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also had a caravan hang out near the door and animals keep the door open as well, this also caused prisoners to escape
confirmed: nope. dweeb left gravship door open
I thought base game now does this.?
[BetterLoading] Exception occurred processing mod finalize events! Details: System.TypeInitializationException: The type initializer for 'DoorClearance.Setup' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref 13B6792B]
at <0x251a75f1a20 + 0x0010b> <unknown method>
--- End of inner exception stack trace ---
[Ref 471D2E20]
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0
at BetterLoading.Stage.InitialLoad.StageRunStaticCctors+<StaticConstructAll>d__16.MoveNext () [0x000b5] in <03b09c49f623401a8692066713336a12>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Ref 24913396]
at <0x20f560b11a0 + 0x0010b> <unknown method>
--- End of inner exception stack trace ---
[Ref FAAA9BA9]
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00028] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
@Kupie - Pretty good mod ReBuild is, adds some nice aesthetics and makes the doors seamless with the walls and actually makes the "Secure Security Door" you know, actually secure.