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how can I change the load order of the mods?
in my list anyway comes before your mod, and then those of radious (from left to right)
It would be a good idea!
Would absolutely love to make settlements tradeable, but I don't even know where to start haha. I don't think the basic code is even there any more to make it happen :(
Thanks
also, yes, you can just make them satrapies (I think there's a mod for it somewhere)
modding this in should be pretty easy, you just need the 'pack file manager' from twc and to open the AI files for diplomatic values/attitudes etc. you open the data.bar(s) in PFM and expand them until you find 'db' which is where all that kind of data is.
Might even be able to make client states convenient in their own way where the devs failed, not that I know how :p
It would involve creating a new feature in the UI for one, which needs graphics and more in-depth programming to make work than I know. Sorry, dude! Wish I could help :/
Thanks again Gnhtd for your great help, you're a model subscriber :)
AlluCash, what do you mean exactly by an ignore diplomacy mod - you mean disable all offers from computer players? I think that would probably cause a lot of issues :S
yes, I do have the same problems with the mod uninstalled, on a savegame I created with the mod installed.
But even if these problems don't originate in the mod, nothing the mod should change seems to be different with or without the mod - an update is essential for it to work anyway ^^.
Thanks for the information, it looks like I'm going to have to redo the whole mod :S
It may be a while, or I may be inspired to put in the work sooner rather than later!
If you have the same issues with the mod deactivated please let me know.
After a few turns or when ones empire begins to expand other factions are very less likely to make alliances ("defensive" and "military") and after a certain point it also becomes almost impossible to make confederacies - all that even with +150 or more relation, a full power-comparison-bar and 20'000 bucks...
another thing that occurs to me is that proposing other nations to become satraps or clients is impossible unless they're the ones to propose it in the first place (which they only do when you have like 3 full-stack armies surrounding their settlement and they have only the garrison units left... and even then only 1/70 times).
I am in a long campaign and want to ignore factions that bother me every turn for the same thing like a defensive alliance that I don't want.
has your launcher crashed from my mods? It's not workin :|