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> в файле мода расположение такое :
туда сохраняются твои пресеты по дефолту через rad_save
Как например здесь? https://imgur.com/a/WcTfPyk
Ты добавил мод к уже идущей кампании?
появился в радиации
So if you set WorldProgressStepDuration to 1min then it'll move RadiationStep per min
Also if you set SmoothProgress to true then it'll move with same speed but continuously
А вот мод на продаваемые лодки после каждого апдейта блочиться на 2-3 дня стим анализатором
Шо за дела?
На выделенном нужно Обязательно конфиг копировать. Иначе не будет работать
Хз, я щас попробовал dedicated запустить, у меня все работает
то есть ты копировал патч на клиент в папку игры?
А патч на сервер ты копировал?
I need to look into this
Anyway, if you "send a file with settings to the folder with a dedicated server" everything should work
Are you sure you're running lua server?
https://github.com/evilfactory/LuaCsForBarotrauma/releases/tag/latest
I can add serverside versions of commands if you need them
I tried putting this mod like all the others, but the rad command doesn't appear in the server console.
RadiationSlowDown is now deprecated
If someone started a new campaign on Default settings in last 2 days type rad_load Default or rad_reset, that should fix it
Otherwise radiation might stop altogether in 3rd biome
Sorry for inconvenience
I will say I'm not the biggest fan of how fast you get nuked by radiation sickness, personally I prefer a slow death RainWorld style than the game simply saying "Right, times up! GTFO!".
This time around I've made some changes to see If this works better for me:
RadiationDamage = 0.0075
WorldProgressStepDuration = 16
FractionOfRadiationBlockedInSub = 0.7
Wish me luck!
RadiationStep - is how much front moves per 10 min of gameplay (max 5 steps per round)
RadiationSlowDown - is how much it slows down during campaign, i think in the end it will be 50% speed
rad RadiationStep - check the value
rad RadiationStep 90 - set the value
And btw it's already slower than vanilla (xd)
As i said, it appears where even a hazmat suit won't protect you
Way to test it: start new campaign, type in console "rad_set 1000", start round
If rad_set command not found then you forgot to reinstall lua after 1.5.9.1 hotfix
I think no one was prepared for the radiation to suddenly begin to intensify
And they probably struggling for survival and can't afford deconstructing alien ruins
They even get overrun by crawlers sometimes
And i think this super radiation blocking material is actually: water
So not very realistic game mechanics anyway :BaroDev:
CriticalRadiationThreshold, vanilla is 10
In mod it's 0, probably too hardcore actually
It's amount of world steps in radiation it takes to kill an outpost, 1 step = 10m in a mission