Company of Heroes 2

Company of Heroes 2

Festung Mode [Eichenlaub]
27 Comments
Bobsemplethetank 3 Jun @ 7:15am 
I redownloaded it and it worked. Was my end. My bad. Hoping that you update bridgehead too!
Dar_No2  [author] 2 Jun @ 7:04am 
Hi @Bobsemplethetank, unfortunately I can't reproduce the issue. All icons are showing on my end. Sometimes Steam Workshop messes up a download. I have uploaded a hotfix which should trigger a re-download of the tuning pack. If that doesn't solve the issue, please try to unsub-delete-resub both the tuning pack and the win conditions.
Bobsemplethetank 2 Jun @ 5:47am 
Oh btw maybe this is early but the icons for the new commanders are broken/missing. Unit models themselves are okay but the icons are missing.
Dar_No2  [author] 2 Jun @ 12:23am 
Hi @IceMan I’m glad you enjoy it! The commanders in Festung and Bridgehead are curated and tightly balanced for the mode. Many “regular” doctrines don’t necessarily bring the right tools for an interesting defense.

That said, I occasionally add new commanders to Festung and Bridgehead, with their own unique rosters. Update 1.8 just dropped with 4 new doctrines for Ostheer and OKW each.
IceMan 1 Jun @ 4:30pm 
hey i adore this entire labor of love and i continuously play it. Thank you.


Do you have any plans to open up all the factions commanders as options like in the conquest mode?
inga26r 1 Jun @ 1:59pm 
sick
Dar_No2  [author] 1 Jun @ 1:58pm 
@inga The issue should be gone now, fixed as part of Patch 1.8.
Dar_No2  [author] 31 May @ 5:19am 
@inga thank you for the report. It’s a serious issue facing all team weapons like Pak 43 and LeFH 18. it will be fixed asap.
inga26r 30 May @ 5:07pm 
(actually im a little wrong on that it just timestops it
inga26r 30 May @ 5:06pm 
A technical Issue. So when you scuttle a building. Bunkers, Arty etc. It will bugsplat you
Dar_No2  [author] 30 May @ 4:41pm 
@inga could you elaborate? Are you describing a balance issue or a technical issue?
inga26r 30 May @ 3:29pm 
The scuttle kills the game
Dar_No2  [author] 12 Feb @ 10:30am 
@Elindaor this can indeed occur on custom maps that either have no pre-placed Victory Points or use some alternative Victory Point entity provided by a mod or asset pack.
Duke 12 Feb @ 9:58am 
@Tech Mom, not sure if this is any help but I have the same issue using certain maps that don't seem to have preset Victory points, showing stars on the map previews in the lobby, as I only notice the issue on a select few custom maps but never a issue with the base game and select few modded I play with friends.
Dar_No2  [author] 23 Aug, 2024 @ 12:46am 
@Tech Mom, that’s not intended behavior, points should only begin to tick down when losing all VPs. I will investigate it
Tech Mom Cymo 22 Aug, 2024 @ 3:25pm 
I got the same happening to me as Dac. losing points when losing any single point on a huge map is not playable
Dar_No2  [author] 13 Jul, 2024 @ 4:18am 
Hi Balthazar, there are three options for preparation and attack timer available, which are tuned for balance. Do you suggest changes like longer preparation phase?
Baltazar135 12 Jul, 2024 @ 12:48pm 
Is it possible to change the timer for preparation and attack?
Dar 27 Jun, 2024 @ 10:10pm 
@Dac: This is of course not intended behaviour. Unfortunately I can not reproduce it in some initial testing. Could you provide some information on your game setup? Which map, which factions, are you on Team 1 or Team 2? Also, does it occur when you control 1 out of three VPs or right away when you still hold all three?
Dac 27 Jun, 2024 @ 4:54pm 
You say it's supposed to be a defense mode, yet I start losing tickets as soon as the combat phase begins. Even though I have at least one victory point under my control. This mode is practically unplayable because I immediately lose within the first few minutes of combat starting.
Dar_No2  [author] 11 Jun, 2024 @ 7:19am 
@amazingdxge: I‘m glad you enjoy it. I tried to provide much replayability with the amount of commanders, defensive tools, and a good variety of enemy „divisions“. Porting the framework to the allied side is not easily done. The mode has a historical concept and features tailored to the axis. It’s not impossible, but an Allied Wave Defense would require faction specific custom briefing scripts, defensive commanders and axis wave configurations. All in All an effort of about 3 months that I don’t have. Currently it is not planned.
amzingdxge 11 Jun, 2024 @ 4:49am 
You really should make it viable for allies aswell since this gamemode is incredibly fun, a wave defense for any map is amazing. And if you are able to make it compatible for allied factions there will be way more replayability.
Dar_No2  [author] 9 Jun, 2024 @ 8:35am 
@Avenger: Unfortunately that is not possible. The AI does not understand the objectives and has no idea how to set up defenses properly.
Avenger TouHou Music Enjoyer 9 Jun, 2024 @ 6:54am 
can I use CPU as teammate?
Duskman 8 Jun, 2024 @ 9:54am 
Fire mod ngl
Dar_No2  [author] 6 Jun, 2024 @ 9:53pm 
Correct. The concept of the game mode is an Axis Defense in the late war setting. Allied armies would require different briefing scripts and such.
XandinhoAcqua 6 Jun, 2024 @ 5:25pm 
we can only play festung with axis?