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The freaking popup is beyond annoying!
Think this mod may have been updated here or at least a very similar version for 1.6
*Tree* has two forks, one by Mlie that doesn’t support Anomaly research, and one that supports Anomaly research (linked by a comment below).
*Tree* has similar UI to *Pal* but one major feature that I like but missing from *Tree* is the ability to drag and drop to insert research into queue and reorder the queue.
*Pal* also diverged. There is one in Maruf61 Github released on May 3, 2024 that has a separate Anomaly research queue under the main research queue, while this mod stems from an earlier version of that and has a Anomaly research button under the search bar that takes you to vanilla Anomaly research screen.
A fully Anomaly Research–compatible version is now available — feel free to try it out!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3460408210
doesn't work, did you set it to public?
World Tech Level mod is incompatible.
So are all of the "Progression" mods.
when mod manager is active, merely having research pal installed (even if it's inactive) causes this error:
Exception loading file at https://github.com/Maruf61/RimWorld-ResearchPal/blob/master/About/Manifest.xml . Loading defaults instead. Exception was: System.Xml.XmlException: '>' is an unexpected token. The expected token is '='. Line 24, position 76.
But I still really appreciate your effort Maruf, you did it just for us, for the community, so even thought its chaos, I will always have this mod active
- in mechanitor researches, the "study of chips" requirement is ignored. When mod is removed, the requirement is back.
It is 1.5 and Anomaly Compatible
and also yes it has exactly as you described, at the top left it has a "Anomaly mode button" that sends you back to the vanilla tech tree
Even if it has a "Anomaly mode button" that sends you back to the vanilla tech tree on that tab it'd be nice.