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@SnickeringSnausages : The difference is that coders modify the game to do new things, while those using scripts are basically just using whatever tools got left behind the developer or modders.
Get Living Societies and Orcs Plus in a game and for LS set the spawn chance of the crypt to very high and maybe the mage tower.
Play as the thing beneath and roll a good starting orcs map where you can hassle enemies and also use tentacles to feed yourself from a crypt spawned nearby.
Once the humans get aggro bait one to die near you then spawn The Shaman.
You can then use the crypts death abilities early on with an orc hero, and probably harvest another soul or two to level up!
Had a fantastic orcs game doing this strategy specifically +sprinkling in a few werewolf dens to just put me over the edge for victory points. You'll love it.
I haven't had the best success finding a use case for Buccaneer, but the thought of playing her using Mammon to enrich trade routes then raid them did cross my mind...
Also while I'm not exactly avoiding doing events for agents I don't use, I've barely used any of the orcs other than warlord, so if an agent is lacking specialized events for them, that's because I don't have a good grasp on them.
Examples
Couple suggestions:
Delver: add 3 artifacts or else just give him Maddening Tongues then deactivate the event
Rat King: Adds a local infestation modifier at 40% or else just give him 2 rat minions
Bandit Lord: Adds a local banditry charge at 40%
Whisperer: Either give her a goblin or double her current psychic whispers
Courtesan: 2 nearby heroes gain liking
Redeemer: not sure, maybe give him one level of madness, I've never used him effectively
Duelist: increase his command by 1
I haven't looked hard, but never noticed events for the orc pirate girl, the underground elf, the seeker, the shaman or the spellweaver, but if there aren't those maybe should get priority(if u choose to do anything at all). Maybe something strong for the buccaneer, like filling empty slots with orc rarbble
I'd also have to ask the other modders some questions so I won't misunderstand or -characterize their agents.
I'll consider it. No promises.
Event choices for Rat King, Delver, Whisperer etc.
The extra heroes are core mods for me in a lot of runs, since with the others I've seen it all done it all.
I like the new events by the way, great work!
But If you do have it installed and loading in the right order (first out of them all I think) and it's still spitting out those errors, then I'll go nudge the Community Librarian in the game's Discord.
Error evaluating condition for event maeRedux.midch_arcane_temptation
Unknown field name:god_is_maker
---
Log excerpt from a game created with Aberrant and then this mod activated (I know it is not the right way, I just wanted to trigger the error in game).
Exception: unknown field name: other_stat_command
at Assets.Code.EventRuntime.evaluateNode (Assets.Code.EventParser+SyntaxNode n, Assets.Code.EventContext ctx) [0x004ac] in <ab4f1d6629d0469ab8c78d86b4da945e>:0
at Assets.Code.EventRuntime.evaluateNode (Assets.Code.EventParser+SyntaxNode n, Assets.Code.EventContext ctx) [0x00014] in <ab4f1d6629d0469ab8c78d86b4da945e>:0
at Assets.Code.EventRuntime.evaluateNode (Assets.Code.EventParser+SyntaxNode n,
I wanted to comment that playing this seems in some ways like a difficulty mod, simply because the most useful challenge in the game, gaggle of alchemists for bonus shadow, doesn't come as oven. I think I bumped into an event that added TWO shadow and my jaw just dropped.
The few I did would appear in the regular ruins types, where you get 5 random events that mostly revolve around losing HP vs gaining gold.
So I don't *think* those resulted from this mod.
(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2736116808)
If the agent specific events mod still works, there should be no conflict running it alongside this one.