Total War: WARHAMMER III

Total War: WARHAMMER III

Instant Building Compilation
97 Komentar
Vékell the Shape-Shifting 13 Mei @ 1:39am 
Is it possible to remove the sound of a pig during construction?
Chinag 27 Mar @ 4:17pm 
I played a bit of Kislev on the new patch, devotion is essentially a reskinned control with the option to insta drop it by 50 to gain a bonus. I don't think it makes sense as a resource for instabuilding anymore.
ChopChop  [pembuat] 27 Mar @ 2:18pm 
True brother 🙏 Glad its fixed, now i have to find out how new devotion works for Kislev.. Current one was using previous global resource, now its province local. Very curious to see will it work. I hope to check tomorrow as today i moved house to new place ✌️
Krakenous 27 Mar @ 2:03pm 
Looks like they fixed it pretty quick which is nice to see. Crazy how something like that slips through.
ChopChop  [pembuat] 26 Mar @ 4:41pm 
yes that's true. the mod is crashing due to capitalization of letters in tables names in this mod (the uppercase bug). there is to many tables for me to manually rename in this mod, so will have to wait until CA will fix their error as they informed. they are trying to resovle the problem asap. additionally i havent tried yet the devotion resource and will it even work with this mod after update. sorry friend, not gonna do pointless work until there will be official information from CA that either the bug is fixed or unfixable.
qawilson1 26 Mar @ 4:19pm 
Causes ctd in 6.1. Probably an issue with capitalization from what I've seen with other mods.
Krakenous 23 Feb @ 6:37am 
Fair enough. I'm instead looking into how to reduce the building times instead, I thought just adding "tze_cult" to the effect table in a already made mod would work but hmmm...maybe I'm missing something
ChopChop  [pembuat] 23 Feb @ 6:22am 
not possible
Krakenous 23 Feb @ 4:24am 
Shame it doesn't work for The Deceivers cult buildings for example, their fucking build times are too long in my modded campaigns xD
ChopChop  [pembuat] 10 Feb @ 9:25am 
Im affaid not, only to normal land buildings (no horde or undercity/cult)
메루바루메 10 Feb @ 7:35am 
Doesn’t this apply to Ogre Camp?
ChopChop  [pembuat] 4 Feb @ 4:13pm 
It might be the case that it wont work for Changeling, as no undercity/cult/etc buildings wont work with this mechanic. Unfortunately i never discovered how to rush construction the `foreign_slot` buildings, sorry pal
Gwardinen 4 Feb @ 2:50pm 
Hi, does this mod not work for Changeling? I don't seem to be able to rush cult buildings with Grimoires.
Rincewind322 17 Des 2024 @ 7:03pm 
No worries CC, thanks for all the great mods
ChopChop  [pembuat] 17 Des 2024 @ 3:47pm 
Sorry im currently busy Rince with updating current mods to 6.0. Later i can look into this :steamthumbsup:
Rincewind322 17 Des 2024 @ 1:36pm 
Totally makes sense! If that were the case, might I beseech your lordship to make a separate mod giving them instant construct if it's ever convenient?
ChopChop  [pembuat] 17 Des 2024 @ 1:32pm 
it depends if it would be possible without adding the mods as required, as i dont want this mod to be dependant on other mods :steamthumbsup:
Rincewind322 17 Des 2024 @ 1:24pm 
Would you consider adding custom factions like Albion and TEB? They're super fun but it can be hard to get a campaign going to the point where you have strong units and this would be very helpful :)
ChopChop  [pembuat] 17 Des 2024 @ 11:24am 
Mod updated, please resubscribe. Added 6 factions:
ogr_golgfag GOLD
grn_cluster_eye_tribe Scrap_rush
grn_gorbad_ironclaw Scrap_rush
kho_arbaal Skulls_rush
kho_skulltaker Skulls_rush
ChopChop  [pembuat] 17 Des 2024 @ 10:17am 
That would be correct - new dlc factions have to be added. I will do it in next update of mod soon. Thank you for the report 👍
maartengodijn 17 Des 2024 @ 10:14am 
Does not seems to work on Skulltaker campaign. Is that correct or is it me?
ChopChop  [pembuat] 17 Des 2024 @ 9:18am 
"Outdated ⚠️" message in Total War launcher means nothing :steamsad:
ChopChop  [pembuat] 17 Des 2024 @ 8:23am 
Have you tested or just asking? Vanilla mod launcjer is not a mod manager, please dont offend the real stuff 😆
giawar30 17 Des 2024 @ 7:06am 
sry but its not working for me still says outdated on the mod manager
ChopChop  [pembuat] 16 Des 2024 @ 5:23am 
you get arcane essays when playing as balthasar gelt
yth0817 16 Des 2024 @ 5:22am 
how can i get the arcane essay?? i dont understand the system
ChopChop  [pembuat] 15 Des 2024 @ 4:11pm 
i removed the entry for devotion for daughters of the forest (ostankya) and updated the mod, please resub :steamthumbsup:
ChopChop  [pembuat] 29 Nov 2024 @ 4:38am 
Tired chop must have missed an entry ^^
Try delete the wrong db entry and save the mod in data locally. This way should work frend
GreyHound 28 Nov 2024 @ 11:44pm 
Found the issue: apparently, there are 2 Ostankya faction entries in building_instant_constructions_tables, and the main one is in the Rush_compilation table. It still lists Devotion_rush for resource costs, thus making it require Devotion.
ChopChop  [pembuat] 28 Nov 2024 @ 10:32pm 
Thanks, i will check out when i come back from holiday ✌️
GreyHound 28 Nov 2024 @ 8:19pm 
Did some testing with and without Console Commands + this mod. To ensure it wasn't just Steam playing silly buggers, I unsubbed/resubbed to the mod. Ostankya still requires Devotion, not Spirit Essence to rush construction which makes the mechanic not function at all.
ChopChop  [pembuat] 14 Nov 2024 @ 3:13pm 
Mod updated, added:
Kislev - Daughters of the Forest - Spirit Essence / 100
Lizardmen - Culst of Sotek - Sacrificial Offerings / 100
Hope it's a fair price :WH3_greasus_rofl:
Bamf! (The Ripper) 12 Nov 2024 @ 9:45am 
Are you by chance going to change devotion to spirit essence for Ostankya at some point since she doesn't get devotion?
Rustic "Kalessin" Citrus 8 Nov 2024 @ 9:20pm 
Would there be a possibility of supporting the Lizardmen's unique resource "Sacrifices"?
By vanilla it's only Tehenhuain who gets the features, but "Confed you can get" allows everyone to get those features via confederation! Also "Lustria rises" gives a weaker version to everyone else in-case it would have to be a submod or something!
ChopChop  [pembuat] 7 Nov 2024 @ 6:51am 
The description is updated, nice and fresh :WH3_skragHapp:
ChopChop  [pembuat] 7 Nov 2024 @ 4:41am 
i need to redo description sorry for delay i was busy with other mods
ChopChop  [pembuat] 7 Nov 2024 @ 4:41am 
sorry friend, due to high number of mods i have on the workshop i had to condense the instant building mods into this compilation and left only the versions required in multi-resource factions or submods to custom resource mods. sorry for issue if the save game doesnt load - please just substitute with this mod, click "enable all saves" above the saved games window and you are able to load the game. AI doesnt use this custom mechanic. i hope this helpss
TALDARIM 7 Nov 2024 @ 4:38am 
Doesn't Dwarves have a standalone mod? The link doesn't seem to work.
Kitochka-Kitochka 5 Nov 2024 @ 8:16pm 
Oke, ty 🍓
ChopChop  [pembuat] 5 Nov 2024 @ 10:10am 
Ogres rush construction with gold in this mod, i have to change description, but all vanilla race should be supported by this mod. if now with the race/faction resource - they rush with gold
Kitochka-Kitochka 5 Nov 2024 @ 10:03am 
Ogre?
Device 22 Okt 2024 @ 10:56am 
awwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwsome mod
ChopChop  [pembuat] 16 Okt 2024 @ 3:43pm 
Added instant building mechanic to remaining factions for 2000 gold per 1 turn
ChopChop  [pembuat] 11 Sep 2024 @ 6:11am 
Thank you Jack, i added to description in section About :WH3_clasp:
=[NK]= Col. Jack O'Neil 11 Sep 2024 @ 5:35am 
Yes it is compatible
Switching Doom 11 Sep 2024 @ 5:09am 
thanks for answering!
ChopChop  [pembuat] 11 Sep 2024 @ 5:04am 
no idea mate, i advice to ask in sfo discord or look for a sfo collection that contains this mod for a proof :steamthumbsup:
Switching Doom 11 Sep 2024 @ 5:01am 
Hi is this compatible with SFO?
Naustghoul 14 Agu 2024 @ 11:49am 
@ChopChop no worries, I save time with your mod, and that would just be sugar on the icing anyway ;P
ChopChop  [pembuat] 14 Agu 2024 @ 11:16am 
thanks, sadly those mechanics will not affect any type of cult or undercity :steamsad: