RimWorld

RimWorld

Mercenaries For Me - Continued
76 Comments
Safety Inspector 9 Jul @ 5:55pm 
can you add the ability to change the values of how much a merc costs to buy, I fr wanna make a army but dont wanna pay a recruit like 400 per quantum when they shoot like shit
Ionfrigate12345  [author] 18 Jun @ 2:20pm 
This mod I wont update to 1.6 for now, for SOS2 seems o7 because of Odessy, making compatibility code changes useless. Also I still have no idea how to make similar compatibility changes for Odessy having similar elements of spaceships.

I myself will buy Odessy for sure, then I will see how to make a "clean" upgrade from 1.4 to 1.6 by skipping this 1.5, then add Odessy space map compatibility. It may require major code change so the update wont happen in one day or two after Odessy release.
LostDragon7 🐲🐉 6 Jun @ 9:37pm 
Alright so update on mercenaries never arriving, I finally found the issue for me it seems. The USFM faction necessary for mercenaries to arrive from never actually generated for my colony, even though it should have. Or it did and something broke and it disappeared. Something happened to it, clearly.

Using another mod, Vanilla Expanded Framework, I was able to add "missing" factions which includes possibilities like "Nudist tribe" if you didn't add them during world generation. I was able to force it to spawn the USFM faction, which is said was required by this mod (fancy that!).

I can finally get mercs to arrive. If they never arrive for you, this might have happened to you and the faction does not actually exist. The null exceptions were a nightmare to dig through and didn't help make anything clear. But now I seem to be good. :steamthumbsup:
玄子Awuwa 1 Jun @ 2:34am 
感谢dalao:steamhappy:
LostDragon7 🐲🐉 22 May @ 9:41pm 
Something broke for me at some point. Arrivals get stuck at 0 hours remaining, and pawn generation errors flood the log. I've spent hours digging through errors (mostly null references, no instance of an object when trying to generate a pawn) and logs trying to locate what the actual issue is, with no luck.

Other things function, like renting my guys to make money, but I quite suddenly became unable to rent or buy people, no matter the race.
Vartarhoz 10 May @ 6:27am 
They also shouldn't require Recreation like ideology. They are here to work and get paid.
Vartarhoz 3 May @ 10:31pm 
This mod shouldn't propagate their ads when there is no COM console.
hardbrocklife 5 Mar @ 4:56pm 
You guys missing body parts, check the github because I think the cybernetic Mercs use limbs from other prosthetics mods, or your prosthetics mods could be cause the limbless dudes.
Hanms 27 Jan @ 4:46pm 
Umm,, when I reload the game, the mercenaries have ideologies..
深海水母灯 25 Jan @ 9:09pm 
真相了!解锁微电子科技后就可以用了!
Ionfrigate12345  [author] 25 Jan @ 12:13pm 
@深海水母灯 你是否解锁了通讯台科技?
深海水母灯 25 Jan @ 1:56am 
老说银币不足,明明在范围内,别的商船都可以读取到银币,这个不行,求求修复一下,是什么bug,读取不到银币
LZIM 20 Jan @ 6:41pm 
same exept the drop pod did not spawn so the pawn is stuck in the pawn portraits and doesnt spawn or die, is there a way to force it to spawn or dev mod to remove it ?
Crimson Talon47 11 Jan @ 3:48pm 
My only issue is they always arrive with no limbs, and when i hire a commander, their skills are pretty lame for how expensive they are.
LZIM 9 Dec, 2024 @ 3:19am 
also, there's a few in that text

"- Corrected a small orthograph error for French translation:
"Mercenaires emprisonné" doit être "Mercenaires emprisonnés". Je n'ai pas vérifié davantage plus de texts, si jamais d'autres fautes orthographes existent merci de me les sigaler."
LZIM 8 Dec, 2024 @ 9:40am 
Still bork

however the hired merc does appear on the colonist bar with no.. body parts.. and physically never drops in his pod onto the map.
Lizgard 26 Nov, 2024 @ 8:47pm 
Mercenaries do not arrive in 0. Mod is broken unfortunately
Senilia 27 Oct, 2024 @ 3:15am 
Mod设置界面没了吗?
Cassie 2 Oct, 2024 @ 5:52am 
@Zedric I am still having problem with mercenaries not arriving in 0. Could be I am also using the Kotor mod xenotypes/droid and trying to spawn those in.
Ionfrigate12345  [author] 22 Sep, 2024 @ 8:05am 
@Zedric Thanks for your PR. I dont have time to test recently, pretty busy IRL. But I suppose you ve tested it already locally for this code change so I merged and updated it.
Zedric 21 Sep, 2024 @ 9:58pm 
Submitted a pull request on GitHub to fix "ordered mercenaries arrive in 0" pawns never showing up. Problem seems to be due to changing new mercs' Ideology settings without checking if the DLC is actually installed.
ReDawn 21 Aug, 2024 @ 2:41am 
应该是老bug了,永久购买的雇佣兵都是随机技能
LZIM 19 Aug, 2024 @ 5:41pm 
Same about the ordered mercs not showing up. What do you mean dev mode? which commands need to be used for the errors mentioned?
O R'lyeh Chiko Stan? 6 Aug, 2024 @ 6:15pm 
@Papito Not very stable. Use dev mode to get around most of the bugs or don't use this mod.
SoulDRoul 4 Aug, 2024 @ 9:12pm 
有部分内容未汉化,比如t恤衫之类的
Wolves Hero 23 Jul, 2024 @ 6:25pm 
This mod broken. The ordered mercenaries will arrive in 0 still stuck haven't arrived
Holynevil 20 Jul, 2024 @ 1:17pm 
why all my "commander" mercs come disabled? like all their most of their organs removed
Papito 19 Jul, 2024 @ 11:35am 
How stable is this fork?
O R'lyeh Chiko Stan? 11 Jul, 2024 @ 12:55pm 
I had a Mercenary corpse burn due to a fire and their symbol remained on the map despite no corpse existing anymore on the map.
BlackCamper 6 Jul, 2024 @ 9:11am 
@ionfrigate

you're right good sir once i researched it it pop up and everything is normal now thank you very much for your help. you're doing gods work keep it up
Ionfrigate12345  [author] 6 Jul, 2024 @ 7:24am 
You need Microelectronics tech to make all your comm consoles and beacons work for orbital trading. If I remember well its a vanilla feature.
Ionfrigate12345  [author] 6 Jul, 2024 @ 7:18am 
@BlackCamper Did you get the comm console and trade beacon without unlocking it by tech? Without tech the orbital trade system doesnt work even you get them otherwise via dev mode or ruins

(Sry i clicked the delete button on your comment by mistake)
Breegan 3 Jul, 2024 @ 3:51pm 
LEGEND
TheWageGap 2 Jul, 2024 @ 9:30am 
Interesting, I tried in a new game and with empty mod list. All I know is that the previous version works fine.
Ionfrigate12345  [author] 1 Jul, 2024 @ 3:50pm 
@wcpwnsuto BTW I tested your issue as well. The icon will stay when corpse is there, and will disappear when the corpse is destroyed. It's probably intended by original author so that you have time to resurrect them
Ionfrigate12345  [author] 1 Jul, 2024 @ 3:43pm 
@TheWageGap I tried again with an empty mod list (except Harmony and this one). Still works well for incoming mercs.

So I'm not sure what happens in your save.
TheWageGap 1 Jul, 2024 @ 2:57pm 
Uninstalled the mod, refreshed Steam and Rimworld, reinstalled the mod and the issue persists unfortunately
Ionfrigate12345  [author] 1 Jul, 2024 @ 2:35pm 
If it still doesnt work I'll try to test without SOS2 or Rimnauts2. Maybe some patch code is broken without them
Ionfrigate12345  [author] 1 Jul, 2024 @ 2:34pm 
OK the latest github version doesnt have the latest assembly dll, that one was long time ago
Ionfrigate12345  [author] 1 Jul, 2024 @ 2:27pm 
@TheWageGap Unsubscribe & Resubscribe to make sure you are on the right version, or use the latest github version
TheWageGap 1 Jul, 2024 @ 2:24pm 
Nope, still the same issue.
Ionfrigate12345  [author] 1 Jul, 2024 @ 2:16pm 
@TheWageGap Try again now, I tested myself, seems working.

I also removed player home requirement, now you can call mercs on any regular maps except SOS2 and Rimnauts2 ones
TheWageGap 1 Jul, 2024 @ 1:54pm 
So I downloaded a previous version from GitHub (bless you) and it works fine. I tested this in a dev quicktest map, in an ongoing save and a new save and in a valid colony map, with and without all my other mods.
Ionfrigate12345  [author] 1 Jul, 2024 @ 1:47pm 
It seems that it's related to a vanilla update, it makes some temporary maps no longer marked as player home (where this mod tries to spawn mercs)

I've already seen this problem in my other mods, it starts without any code change.
Ionfrigate12345  [author] 1 Jul, 2024 @ 1:44pm 
@TheWageGap Do you have a valid colony map? Not temporary maps I mean.
TheWageGap 1 Jul, 2024 @ 1:14pm 
Even without other mods
TheWageGap 1 Jul, 2024 @ 1:11pm 
After the update my merc arrival timer stays on 0.0sec, the mercs do not arrive.
Ionfrigate12345  [author] 30 Jun, 2024 @ 4:08pm 
@wcpwnsuto I haven't yet replicate this problem on my side. If that happens I will take a look how to fix it.
OneShotPaddy 29 Jun, 2024 @ 11:49pm 
Thanks for updating this!
Ionfrigate12345  [author] 29 Jun, 2024 @ 9:33pm 
UPDATE:

Still compatibility with SOS2/Rimnauts2.

Now all SOS2/Rimnauts2 maps will not be on the dropdown list. Random maps picked by this mod will not pick SOS2/Rimnauts2 maps either.

This mod is pretty heavy and has alot of copy-paste code without reusing them. So there may still be some code that misses my patch.