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I suggest you remove all restrictions and conditions for the submod for Kaiserredux
because the given conditions that you made do not correspond to the madness of the mod
remove all conditions, give the players the freedom to set the laws they want
So went to look into gt_head_of_state.txt where is that info, but didnt found federal_council even tho I found others. -> condition check fails bcs one of condition values couldnt be found
Try removing that line or changing:
has_idea = federal_council
to
has_idea = tribal_council
Its most likely thing that should be there, but cant be sure.
Guessing it was removed or renamed, but forgotten in this file.
Sadly game keeps crashing, so its not this error for me.
i did notice that for some laws, the icon doesn't fill in the slot so it looks empty but it isn't though.
[14:17:23][1008.07.03.17][triggerimplementation.cpp:2853]: common/ideas/gt_judiciary.txt:55: has_idea: federal_council is not A valid Idea
[14:17:23][1008.07.03.17][triggerimplementation.cpp:2853]: common/ideas/gt_judiciary.txt:55: has_idea: federal_council is not A valid Idea
[14:17:24][1008.07.04.11][triggerimplementation.cpp:2853]: common/ideas/gt_judiciary.txt:55: has_idea: federal_council is not A valid Idea
[14:17:25][1008.07.04.12][triggerimplementation.cpp:2853]: common/ideas/gt_judiciary.txt:55: has_idea: federal_council is not A valid Idea
[14:17:25][1008.07.04.12][triggerimplementation.cpp:2853]: common/ideas/gt_judiciary.txt:55: has_idea: federal_council is not A valid Idea
[gameidler.cpp:1651]: AI tried to post an invalid command: order_assign_command
[gameidler.cpp:1651]: AI tried to post an invalid command: order_assign_command
[triggerimplementation.cpp:2853]: common/ideas/gt_judiciary.txt:55: has_idea: federal_council is not A valid Idea
[triggerimplementation.cpp:2853]: common/ideas/gt_judiciary.txt:55: has_idea: federal_council is not A valid Idea
[triggerimplementation.cpp:2853]: common/ideas/gt_judiciary.txt:55: has_idea: federal_council is not A valid Idea
[triggerimplementation.cpp:2853]: common/ideas/gt_judiciary.txt:55: has_idea: federal_council is not A valid Idea
[triggerimplementation.cpp:2853]: common/ideas/gt_judiciary.txt:55: has_idea: federal_council is not A valid Idea
in the logs this spams for like 100 times till game reaches mid 1018 then crashes
I suppose at this point the only thing we can hope for is Paradox making some UI improvements for modders. Unlikely, but we can hope. But I do really love the idea of this mod. Granted, I felt as if my last campaign was incredibly overpowered. Because of stacking monthly population growth, despite being weaker and having barely any core territory compared to my neighbors, I never had to swap away from my 5% conscription law. It was kind of insane.
The saddest thing is that everything would have been solved if you were able to display custom information on mouse hover, rather than being limited to whatever paradox has come up with.
There are workarounds to a lot of limitations. Are these workarounds really bad brute-forced solutions? Yes, but they're still workarounds. There's no way to work around the hover thing and being able to display something on hover is a very very important tool in the UX kit, a tool that's simply missing here.'
FYI you can press escape to exit an individual GUI screen in this mod like anything else in HOI. This isn't very exciting to hear I know, but if you've been clicking the top right close "X" button this whole time then this will reduce the time spent significantly.
I'll check the affirmative action thing and come back to you on that one.
This way, you can actually tag switch and the GUI will display what the AI has selected over the course of the game. This also means that other's ideas are visible on the intel screen when right-clicking someone on the map. I considered this rather important for gameplay reasons.
If you look at the inner workings of the most impressive GUI undertakings in HOI4, like TNO's idea system, its USA state map, or even some of EAW's GUIs like the ascendancy's journal or alchemy screen, you'll see that they're all using custom modifiers and brute force things.
TNO's idea system is very lengthy, like hundreds and hundreds of thousands of repetitive lines. It's long because it brute forces things. It brute forces things because there's simply no other way. There have been some advancements in this regard but the limitations are obvious.
"Hello! I completely agree with you. This mod was mainly made to bolster my skills in custom GUI scripting. It'd be nice to make it more user-friendly but even titans like TNO brute-force everything since HOI script has some very annoying limitations."
I may not be a UX expert but choices have not be made according to what's optimal, but rather on what's possible. Displaying on hover is limited to what Paradox has used it for. For example, I can display the idea requirements on a button hover, but not anything custom. There are a lot of limitations like this in various areas due to the fact that you're using Clausewitz script, not lua like some other games.
I've modded for a total war Attila group (1212 AD) and there you can do a lot of custom things since you're using lua.
I don't know if it is possible, but it would be a huge quality of life improvement if the final layer of pop-up could be removed.
For example, with Govt Formation, you click to bring up the UI, click Executive, then click each option individually. You don't know which ones are available until you select them. It can take dozens of clicks to figure out which one you can use and compare them.
It'd be great if you could hover over "Monarchy" and it would display the cost, the bonuses, and the lore blurb. This would probably require an "Adopt" button below each option, because the requirements can take up a lot of screen space. This would cut down on the excessive amount of clicking to see what is available to you, and to compare between them. It'd be a huge QoL improvement. That is, if it is even possible.
Posada, for example, is definitlely a sticking point since its a unique ideo. Ive added it to a few of them, but i cant seem to get immigration to change for some reason
Posada, for example, is definitlely a sticking point since its a unique ideo