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I ought to have gone through some of these more popular mods which would be incompatible, sorry. I'm adding it to the list for the next update.
So far it's only two dwarves who have this issue and they're just wearing regular dresses and trousers...
It also doesn't seem like I can remove the mod mid-game :/
But more likely, even if it is that black box, there's a great chance it's another mod messing with this one, vice versa. Are you using Topples' layered graphics? Or any other mods which mess with graphics?
If I add them back in, it'll probably be with different sprites, and show up in portraits, too.
As for shields, note taken.
Love your work! can't wait to see your new project release (-:
However, for those who want to see what the mod will bring, check out uploaded screenshots, to see the new helmets, and something else unannounced: Variable cloak sprites. They will now synchronize with portrait cloak art, and be randomized in various colors, to add variety to armies and adventurers.
Thanks for the hard work buddy! I love this mod!
The old one used random variations for all facial features, and did not support portraits or child sprites.
This one uses actual facial features to determine the art used for portraits AND non-portrait sprites. It also includes a few new features, listed above.
I would recommend installing this one, since it is essentially a continuation of the old one, though I changed the art quite a bit, fixed many problems, and used new tools to make it more visually interesting. The old one still technically works, but will look really weird.
I'm currently working on a new mod which, while it does not currently have new weapons, is a more complete overhaul to armor graphics, including four new helmets, coifs, and new random cloak/cape sprites, with this mod as a base. Depending on how much people want it, I'll see about sooner or later adding new weapons from other mods. It won't be a purely graphic mod, though, as it adds actual items. So you'd have to wait a while, and make a new world, if you want to actually use new weapons, in that mod.
Would this include mods that add new weapons (such as Bearded Axe, the polearms ones, etc)
You're sure you had the right load order too, yes? If you had any other mods active, turn them off, then try it again.
This should honestly be vanilla, its that good.
For now, here's a long-awaited update to this one.
With DFHack you don't have to wait for moods to take your dwarves to test your changes; you can simply use strangemood --force --skill armorsmith . The command will force a strange mood, bypassing normal preconditions, and ensure the FORGE_ARMOR token is targeted. Or you can change it to clothier or whatever else you need. Official documentation can be found here [docs.dfhack.org].