Sid Meier's Civilization VI

Sid Meier's Civilization VI

TheColdHands' Wonder: 12 Houses of the Golden Zodiac
11 Comments
TheColdHands  [author] 6 Jul, 2024 @ 4:26pm 
@BigGamer9211 Check if you have the updated mod, because the system I put in place would only have problems if it was a mod district whose loading was later than that of the 12 houses
TheColdHands  [author] 6 Jul, 2024 @ 4:23pm 
@forumite13 In the near future I will put a cap
forumite13 5 Jul, 2024 @ 3:03pm 
@BigGamer9211 I play on King difficulty. @B.Carmine I have one of the Israel mods David/Esther/Solomon as leader. It changes Holy Sites to Holy Lands, and it will buff the Knights as Holy Sites. Maybe it's only a Russia problem?
BigGamer9211 3 Jul, 2024 @ 3:50am 
@forumite13 what difficulty do you play on? maybe try bumping it up
forumite13 2 Jul, 2024 @ 9:29pm 
Getting strength for each holy site makes the knight too powerful. I'm getting 200 strength capturing cities regardless of walls late game. One knight captures non-walled cities on first attack. Two knights capture walled cities when both attack. Even when I first got the unit I had several holy sites enemies had no defense. Maybe give them cavalry strength, no bonus from holy sites, and they can upgrade to helicopters. (Thinking Apocalypse Now helicopter scene of Ride of the Valkyries.)
BigGamer9211 18 Jun, 2024 @ 10:25pm 
Can you make it compatible with modded civs and districts that replace the holy site?
B.Carmine 10 Jun, 2024 @ 12:39am 
There is another bug, unique Holy Sites, such as the Lavra (or custom civ's replacements) do not count towards Cosmo for this wonder so for civs like Russia they cannot buff the unit.
TheColdHands  [author] 8 Jun, 2024 @ 8:07am 
@BigGamer9211 Fixed
BigGamer9211 8 Jun, 2024 @ 2:52am 
Other civs have access to the special unit without building the wonder, and in the ancient era.
TheColdHands  [author] 6 Jun, 2024 @ 4:46pm 
@DUN DUNNN
sorry i will fix it
Yall Remember Catscratch? 6 Jun, 2024 @ 11:16am 
just had a barb camp spawn a Knight of the Zodiac on turn 10...