Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There is no reason it wouldn't. The only problem it has right now is that it doesn't have a 1.6 tag.
I'll update my mods to 1.6 once it is officially released.
Huh? Did something change? I haven't played in a while, iirc the plasteel plates should only appear on non-rebuild versions. You should have fully stuffed security doors with rebuild version even for the larger 3x1 versions. Did something change with the rebuild version?
I was talking about modders who make something stuffable, and the item made out of wood hast the exact same stats than the same item made out of stone, steel, or plasteel. So they basically don't balance it at all sometimes. And for me that doesn't work, because it is too immersion breaking...
> Because some modders give stuffable objects just the same stats.
I assume you mean that they balance the end result of something being stuffable as the same as the vanilla stats would have been? That's at least what my goal was. It doesn't make the door any stronger than it is in vanilla gameplay.
The stuffable plasteel version of the security door in this mod is only ~5% stronger than the vanilla version that isn't stuffable for example. It costs the same amount of resources. The only thing you can really do is make a cheaper alternative that is better than a regular door but weaker than the vanilla security door such as a wooden security door if you're lacking plasteel or just want to use the door for its cool aesthetics.
And given that in a 700 mod list like mine the game takes 15 minutes to boot up, I simply can't download a mod first and then start up the game and check for balance when I find it interesting. Otherwise I would spend a couple of hours a day just restarting Rimworld... :D
But anyways, thanks for your answer (and also your work for the community), I will definitely try the mod!
Yes their stats are based on the stuff used. That's the whole point of something being 'stuffable'.
They are balanced in such a way that the plasteel version is roughly equal to the vanilla version of the game though so you don't get any better doors. It's not a cheat mod. But if you have other mods that add new materials / stuff that you can build doors out of then you can use those and if they are stronger than the door will also be stronger.
It's part of another mod, ReBuild, by helixien.
yes
Updated
@Avila
It means it can be made with 'various' materials such as steel, wood, stone, etc and the properties of the building will be tied to the 'stuff' you made it out of. So a plasteel security door is better than a steel security door for example.
would it be possible for you to add <displayName> to the anomaly dependency in the about file so it no longer throws a warning?
Thank you! I probably wouldn't even have released this if I hadn't seen that there was code to support it in the ReBuild mod. I hope I didn't step on your toes with this mod, I consider it might have been something you had been planning to do already, if that is the case, do not hesitate to copy / integrate whatever you feel like.
I apologize, sincerely, this was my mistake.
I've updated the dependencies as a result and this should no longer be an issue for other users.
Thank you for bringing this to my attention.
This may sound utterly braindead but I'm unable to find your mod's options, is there a searchable key word I can use?
It is save to remove and save to add in an existing game.
However;
In an existing game, your previously built security doors will be considered 'unstuffed', you can see this because the 'outer door' is white. you will need to rebuild them for them to work properly with stuffed properties.
When removing from a game, it's also safe, probably ... lmao ... lemme check ... hmmm ... checking ... verifying ... beep boop bleep ... I'm not an LLM pretending to be a human ... okay yeah so apparently it is safe! Any security doors built while this mod is installed will remain 'stuffed' and actually become completely functional vanilla doors when this mod is uninstalled. However if they were stuffed with a material that produced doors with different HP levels, they will take on whatever HP they have. They can be safely repaired up to the vanilla HP level so no worries there! They will also keep retaining some of their stuffed coloring funnily enough but that's about it.
Thank you <3
I reckon you have anomaly disabled / not installed? You shouldn't get red errors if you have anomaly installed. If you do have anomaly installed and still getting red errors you can send me the logs and I'll look them over.
Yes this is specifically for Anomaly ... the security door is an anomaly only item. I didn't realize people would download it thinking they would get a security door when they didn't have anomaly.
Don't download it unless you have anomaly lol.
But I will update the dependency but do realize this is why we need labels like 'warning, do not put cat in the microwave'.
It's ironic, I started out this mod with the intent of making the security door 'fully stuffable' in appearance for vanilla. Got incredibly annoyed that single outer door wouldn't get stuffed after looking for an hour in the code itself to see where it wasn't functional, saw that ReBuild actually has a 'fix' for it in their code and decided to make a ReBuild only version since I use that mod anyway.
As I was implementing the fix I realized if I just color the outer door plasteel and keep plasteel as a requirement not only is that thematically consistent, it actually looks pretty cool and works for vanilla. And then realized it looked cooler than the 'fixed' version