Hearts of Iron IV

Hearts of Iron IV

Hyper Expanded Political Overhaul (RT56)
78 Comments
Wurstmeister 3 Jul @ 2:58am 
Way too much research bonus.
Devixian-Firehawk 15 Jun @ 6:42pm 
So something I've noticed with this and the vanilla version (haven't played the kaiser version yet so cant say), is that the AI never seems to move up in taxes or upgrade their army laws, so they're always at the lowest tiers for their army laws which tends to create a rather stupid easy game. If you could make the AI prioritize that more, or give the players an option to just have the AI start with the max military laws so they dont have the frankly crippling buffs, I would be so damn grateful.
Bill Equalizer 8 Jun @ 8:53am 
Перевод не полный. Думал сам допилить, но там такой безумный бардак, что легче просто отказаться от использования этого мода...
003skar98 19 Apr @ 6:21am 
ok, but it doesnt help much having such a complex mod and then having the most important pillar of economic buffs and debuffs be a straight line of bad to good, im pretty sure anyone who installed this mod wants to have to make tough decisions like, keeping the buffs of civilian economy a little longer or going straight to war economy... without it its just, civilian = bad, total war = good
Devious Dash  [author] 19 Apr @ 5:45am 
oooh, I forgot to mention I think I got rid of that to help keep the mod easy to manage. Im pretty sure you can subscribe to it separately and it'll work
003skar98 19 Apr @ 5:40am 
no, i mean the "Better Economy Modifiers" mod is not taking effect
Devious Dash  [author] 19 Apr @ 5:38am 
you mean the money mod?
003skar98 19 Apr @ 5:30am 
Its seems that the:

Better Economy Modifiers

buffs and deffs are not taking effect!

please fix it
its a very important part of the game
Switching Doom 19 Apr @ 12:56am 
is there a way to translate it into german? maybe with chat gpt or smt :aunope:
Torreka 26 Mar @ 12:16pm 
oh okay!
Devious Dash  [author] 26 Mar @ 6:49am 
Most of the mods are toggle-able in the game rules
Torreka 25 Mar @ 8:10am 
i kinda wish there was a way to enable or disable some mods (not sure if its possible lol) but this is amazing none the less
Zardoz 15 Jan @ 2:59pm 
It's a very nice mod!
Do you think you will make a Millenium Dawn version?
King Zulik 13 Jan @ 3:34am 
а мод точно переведен на 100 на русский ? зашел и чет не понял
GarbatyZawodnik 8 Jan @ 7:16pm 
Mod is great but you should delete these ideaology boosts effects in some industry etc lawc caus this break historical game a little. Democratic countries have like 30% fascism and 30% commie or more after a year
David 3 Jan @ 3:31am 
awesome thanks
Devious Dash  [author] 3 Jan @ 3:23am 
they're under the deployment tab
David 3 Jan @ 3:19am 
is the espionage reworked icons moved to a different place? I don't see them in the top right
David 31 Dec, 2024 @ 9:32pm 
Ok cool thanks! Awesome modpack btw!
Devious Dash  [author] 31 Dec, 2024 @ 4:44pm 
Yes, the mod includes the ammunition mod, I haven’t added it in the list yet. From my tests, the AI usually waits a bit, but it does eventually build ammunition plants. However if you want to, you can disable it under the game rules
David 31 Dec, 2024 @ 12:54pm 
does this mod include the ammunition mod? if so, military factories don't generate ammunition for me, and the AI doesn't seem to build ammunition plants, and it doesn't list that this mod is included.
捍卫 9 Dec, 2024 @ 4:43am 
作者的恩情还不完
Toad ex Machina 26 Nov, 2024 @ 8:54pm 
Noticed this several times now, but when playing in borderless, the continuous focuses are placed terribly for some nations. As an example, playing Habsburg Austria now and part of the joint focus tree is blocked off by the placement of the continuous focuses box.
TwitchTheNimbat 24 Nov, 2024 @ 1:08pm 
Also the new Autarky trade policy from the Autarky efforts focus does not correctly apply when the focus is taken with this mod.
TwitchTheNimbat 24 Nov, 2024 @ 11:41am 
This mod's icons are fine. However, if you are playing the RT56 RP edition, the icons will be messed up. I found this out myself.
老东西好可爱 22 Nov, 2024 @ 11:24pm 
排查,装了这个mod玩久了会闪退,不知道为什么
Devious Dash  [author] 18 Nov, 2024 @ 4:11pm 
I have no idea what could be causing that or how such an issue can even arise, but the icons aren’t necessary to construct buildings. Just hover over the empty spaces and the text should appear
irishwolfman (the ACOG medic) 18 Nov, 2024 @ 8:50am 
I now have the same issue as Aurelius, 2560x1440 fullscreen and borderless the icons are messed up. The .8 UI did not help. Last night (Nov 17) they were appearing fine
Professor Nordland 18 Nov, 2024 @ 7:22am 
all the Icons are okay now :steamthumbsup: and the ammo stuff is there too.
Devious Dash  [author] 18 Nov, 2024 @ 2:42am 
I also recently updated the mod to hopefully fix the issue
Aurelius 18 Nov, 2024 @ 1:55am 
I have the same problem. When playing Windowed-Borderless the icons were mangled. When I changed UI-scaling to something like 0.8 they were fixed.
17 Nov, 2024 @ 8:55pm 
I found my reason, the window 1920*1080 icon will be wrong, but the full screen will display normally
17 Nov, 2024 @ 8:11pm 
Already tested,The Road to 56 CN+Hyper Expanded Political Overhaul (RT56) The building icon will be misplaced......
Devious Dash  [author] 17 Nov, 2024 @ 6:30pm 
I've tested the mod multiple times and it still seems to work fine on my end, so Im not entirely sure whats going on in your end. Apologies
gerardo333 17 Nov, 2024 @ 6:25pm 
the problem is definitely this mod. hope you're able to fix it. mod has a lot of potential. appreciate people like you.
Devious Dash  [author] 17 Nov, 2024 @ 3:29pm 
there may be some other mods that change the construction screen that is either incompatiable with the new update, or HEPO
Professor Nordland 17 Nov, 2024 @ 3:27pm 
DMO ? your other mod ?. no dont have it. as for other mods, just the same modpack i used before the update.
Devious Dash  [author] 17 Nov, 2024 @ 3:04pm 
OH wait, do you still have DMO?
Devious Dash  [author] 17 Nov, 2024 @ 3:03pm 
do you have another mod enabled that affects construction?
Professor Nordland 17 Nov, 2024 @ 2:56pm 
Yeah, i did try that, it did not fix it, but the mod worked fine before the new dlc.
Devious Dash  [author] 17 Nov, 2024 @ 2:24pm 
Thats very strange, have you tried reinstalling the mod?
Devious Dash  [author] 17 Nov, 2024 @ 6:21am 
Sure, upload them and send a link here
Professor Nordland 17 Nov, 2024 @ 6:03am 
if you want, i can send you a screenshot of the construction tab
Devious Dash  [author] 17 Nov, 2024 @ 5:34am 
oh, the ammunition plants and recruitment offices are still there, you just deleted their icons. that's what the three extra frames are, not sure why you guys are having problems with the icons jumbling however, that doesn't appear to be happening at all on my end
Professor Nordland 17 Nov, 2024 @ 5:20am 
for him, i think he means, that all the construction icons are mushed together so you cant press anything, it happend to me too, so i did what (Dicyclohexylcarbodiimide) said to do to fix it, this (If your construction window is messed up using this mod with RT56, change the line noOfFrames = 33 to noOfFrames = 30 on line 7 of the r56e_countrystateview.gfx file in the "interface" folder.) now everything looks okay for me, but i cant build the ammo plants, they dont show up in the construction tab.
Devious Dash  [author] 16 Nov, 2024 @ 10:18pm 
Im not sure what you mean
gerardo333 16 Nov, 2024 @ 9:53pm 
go to the construction que there certain building you can't build because of the layout
Devious Dash  [author] 16 Nov, 2024 @ 9:23pm 
I tested it on my own, everything seems to work as intended, what exactly is the issue?
gerardo333 16 Nov, 2024 @ 7:00pm 
in the construction que the icons are bunched up so you can't click on everything