RimWorld

RimWorld

Door Clearance Continued
32 Comments
Fralee 21 Jul @ 6:27pm 
Ive had an issue with prisoner areas... i have had my paws drop them in the doorway leaving the door wide open and have had to manually move them to a bed so other prisoners don't escape

also had a caravan hang out near the door and animals keep the door open as well, this also caused prisoners to escape
Kassian 18 Jul @ 9:33pm 
Side note, i do NOT have storage zone on the door tile
Kassian 18 Jul @ 9:33pm 
Seems to not be working, colonist randomly threw a gun on the floor of the freezer door lolllll
19xglllli 16 Jul @ 2:09am 
Does not work
Genaeve 13 Jul @ 4:17pm 
Thank you.
Cranberry 13 Jul @ 12:14pm 
Yes guys, putting a stockpile zone in your door will block it open. Just dont do that..
Glottis 13 Jul @ 8:23am 
Hey, does this work for anyone? I tried it last patch and this one, but in both cases overflow still blocks the doors all the time. I can't tell if it's even having any effect at all?
Suff 13 Jul @ 5:40am 
I have many mods, Door Clearance Continued worked with them in 1.5, but in 1.6 the pawn inloads the deselected items from the storage zones to the adjustment door
Lunacae 13 Jul @ 2:23am 
(forgot to add that i did test this with no mods other than harmony enabled and a new colony, so its not a mod compatibility issue)
Lunacae 13 Jul @ 2:09am 
Does not work with 1.6 and odyssey, at least it does not work if you have a storage zone under the door, they will happily block the door open if there is a storage zone underneath it. I thought making door tiles invalid means nothing gets placed there no matter what?
might get added in 1.7 in a year and a half :p
allbad 11 Jul @ 12:38pm 
> I thought base game now does this?

confirmed: nope. dweeb left gravship door open
whyd u think that?
Tawnylure 3 Jul @ 8:07pm 
Is this needed for 1.6?
I thought base game now does this.?
CuervoGris 28 Jun @ 1:25am 
Thank you so much.
A7Ranger 27 Jun @ 8:19pm 
Gonna try this one out to see if it will have problems or work as intended.
Atomically Wrinkled Brain 18 Oct, 2024 @ 10:21am 
Error on startup with Betterload:
[BetterLoading] Exception occurred processing mod finalize events! Details: System.TypeInitializationException: The type initializer for 'DoorClearance.Setup' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref 13B6792B]
at <0x251a75f1a20 + 0x0010b> <unknown method>
--- End of inner exception stack trace ---
[Ref 471D2E20]
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0
at BetterLoading.Stage.InitialLoad.StageRunStaticCctors+<StaticConstructAll>d__16.MoveNext () [0x000b5] in <03b09c49f623401a8692066713336a12>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
bagelhe 21 Sep, 2024 @ 9:45am 
getting this error
bagelhe 21 Sep, 2024 @ 9:45am 
Exception in Verse.StaticConstructorOnStartupUtility.CallAll: System.TypeInitializationException: The type initializer for 'DoorClearance.Setup' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref 24913396]
at <0x20f560b11a0 + 0x0010b> <unknown method>
--- End of inner exception stack trace ---
[Ref FAAA9BA9]
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00028] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
cauamachado51 16 Sep, 2024 @ 11:24pm 
No Version Warning indicates the original as compatible with 1.5
59式坦克·改II 11 Aug, 2024 @ 1:36am 
mech will sleep on door
TurtleShroom 10 Aug, 2024 @ 6:41pm 
What makes this version of the Mod different from the previous one?
asleepsheep 12 Jul, 2024 @ 3:34pm 
thank you! <3
ED-9527 10 Jul, 2024 @ 6:39am 
Hello, I will place a door at the entrance of the killbox, and then place bricks and stones in the door to slow down and divert enemies entering the position. However, I don't want objects to block the door in daily games. Can you add an option to make some doors unaffected by MOD?
FerrisCG  [author] 8 Jul, 2024 @ 11:38am 
@Trashman if its not working you likely have a mod conflict, post your logs and I might be able to help otherwise :shrug:
Trashman 8 Jul, 2024 @ 9:08am 
Not even working
Tsunatus 15 Jun, 2024 @ 10:14pm 
@Alkappa - ReBuild: Doors and Corners has a similar feature already built in, you can most likely remove this mod if you are going to use Rebuild

@Kupie - Pretty good mod ReBuild is, adds some nice aesthetics and makes the doors seamless with the walls and actually makes the "Secure Security Door" you know, actually secure.
Kupie 10 Jun, 2024 @ 8:17am 
I ain't using a bloated mod like ReBuild just to have my doors not blocked lol
Alkappa 8 Jun, 2024 @ 9:26am 
FYI: Not compatible with ReBuild: Doors and Corners
Cannable Dirt 7 Jun, 2024 @ 8:20am 
Is there a rule that you have give credit to the original author in front of the basic description? Every other mod I hover just has that original mod and author, not a brief summary of what the mod does. It would make user's lives easier to see what a mod was designed for at a glance rather than clicking into it and trying to find the basic description. Just a pet peeve I have when browsing mods.
第五星渊 4 Jun, 2024 @ 8:37pm 
Thank you, I really need it