Total War: WARHAMMER III

Total War: WARHAMMER III

Instant Building Compilation
97 kommentarer
Vékell the Shape-Shifting 13. maj kl. 1:39 
Is it possible to remove the sound of a pig during construction?
Chinag 27. mar. kl. 16:17 
I played a bit of Kislev on the new patch, devotion is essentially a reskinned control with the option to insta drop it by 50 to gain a bonus. I don't think it makes sense as a resource for instabuilding anymore.
ChopChop  [ophavsmand] 27. mar. kl. 14:18 
True brother 🙏 Glad its fixed, now i have to find out how new devotion works for Kislev.. Current one was using previous global resource, now its province local. Very curious to see will it work. I hope to check tomorrow as today i moved house to new place ✌️
Krakenous 27. mar. kl. 14:03 
Looks like they fixed it pretty quick which is nice to see. Crazy how something like that slips through.
ChopChop  [ophavsmand] 26. mar. kl. 16:41 
yes that's true. the mod is crashing due to capitalization of letters in tables names in this mod (the uppercase bug). there is to many tables for me to manually rename in this mod, so will have to wait until CA will fix their error as they informed. they are trying to resovle the problem asap. additionally i havent tried yet the devotion resource and will it even work with this mod after update. sorry friend, not gonna do pointless work until there will be official information from CA that either the bug is fixed or unfixable.
qawilson1 26. mar. kl. 16:19 
Causes ctd in 6.1. Probably an issue with capitalization from what I've seen with other mods.
Krakenous 23. feb. kl. 6:37 
Fair enough. I'm instead looking into how to reduce the building times instead, I thought just adding "tze_cult" to the effect table in a already made mod would work but hmmm...maybe I'm missing something
ChopChop  [ophavsmand] 23. feb. kl. 6:22 
not possible
Krakenous 23. feb. kl. 4:24 
Shame it doesn't work for The Deceivers cult buildings for example, their fucking build times are too long in my modded campaigns xD
ChopChop  [ophavsmand] 10. feb. kl. 9:25 
Im affaid not, only to normal land buildings (no horde or undercity/cult)
메루바루메 10. feb. kl. 7:35 
Doesn’t this apply to Ogre Camp?
ChopChop  [ophavsmand] 4. feb. kl. 16:13 
It might be the case that it wont work for Changeling, as no undercity/cult/etc buildings wont work with this mechanic. Unfortunately i never discovered how to rush construction the `foreign_slot` buildings, sorry pal
Gwardinen 4. feb. kl. 14:50 
Hi, does this mod not work for Changeling? I don't seem to be able to rush cult buildings with Grimoires.
Rincewind322 17. dec. 2024 kl. 19:03 
No worries CC, thanks for all the great mods
ChopChop  [ophavsmand] 17. dec. 2024 kl. 15:47 
Sorry im currently busy Rince with updating current mods to 6.0. Later i can look into this :steamthumbsup:
Rincewind322 17. dec. 2024 kl. 13:36 
Totally makes sense! If that were the case, might I beseech your lordship to make a separate mod giving them instant construct if it's ever convenient?
ChopChop  [ophavsmand] 17. dec. 2024 kl. 13:32 
it depends if it would be possible without adding the mods as required, as i dont want this mod to be dependant on other mods :steamthumbsup:
Rincewind322 17. dec. 2024 kl. 13:24 
Would you consider adding custom factions like Albion and TEB? They're super fun but it can be hard to get a campaign going to the point where you have strong units and this would be very helpful :)
ChopChop  [ophavsmand] 17. dec. 2024 kl. 11:24 
Mod updated, please resubscribe. Added 6 factions:
ogr_golgfag GOLD
grn_cluster_eye_tribe Scrap_rush
grn_gorbad_ironclaw Scrap_rush
kho_arbaal Skulls_rush
kho_skulltaker Skulls_rush
ChopChop  [ophavsmand] 17. dec. 2024 kl. 10:17 
That would be correct - new dlc factions have to be added. I will do it in next update of mod soon. Thank you for the report 👍
maartengodijn 17. dec. 2024 kl. 10:14 
Does not seems to work on Skulltaker campaign. Is that correct or is it me?
ChopChop  [ophavsmand] 17. dec. 2024 kl. 9:18 
"Outdated ⚠️" message in Total War launcher means nothing :steamsad:
ChopChop  [ophavsmand] 17. dec. 2024 kl. 8:23 
Have you tested or just asking? Vanilla mod launcjer is not a mod manager, please dont offend the real stuff 😆
giawar30 17. dec. 2024 kl. 7:06 
sry but its not working for me still says outdated on the mod manager
ChopChop  [ophavsmand] 16. dec. 2024 kl. 5:23 
you get arcane essays when playing as balthasar gelt
yth0817 16. dec. 2024 kl. 5:22 
how can i get the arcane essay?? i dont understand the system
ChopChop  [ophavsmand] 15. dec. 2024 kl. 16:11 
i removed the entry for devotion for daughters of the forest (ostankya) and updated the mod, please resub :steamthumbsup:
ChopChop  [ophavsmand] 29. nov. 2024 kl. 4:38 
Tired chop must have missed an entry ^^
Try delete the wrong db entry and save the mod in data locally. This way should work frend
GreyHound 28. nov. 2024 kl. 23:44 
Found the issue: apparently, there are 2 Ostankya faction entries in building_instant_constructions_tables, and the main one is in the Rush_compilation table. It still lists Devotion_rush for resource costs, thus making it require Devotion.
ChopChop  [ophavsmand] 28. nov. 2024 kl. 22:32 
Thanks, i will check out when i come back from holiday ✌️
GreyHound 28. nov. 2024 kl. 20:19 
Did some testing with and without Console Commands + this mod. To ensure it wasn't just Steam playing silly buggers, I unsubbed/resubbed to the mod. Ostankya still requires Devotion, not Spirit Essence to rush construction which makes the mechanic not function at all.
ChopChop  [ophavsmand] 14. nov. 2024 kl. 15:13 
Mod updated, added:
Kislev - Daughters of the Forest - Spirit Essence / 100
Lizardmen - Culst of Sotek - Sacrificial Offerings / 100
Hope it's a fair price :WH3_greasus_rofl:
Bamf! (The Ripper) 12. nov. 2024 kl. 9:45 
Are you by chance going to change devotion to spirit essence for Ostankya at some point since she doesn't get devotion?
Rustic "Kalessin" Citrus 8. nov. 2024 kl. 21:20 
Would there be a possibility of supporting the Lizardmen's unique resource "Sacrifices"?
By vanilla it's only Tehenhuain who gets the features, but "Confed you can get" allows everyone to get those features via confederation! Also "Lustria rises" gives a weaker version to everyone else in-case it would have to be a submod or something!
ChopChop  [ophavsmand] 7. nov. 2024 kl. 6:51 
The description is updated, nice and fresh :WH3_skragHapp:
ChopChop  [ophavsmand] 7. nov. 2024 kl. 4:41 
i need to redo description sorry for delay i was busy with other mods
ChopChop  [ophavsmand] 7. nov. 2024 kl. 4:41 
sorry friend, due to high number of mods i have on the workshop i had to condense the instant building mods into this compilation and left only the versions required in multi-resource factions or submods to custom resource mods. sorry for issue if the save game doesnt load - please just substitute with this mod, click "enable all saves" above the saved games window and you are able to load the game. AI doesnt use this custom mechanic. i hope this helpss
TALDARIM 7. nov. 2024 kl. 4:38 
Doesn't Dwarves have a standalone mod? The link doesn't seem to work.
Kitochka-Kitochka 5. nov. 2024 kl. 20:16 
Oke, ty 🍓
ChopChop  [ophavsmand] 5. nov. 2024 kl. 10:10 
Ogres rush construction with gold in this mod, i have to change description, but all vanilla race should be supported by this mod. if now with the race/faction resource - they rush with gold
Kitochka-Kitochka 5. nov. 2024 kl. 10:03 
Ogre?
Device 22. okt. 2024 kl. 10:56 
awwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwsome mod
ChopChop  [ophavsmand] 16. okt. 2024 kl. 15:43 
Added instant building mechanic to remaining factions for 2000 gold per 1 turn
ChopChop  [ophavsmand] 11. sep. 2024 kl. 6:11 
Thank you Jack, i added to description in section About :WH3_clasp:
=[NK]= Col. Jack O'Neil 11. sep. 2024 kl. 5:35 
Yes it is compatible
Switching Doom 11. sep. 2024 kl. 5:09 
thanks for answering!
ChopChop  [ophavsmand] 11. sep. 2024 kl. 5:04 
no idea mate, i advice to ask in sfo discord or look for a sfo collection that contains this mod for a proof :steamthumbsup:
Switching Doom 11. sep. 2024 kl. 5:01 
Hi is this compatible with SFO?
Naustghoul 14. aug. 2024 kl. 11:49 
@ChopChop no worries, I save time with your mod, and that would just be sugar on the icing anyway ;P
ChopChop  [ophavsmand] 14. aug. 2024 kl. 11:16 
thanks, sadly those mechanics will not affect any type of cult or undercity :steamsad: