Garry's Mod

Garry's Mod

RP USG Horizon
88 Comments
John Oakman  [author] 9 Jul @ 1:27pm 
Hope you like the map! :) My best and last one (I think).. Even made custom models and textures!
UnstoppableGiant 9 Jul @ 12:31pm 
All good, only reason I even saw this was because someone sent me a message about it
John Oakman  [author] 9 Jul @ 10:11am 
Although, I must say I took them from an addon in the gmod workshop so didn't quite realize
John Oakman  [author] 9 Jul @ 10:09am 
ah yea that's true, the kind of "test chamber" place uses assets from Blue Shift because they were really cool :)
Credits added!
UnstoppableGiant 8 Jul @ 2:42pm 
I may be mistaken, but I think I see some Black Mesa: Blue Shift assets in there? If so, please credit them.
John Oakman  [author] 2 Jul @ 11:45am 
oh wait really? Playable piano fucks with my map?
Sounds like it's badly coded!! Probably doing a default "return false" which fucks everything up
Alynn 1 Jul @ 1:58pm 
If you have the addon 'Playable Piano revamped', it has a PlayerUse hook that overrides the doors. You can do " lua_run PrintTable(hook.GetTable()["PlayerUse"]) " in console and search the PlayerUse hooks to find what all has them.
Colt 8 Apr @ 5:24pm 
Hopefully someone makes a polished Navmesh and AI nodes for this, it'd be nice to finally have a thematically appropriate map to fight the exceptional Necromorph SNPCs that've been on the workshop a while.
Doug Rattmann 13 Mar @ 12:38pm 
God, this map is awesome but I still can't find whatever addon is making the doors bugged, it's annoying the hell out of me lmao.
DocteurWhoFR 20 Jan @ 9:49am 
daim its funny because my fucking point is that i can't disable interacting with them for a door controll system xD
John Oakman  [author] 4 Jan @ 3:40am 
the map has a hook bound on "PlayerUse" to trigger doors, since they are prop_dynamic and not the usual func_door. Something is conflicting with this in one of the addon you are using.
fifthdragonstudios 3 Jan @ 5:21am 
@John Oakman I looked at all the conflicting addons I know of and none mentioned the map
John Oakman  [author] 3 Jan @ 3:18am 
Disable all your addons but this map and the content.
See if you can press USE on doors.
If you can, then there is a conflict somewhere with another addon.
fifthdragonstudios 2 Jan @ 5:46pm 
@John Oakman Hello, I have a problem with the doors on this map as well. I have the extended properties add on and It doesn't help as it does not allow for the doors too open or for collision to be disabled.
John Oakman  [author] 18 Dec, 2024 @ 12:01am 
you most likely have a conflicting addon
Кекс Машинка 17 Dec, 2024 @ 1:27pm 
Hi, I have a problem, for some reason the doors don't open, although other buttons like the elevator at spawn work
jimmy le bleu 19 Nov, 2024 @ 9:33am 
ha super merci quand même
John Oakman  [author] 19 Nov, 2024 @ 7:15am 
non
jimmy le bleu 19 Nov, 2024 @ 5:34am 
bonjour dites-moi petite question c'est possible de modifier votre maps ou du tout si c'est possible dites-le-moi et si ya moyen de pouvoir faire des petit modification par rapport a notre serveur et avoir le dossier de la map
John Oakman  [author] 2 Nov, 2024 @ 5:51am 
that's when you go in noclip, that's normal, that's gmod limitations. It doesn't impact anything, you can ignore it
Tech 1 Nov, 2024 @ 7:20pm 
Getting this error on the map:

Too many vertex format changes in frame, whole world not rendered (x97)
Near 11 Sep, 2024 @ 3:29pm 
This likely is the case, thanks, at least ensures it is definitely just on my end.
John Oakman  [author] 11 Sep, 2024 @ 3:21pm 
It definitely should open them, unless you have some kind of conflicting addon or some lua error on start up
Near 11 Sep, 2024 @ 3:17pm 
I might be silly, but how do you get the doors to, well, open? Hitting E just does not open them.
John Oakman  [author] 7 Sep, 2024 @ 1:59pm 
Thank you :)
8 7 Sep, 2024 @ 12:45pm 
holy cwap great work!
Shiver Me Timbers 21 Aug, 2024 @ 5:18pm 
Badass, now we just need a lawrence fishburne pm, we got kurt russell from the thing afterall lol
John Oakman  [author] 21 Aug, 2024 @ 4:12pm 
Yep, that's the ship name's reference, you're the first one to find it!
Shiver Me Timbers 21 Aug, 2024 @ 12:46pm 
Event horizon??
Splixyt 2 Aug, 2024 @ 3:14pm 
:reheart:
John Oakman  [author] 28 Jul, 2024 @ 1:08pm 
Merci :)
Sherman 28 Jul, 2024 @ 11:24am 
beau travail
soldier gaming 22 Jul, 2024 @ 9:44am 
Yea, I had one, I redownloaded the map and it worked fine, sorry.
John Oakman  [author] 21 Jul, 2024 @ 6:59am 
You are saying, when you launch the map for the first time, the tram is in this maintenance mode already? Do you have any lua error?
soldier gaming 17 Jul, 2024 @ 3:45pm 
it says "have a safe maintenance". i restarted the map and it just did not move
John Oakman  [author] 17 Jul, 2024 @ 2:42pm 
Are you selecting a destination with the big screen in the tram?
soldier gaming 15 Jul, 2024 @ 3:37pm 
the tram will not move, i have everything downloaded
divXen 25 Jun, 2024 @ 5:16pm 
finally we are getting good ds maps id kill for a full preoutbreak sprawl map pack for rp
John Oakman  [author] 25 Jun, 2024 @ 10:28am 
@Monkeys Thank you :)
John Oakman  [author] 25 Jun, 2024 @ 10:28am 
@Gaentleman Yes, you can't lock the doors with holographic symbols because they are prop_dynamic that are controlled in Lua, not actual doors (func_door). Lua developers are free to implement ways to lock these doors.
However, the doors of the tramstation, the two big blastdoors (one top and one bottom) can be opened/closed with the extended properties I linked.
taco 25 Jun, 2024 @ 8:58am 
This is easily the top 5 greatest maps. Thank you for sharing this with the world and I wish I had more of your maps to explore.
Gaentleman 25 Jun, 2024 @ 7:28am 
@John Oakman I tried every addon that can close doors, but I can't close ANY doors on the map.
TheUltimateDemon 25 Jun, 2024 @ 7:21am 
@ John Oakman

Why are the Urinal textures all screwed up?
John Oakman  [author] 25 Jun, 2024 @ 5:47am 
Weird, I did the whole map with gmod x86-x64
Fukurou 25 Jun, 2024 @ 4:54am 
Found the cause, for some reason when I use the x86-x64 build I couldn't open the doors, when I try reverting back to the normal build, the doors function just fine.
Fukurou 25 Jun, 2024 @ 2:16am 
Most likely the cause of some addon I have but I can't seem to open doors.
Monodam 24 Jun, 2024 @ 8:37pm 
Awesome map.
Holy, dude you cool.
thinpress 24 Jun, 2024 @ 5:03pm 
how do u turn off the power
John Oakman  [author] 24 Jun, 2024 @ 1:53pm 
@]-BreadHead-[ Thank you! Feel free to like and favorite ♥
John Oakman  [author] 24 Jun, 2024 @ 1:52pm 
Anything that can open and close doors. I can recommend this :) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=104607712