Total War: WARHAMMER III

Total War: WARHAMMER III

Improved Dwarf Landmarks and Garrisons (including sally out ability for garrison buildings)
29 Comments
FreeParmenion  [author] 22 Jun @ 7:11am 
Hey, no changes needed for patch 6.2. Cheers
Krakenous 2 Apr @ 8:43am 
I'll look forward to it, appreciate your efforts :).
FreeParmenion  [author] 2 Apr @ 8:31am 
@Krakenous Just try it out with a fresh campaign. Most times it works better then expected. At least in my experience.
Krakenous 2 Apr @ 8:07am 
Apologies I'm saying I want the opposite of that lol I don't want any changes, so, I'll load his afterwards 👍. Either way, hopefully it doesn't bugger anything up related to custom factions or modded ones
FreeParmenion  [author] 2 Apr @ 7:16am 
@Krakenous my approach is to keep the balancing more or less in check with what CA created. Else I would have to change everything.
But if you want more building slots, then load this mod first and then chopchops later. With that you should get my building changes and his building slots.
Cheers
Krakenous 2 Apr @ 12:57am 
Just wondering about your building slot changes across all your mods, I use a more significant mod that changes building slots universally, chopshops "expanded buildings" mod which changes slots and etc for minor and major settlements. Shall I just load this mod later if I don't want those changes you've made? I like everything else in your mods and think they are a MUST have but, I'm cautious a out your building slot changes.
FreeParmenion  [author] 1 Apr @ 2:14pm 
Hey, check out my new mod: Improved Kislev landmarks and garrisons: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3456378095
FreeParmenion  [author] 30 Mar @ 5:43am 
Complete overhaul is live. Please report any bugs. Cheers
Magnus 29 Mar @ 9:16am 
Thank you!!!:Dandelion:
FreeParmenion  [author] 26 Mar @ 2:41pm 
Hey, I found the problem. The mod should be working now. Please report any buggs you encounter. Thx and cheers.
Magnus 26 Mar @ 10:36am 
Much-appreciated, thank you for your continued work on this! <3
FreeParmenion  [author] 26 Mar @ 5:03am 
Hey, since patch 6.1 there are a lot of problems around creating and naming tables in the mod files. I have no idea why, but my mods doesn't work right now. So just don't activate them right now. I have to dig deep to find the problem. I don't have time right now, I will keep you updated.
Cheers
FreeParmenion  [author] 25 Mar @ 3:47pm 
Hey, updated for 6.1 - I am developing this mod further right now - still work in progress. This build should be working right now, I'm just adding more stuff someday in the near future :)
Stay tuned and cheers
FreeParmenion  [author] 24 Mar @ 9:12am 
Try out my new mod Improved Reichland Landmarks: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3451260983
Cheers
Magnus 13 Jan @ 10:19am 
This is awesome! Thank you for this mod! <3
:KneelingBow:
FreeParmenion  [author] 21 Dec, 2024 @ 5:25am 
Hey, no changes needed for newest update. Please report any bugs you encounter. Cheers
Alex Jones 18 Sep, 2024 @ 12:35pm 
I'll do some digging, the frustrating part is that I was able to play earlier this week, so I have a save file that was using this. Kinda strage.
FreeParmenion  [author] 18 Sep, 2024 @ 12:26pm 
@Alex Jones I don't play myself right now and didn't try this out since the dwarf update. So I cannot say if this mod breaks something. But my game boots up normally with this mod activated. Have you tried checking your game files?
Alex Jones 18 Sep, 2024 @ 11:13am 
Hello, the game currently won't boot past the initial "copyright" screen for me when this mod is enabled. The game will load with other mods enabled, or without mods, but if this mod is only mod enables or among the list I can't play.
FreeParmenion  [author] 25 Aug, 2024 @ 2:59am 
Hey, no changes needed for update 5.2. Please report any bugs you encounter. Cheers
FreeParmenion  [author] 25 Jun, 2024 @ 10:41am 
Hey, no changes needed for update 5.1. Please report any bugs you encounter. Cheers
FreeParmenion  [author] 10 Jun, 2024 @ 10:31am 
@Tucanonerd I will not include this in this mod, please use the mod ChopChop pointed out. Load this mod first in loading order, it should work. Cheers
ChopChop 9 Jun, 2024 @ 3:07pm 
@Tucanonerd There is a mod afaik "Dwarf build all landmarks", check it out
Tucanonerd 9 Jun, 2024 @ 2:32pm 
Hey. Could you maybe add an option for the landmark to be available to ALL Dwarf Factions? It has always been something I'd like to see, that we could for example build it with Thorgrim.
FreeParmenion  [author] 9 Jun, 2024 @ 9:55am 
Hi, I put the changes to the income building into my other mod: Balanced economy buildings: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2963140431
Cheers
sigmars_disciple 9 Jun, 2024 @ 2:25am 
<3
lethery 8 Jun, 2024 @ 8:30am 
Thanks for swift reply, Also KEEP UP THE GOOD WORK!!
FreeParmenion  [author] 8 Jun, 2024 @ 8:00am 
@lethery it should work, yes. Try it out. If it doesn't work try changing around the load order. I would load this mod first, then the mod for slots. Cheers
lethery 8 Jun, 2024 @ 7:44am 
Is this compatible with mods that add building slot modes ?