Shadows of Forbidden Gods

Shadows of Forbidden Gods

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AAEnglishman and Mall's Event Pack - REDUX
   
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Tags: event
File Size
Posted
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69.304 MB
5 Jun, 2024 @ 11:45am
13 Jul @ 10:14am
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AAEnglishman and Mall's Event Pack - REDUX

Description
AAEnglishman and Mall's Event Pack - REDUX

Mid-Challenge event pack from AAEnglishman and Mall, expanded and fixed all around. Designed to offer a bit more narrative flavour to the standard Shadows of Forbidden Gods game whilst hopefully retaining the feel and challenge of the base game, this mod is intended to replace the original since my co-author has been busy with life.

Some of the changes include:
  • Void Wyrms are now an opt-in for a prize sort of deal.
  • More unique midchallenge events for non-intrigue challenges.
  • More P2P events, couple of them chains.
  • Midchallenge Events now have a cooldown to stop players from getting same ones multiple times in a row.
  • Standardized (most of) the option explanations and terms to match the in-game ones.
  • New art, some of it old, some AI generated images because I've scrolled enough 1800's art to last a lifetime looking for fittingly sinister/scene appropriate paintings.
  • Added more [Requires: ] options to events, giving players more chances to benefit from events under right conditions.

    Might still update this with more stuff, maybe. No promises.
Popular Discussions View All (1)
10
12 Jun @ 10:14am
Scripting errors, incorrect descriptions and other problems go here!
mall
26 Comments
SnickeringSnaussages 2 Jul @ 2:51pm 
Just wanted to add the events you created are AWESOME a la "You call this a storm?" for the Buccaneer or Fisherman. Perfect flavor-wise
SnickeringSnaussages 2 Jul @ 2:50pm 
I'm interested in what you said about scripting- I just added you.
SnickeringSnaussages 2 Jul @ 2:48pm 
Rouse the rabble doesn't seem to work (for when you find assistant evildoers)
SnickeringSnaussages 29 Jun @ 9:32am 
oh boy oh boy oh boy
mall  [author] 28 Jun @ 10:24am 
Gave some custom agents more event options and event a few events. Besides fixes, I don't think I'll do much more adding here.

@SnickeringSnausages : The difference is that coders modify the game to do new things, while those using scripts are basically just using whatever tools got left behind the developer or modders.
SnickeringSnaussages 16 Jun @ 1:54pm 
Also I didn't know there was a difference between scripting and coding, so that's cool.
SnickeringSnaussages 16 Jun @ 1:48pm 
I can help you with that:

Get Living Societies and Orcs Plus in a game and for LS set the spawn chance of the crypt to very high and maybe the mage tower.

Play as the thing beneath and roll a good starting orcs map where you can hassle enemies and also use tentacles to feed yourself from a crypt spawned nearby.

Once the humans get aggro bait one to die near you then spawn The Shaman.

You can then use the crypts death abilities early on with an orc hero, and probably harvest another soul or two to level up!

Had a fantastic orcs game doing this strategy specifically +sprinkling in a few werewolf dens to just put me over the edge for victory points. You'll love it.

I haven't had the best success finding a use case for Buccaneer, but the thought of playing her using Mammon to enrich trade routes then raid them did cross my mind...
mall  [author] 17 May @ 1:47am 
Regarding those suggestions, I should probably be a bit more clear: I'm not a coder, I use scripting to make these. That means I don't have event scripting commands to affect any mechanics that weren't already in the game.

Also while I'm not exactly avoiding doing events for agents I don't use, I've barely used any of the orcs other than warlord, so if an agent is lacking specialized events for them, that's because I don't have a good grasp on them.
SnickeringSnaussages 16 May @ 1:00pm 
Cool, thank you. And naturally the wishlist needs no promise. And yes, good point that a lot of them have unique mechanics. You could either play into those, or use some base game assets

Examples

Couple suggestions:

Delver: add 3 artifacts or else just give him Maddening Tongues then deactivate the event
Rat King: Adds a local infestation modifier at 40% or else just give him 2 rat minions
Bandit Lord: Adds a local banditry charge at 40%
Whisperer: Either give her a goblin or double her current psychic whispers
Courtesan: 2 nearby heroes gain liking
Redeemer: not sure, maybe give him one level of madness, I've never used him effectively
Duelist: increase his command by 1

I haven't looked hard, but never noticed events for the orc pirate girl, the underground elf, the seeker, the shaman or the spellweaver, but if there aren't those maybe should get priority(if u choose to do anything at all). Maybe something strong for the buccaneer, like filling empty slots with orc rarbble
mall  [author] 15 May @ 9:29am 
The Community Library actually seems to have conditionals set up for some of those mod agents, however I'm not familiar with all of them and not entirely sure what kinds of event rewards I should give them, or what I can give them if they revolve around their own mod-added mechanics.

I'd also have to ask the other modders some questions so I won't misunderstand or -characterize their agents.

I'll consider it. No promises.