Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS No Unlimited Ammo
25 Comments
Deinsensai 11 Jun @ 3:30am 
So, I play Story mode, i activated the mod when i started a New Game, so all NPC´s affected? What if I´m activating the Mod later, do only new spawned NPC´s affected with No unlimited Ammo? Because friendly NPC´s will run out of Ammo and can´t defend themself against Raiders, or FEMA Patrol runs out of Ammo and can´t kill the Green Hordes or at the beginning.
SweetCaptn  [author] 21 May @ 11:06pm 
Yeah! But that's a feature already in the base game
Wolfhound88 21 May @ 7:43pm 
So do NPCs restock ammo when they run out if they are near a source? I dont see that confirmed as a feature just discussed in old comments.
SweetCaptn  [author] 5 May @ 3:41am 
Fixed two bugs, added setting for unlimited molotovs, spawn chance and amount.
123 27 Jan @ 10:00pm 
Could you create a mod where Molotovs are infinite for my community?
sir Evans 16 Sep, 2024 @ 8:20am 
I'd say towers would be good buildings to restock with ammo, but still, I doubt even toons sitting in these towers will pick it up.
sir Evans 16 Sep, 2024 @ 8:15am 
I think this entire discussion about Bob this or that is not going anywhere if left here in comments.
Start a topic with a suggestion, and have everyone interested +1 it.

@SweetCaptn
If you can pull this out somehow, it would be awesome, but I have seen communities drop dead from zombie sieges because they ran out of ammo and were not restocking from nearby buildings. When I have visited their defeated camps, I found hundreds of arrows and pistol ammo inside the buildings.

W/o AI routine to go for restock to a nearby building added by Bob, spawning ammo on game load seems like a best temporary solution.
MithranArkanere 15 Sep, 2024 @ 6:29pm 
It would be a good idea to create exceptions for characters that have unique IDs, as they may be involved in story and generated quests that require them to have ammo.

For example, at the start of the story the FEMA patrol needs to take out the white strain from the start, and if they run out of ammo, the event stalls there.
Blutwurst 19 Jul, 2024 @ 12:30am 
thats a good question. BOB should just implement some mechanics for settlements to work their own ammo stock. but sadly hes just working on some bullshit relationship mechanics that make my own people fight each other every few days. most settlements arent able keep their farming and cooking going after neccessary people died. the rest of the survivers wont continue their work so the whole colony will just die due starvation earlier or later anyway.
so the question about the ammo working question is a pointless question atm.
im using your mod in my actual playthrough and i saw this all happening.

i think BOB lost his view about the importance of some things after his 4y long developement and keeps working on pointless things instead that doesnt really improve the quality of this game.
SweetCaptn  [author] 18 Jul, 2024 @ 11:18pm 
Or settlements restocking ammo every couple of days?
SweetCaptn  [author] 18 Jul, 2024 @ 11:18pm 
Maybe I can make it so all settlements spawn with stocked ammo supplies in their buildings? You think that could help?
Blutwurst 18 Jul, 2024 @ 10:03pm 
this is the perfect mod for defending successfully against raiders and hostiles. the bad side effect is that friendly settlements arent able to restok their ammo as well. they are all dead after while unable to defend the hordes of raiders...
SweetCaptn  [author] 1 Jul, 2024 @ 8:28am 
Ah I see! Thank you, Ill look into that
⚡Electro Javaboy⚡ 1 Jul, 2024 @ 12:06am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3279386795 yes, here it is the screenshot. I've tried only using this mod and i'm certain that this mod is causing the issue. Reloading the save seems to have solved it though https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3279386844
SweetCaptn  [author] 30 Jun, 2024 @ 11:43pm 
If you can try to take a screen capture of it and share it here
SweetCaptn  [author] 30 Jun, 2024 @ 11:30pm 
Hmm I dont really see how It could be happening, are you sure its from this mod? I'll look into it
⚡Electro Javaboy⚡ 30 Jun, 2024 @ 11:06pm 
I found a bug: NPC's community leader name will disappear from it's community name.
SweetCaptn  [author] 17 Jun, 2024 @ 11:48pm 
Alright so after checking it out, the problem seems to be on BetterGiveAll's side so unfortunately I cannot change anything. I think it happens for any mod loaded after BetterGiveAll and not just this one. The (only?) way to avoid the exception is to load BetterGiveAll at the end. Thanks for reporting the error !
SweetCaptn  [author] 17 Jun, 2024 @ 10:01pm 
I'll look into it ;)
⚡Electro Javaboy⚡ 17 Jun, 2024 @ 9:10pm 
hmm, it seems the error only happened if i load Bettergiveall first before this mod.
⚡Electro Javaboy⚡ 17 Jun, 2024 @ 9:01pm 
https://pastebin.com/8Db8PwSU here is the game log when error happened and also https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3270112125 if i tried to add another mod with it,
SweetCaptn  [author] 17 Jun, 2024 @ 8:08pm 
Hmm I've tried them both together with no issues, could you try to repeat it and then grab all the exception (you might have to scroll down in the exception window popup) and share it here ?
⚡Electro Javaboy⚡ 17 Jun, 2024 @ 6:25pm 
loading this with Bettergiveall by shu gives this error message: Error loading DLLs from D:\PC Games\Steam\steamapps\workshop\content\1054510\3267084938/DLLs: Exception has been thrown by the target of an invocation. If i add another mod then it would refuse to start a new game.
SweetCaptn  [author] 17 Jun, 2024 @ 3:47am 
Hahaha thank you ;) I'm constantly sending Bob (the dev) e-mails asking questions, he is amazing and has done the most incredible job making the game easily moddable. I know not everyone would enjoy the modifications I make, so it's great that the option exists for those who would! Enjoy!
Khorne Flakes 17 Jun, 2024 @ 1:47am 
The developer should be taking notes or maybe even contacting you because so many of your mods should be base game features! Amazing work!