Garry's Mod

Garry's Mod

White Tundra (HL2 Custom Campaign)
28 Comments
jangwmpt7  [author] 18 Feb @ 5:38am 
@bad335028 I am sorry to hear that.
bad335028 18 Feb @ 3:25am 
The amount of bugs, glitches and some error on the maps is crazy. This is the only Ported maps i did not enjoy a single bit from the start of the game.
jangwmpt7  [author] 22 Dec, 2024 @ 1:16pm 
This time, right before that vent ends at the room, there is now an access to the second vent right above it by jumping to it. Get to the aforementioned vent via that access. While going through that vent, you'll hear slamming sounds and see a light fixture at the left dogleg-shaped turn ahead of you, which should indicate that you are doing this step correctly. Following that, there is a 4-way intersection, where you should turn left, and then break the vent cover before you, which leads to the exit of the second vent. At that point, you have gone around the puddle.

Hope that helps. BTW, I have also provided a walkthrough video (NOT MINE) of the mod that should help you with the particular section of the mod.
jangwmpt7  [author] 22 Dec, 2024 @ 1:16pm 
@Talon About the electrified puddle of water, the second part of the second map is actually the third map (level7part2del2) just for clarification. Anyways, you are not supposed to jump over the electrified puddle that is after the lobby. Instead, turn right before it and after the desk and into the dimly lit hallway that leads to a dark observation room, past the locked door to the room with a zombie inside. In there, look for, break the cover of, and go into the first vent, which leads you to the said room. Go there (breaking another vent cover right as the vent ends), kill a zombie inside (which should unlock the door), and then open that door and go back to the dark observation room to re-enter the first vent.
Talon 22 Dec, 2024 @ 7:57am 
Am I missing something in the second map for part two? I keep dying to the electrified water even if I try jumping around it.
christob 15 Sep, 2024 @ 12:53pm 
Also, there seems to be a near-issue with the transition between maps 2 and 3, just a very few steps in the wrong direction on map 3 and you're right back in map 2 and vice versa.
jangwmpt7  [author] 30 Aug, 2024 @ 6:55pm 
@christob Yeah. I've never even heard of that gun before, nor have tested it in this campaign. Besides, the only SWEPs I have tested this campaign with are MWB, TFA, TacRP, and Arc9 weapons. As explained before, other (especially older, as LazarusOregon says) SWEPs have not been tested and are more likely to destabilize your gameplay with custom campaigns, such as this one.
christob 30 Aug, 2024 @ 6:10pm 
I have a so-called "Eagle Gun" (from the old www.garrysmods.org website) cannon that gives the players super-high jumping abilities, plus infinite explosion. I recommend NEVER EVER using that gun at the end of the final map, it WILL freeze the game (even on the x64 branch) more often than not because of how many breakables there are.
cool dude 24 Aug, 2024 @ 10:46am 
the creator of white tundra is mad at black mesa
jangwmpt7  [author] 12 Jul, 2024 @ 5:31am 
@TexTonic13 I just tried R E B E L I O N in GMOD. The campaign softlocked at the beginning of the second map, where the dynamite does not explode (like it is supposed to in order to clear the path for me), preventing any further progress. Since I have little-to-no experience in Hammer, and I could risk breaking the map when I try to fix it, R E B E L I O N is a no-go for GMOD. I am very sorry.
TexTonic13 12 Jul, 2024 @ 5:30am 
Its alright man, dont feel bad about it. You did your best to port into gmod! Thank you for this man.
jangwmpt7  [author] 12 Jul, 2024 @ 4:05am 
@TexTonic13 I read your comment. Antlions Everywhere has already been ported into Garry's Mod, although it does not work well and softlocks at the first map during the cutscene. I have no plans on porting Lost Industry 2, since someone else is considering porting it. Also, I have no motivation on trying Evacuation and Amalgram for some reason, since both are large and complicated campaigns when I only do simple ones. Speaking of Silent Escape, it is completable in GMOD, albeit, with broken cutscenes and NPC voices that cannot be fixed by editing the game_sounds_manifest files, and I have no motivation on publishing that campaign. Sorry about that.

About R E B E L I O N, it does rely on custom NPC voices for storytelling, but I'll see about that.
TexTonic13 12 Jul, 2024 @ 2:12am 
Okay, no problem i have other mods for you to try: R E B E L I O N, Silent Escape, Amalgam, Antlions Everywhere, Evacuation, Lost Industry 2.
jangwmpt7  [author] 11 Jul, 2024 @ 5:28am 
@TexTonic13 I am sorry, but The Masked Prisoner just won't work in GMOD. Every time I tried loading into the map, GMOD CTD'd before it finished loading. Once again, The Masked Prisoner is a no-go for me.
martianinferno98 10 Jul, 2024 @ 7:43am 
It's alright. I am sure there will be other HL2 mods that can be easily ported \/
jangwmpt7  [author] 10 Jul, 2024 @ 5:38am 
@TexTonic13 I'll look forward to it.
@martianinferno98 Speaking of Town Mod, it is a no-go for me since its .bsp files would not even load in GMOD. Sorry.
TexTonic13 10 Jul, 2024 @ 5:31am 
Mod Suggestion: The Masked Prisoner
martianinferno98 4 Jul, 2024 @ 7:42am 
That's nice to know.

It's because I have been wanting to play some of the ported maps with the NPC Voice Chat addon
jangwmpt7  [author] 3 Jul, 2024 @ 8:35pm 
@martianinferno98 I am thinking about porting Town Mod from HL2 Beta to GMOD, but I know that it won't be an easy task, If it doesn't work gameplay-wise, then it doesn't work. I am also considering porting Upmine Struggle, which I will do after I completed the other campaigns I am currently subscribed to and, if possible, after I attempt to play Town Mod in GMOD.
martianinferno98 3 Jul, 2024 @ 8:23pm 
Which maps will you port next?
jangwmpt7  [author] 3 Jul, 2024 @ 8:13pm 
@boomer_annihilator I am not the original creator of the campaign, I am just publishing it to GMOD. The decision of spanning the campaign into multiple maps is up to the decision of the original author.
colemorda420 3 Jul, 2024 @ 3:34pm 
just make one damn map
martianinferno98 27 Jun, 2024 @ 2:27pm 
I can't wait to try this out with NPC Voice Chat
jangwmpt7  [author] 26 Jun, 2024 @ 5:21pm 
@TonyPeppermint That is the correct map for the first level.
TonyPeppermint 26 Jun, 2024 @ 12:05pm 
Level 1 is us arriving at the big gates and seeing the two workers getting mowed down, right?
jangwmpt7  [author] 24 Jun, 2024 @ 11:52pm 
@hl267 To my end, the map transitioned relatively smoothly between the first and second map, so the transition issue you are facing likely has something to do with your GMOD. I have only tested this campaign with MMOD effects, MMOD HL2 weapon replacements, ARC9/MWB/TFA/TacRP SWEPs, Combine Soldier model replacements, custom playermodels, VManip addons, HUD addons, and no other addons. Please unsubscribe all of your addons aside from the ones I tested the campaign with, and try again.
hl267 24 Jun, 2024 @ 11:34pm 
there is a transition issue between level1 and level2.
hulk gosta de rabo! 23 Jun, 2024 @ 7:34pm 
yessssssssssssssssssssssssssssssss