles for transforming levy pikemen into royal pikeman and making all of my units rout at first contact but find that the enemys morale on hard is far too low and easy to mass rout. I would also modestly buff archers which due to fast battles are usually indecisive and this would force players to take the threat a bit more seriously although i think thats optional. Personally i would raise the defense of units a bit but thats more battle time preference, I think raising morale is essential
Jack 4 Sep, 2024 @ 10:04am 
Battles

1. The campaign feels pretty good here but the battles are a bit off. I prefer slow battles to fast battles in general but not everyone shares that preference however the battles here tend to be faster and easier than vanilla which is bad IMO. This mostly comes down to the relatively atrocious Battle AI from vanilla that while reasonably incompetent when utilizing skirmishers and sword infantry is incredibly incompetent at phalanx warfare and utilizing calvary which this mod focus on. Fixing Battle AI is going to require a lot of work and i've won many battles because of stuff like Enemy general charges into Levy Phalanx head on, Enemy can't hold a phalanx formation when assaulting, enemy does something incomprehensivly dumb like sending units in a column against my troops. Thats going to require a ton of battle testing and experienced development to fix.
Jack 4 Sep, 2024 @ 10:03am 
3. I like the idea of an emergent Rome acting as a Horde/Endgame crisis. Usually campaigns get stale when you hit about 40 settlements because the economic juggernaut becomes unstoppable utilizing a script for 5 full stack roman armies to arrive with tons of cash to slow down the juggernaut would be very fun. Brennus Horde would be a fun mid-game crisis as well.
Jack 4 Sep, 2024 @ 10:03am 
2. In this vein of roleplaying and embracing the Diadochi setting adding more flavor text like EB1 in terms of messages, character bios etc and better yet (although more ambitously) building a deeper role-play game system for your generals akin to some of the big ambitious mods like EB1 and RIS would really make the campaign from something good to something essential. More flavor I think should be easy to implement while getting a good role-play system will be harder but this would elevate the mod