RimWorld

RimWorld

Rails and Roads of the Rim (Continued)
91 Comments
BLAZE_WRAITH 29 minutes ago 
yep, but i cant travle across them with a vehicle caravan
Vampiresbane 17 hours ago 
@BLAZE_WRAITH You should be able to. Do you have all the resources you need and the research unlocked?
BLAZE_WRAITH 20 hours ago 
ooooook, it seams i cant build across the ocean with rails...damn
Mlie  [author] 11 Jul @ 9:16pm 
@EpicRider Updating all my mods, see Discord for progress
EpicRider 11 Jul @ 10:12am 
any plans for a 1.6 port? no worries if not
greatorder 11 Jul @ 8:18am 
Do rails not do anything given the railway mod's not up to date?
Vampiresbane 26 Jun @ 10:47pm 
@EinsteinYH Haha reread my own mod description. Asphalt is coded to be built through impassable terrain. I'm fairly sure that's how it worked with the original RotR mod as well.
BLAZE_WRAITH 24 Jun @ 5:13am 
ok then, thanks
Mlie  [author] 24 Jun @ 5:11am 
@BLAZE_WRAITH Its the same, just includes rails
BLAZE_WRAITH 24 Jun @ 5:10am 
i doubt this is compatible with roads of the rim
Vampiresbane 23 Jun @ 12:00pm 
@EinsteinYH Rail tunnels and glitterroads can be built through and over impassable terrain. I don't believe I coded asphalt to be build-able through impassable terrain.

Once you have one of those two types of "roads" built, then vehicles (from any mod or just your vanilla caravan) can traverse that section of impassable terrain.
EinsteinYH 22 Jun @ 2:37pm 
Nice mod, just a question, are road vehicles intended to be unable to traverse impassable tiles with asphalt or glitter roads? Is it a known issue or something that only happens to me? Thank you.
Mlie  [author] 6 Jun @ 9:16pm 
@Cletus Sounds like you havent researched the other types
somehow, Cletus returned 6 Jun @ 3:18pm 
wont let me build anything but dirt roads and paths
Cryopse 6 Jun @ 5:49am 
Hell yeah !!
Vampiresbane 5 Jun @ 4:26pm 
@eaglegundam It should already be compatible with vehicle framework. 1.4 version was and I believe both the author of VF and Mlie have made 1.5 compatible. If not, you should let Mlie know on the github repo or through discord.
Vampiresbane 5 Jun @ 3:55pm 
@bedab96 I don't remember the minimum construction skill needed. 5? It's not super high and you only need one colonist that has the minimum construction skill needed. Adding more colonists at that point helps speed up the construction. If it is really frustrating and you still have issues, let me know. I can check the xml files to see what is written.
bedab96 5 Jun @ 11:26am 
What are the building skill requirements for each type of road? I think thats why its not letting me build an asphalt road
eaglegundam 25 May @ 7:50pm 
damn cant wait for compat with vehicle framework
Mlie  [author] 22 May @ 9:14am 
Or leave a PR on the github repo to enable it in this mod
Vampiresbane 22 May @ 9:09am 
@Creedmoor I never added that feature, but if anyone ever wants to make a mod of this mod to allow mechs to help build roads, you're welcome to. The alternative is to enable the ISR2G.
Creedmoor 19 May @ 3:14am 
are mechanoids able to help build roads?
Motoko Kusanagi 10 May @ 10:43pm 
Caravan can't go glitteroads into an impassable mountain, although it can build it with a passable to impassable map cell, 20 high tech components into the trash, for people like me who like to cram into an impassable area in the middle of mountains this mod just doesn't make sense.
Instead of this mod, it's better to use any mod on Air Transport
Vampiresbane 6 Apr @ 5:06pm 
@Alpharius Unfortunately there's no other train engine mods that I'm aware of. Someone would have to make one.
Alpharius 5 Apr @ 6:03am 
Hello MOD CREATOR..
Seeing as how SRTS Trains is down for the moment, do you have any other train based mods?


I also really fucking hate their steam engine design.
Mlie  [author] 5 Apr @ 5:17am 
@Portesel You should probably report that to the author of the vehicles mod
Portesel 5 Apr @ 5:17am 
Ground vehicles can't use glitteroads over water, hours wasted for nothing :skele:
Mlie  [author] 31 Mar @ 9:47am 
@Portesel Never used vehicles so not sure what their boat limitations could be
Portesel 31 Mar @ 9:28am 
The problem occur when I'm using a map vehicle (boat), but I can build fine during the night when I use a "regular" vehicle.
Mlie  [author] 30 Mar @ 1:34pm 
@Portesel As long as your whole caravan does not need sleep it seems to work
Portesel 30 Mar @ 1:30pm 
Is there a reason for a pawn that doesn't neep sleep, to get a message and stop working during the night ? (It's a vehicle caravan)
ZCW 23 Mar @ 2:34pm 
This is the mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2873841790

This is the patch:
...

<li Class="PatchOperationConditional">
<xpath>Defs/WorldObjectDef[defName ="Outpost_Construction_Site"]/comps</xpath>
<nomatch Class="PatchOperationAdd">
<xpath>Defs/WorldObjectDef[defName ="Outpost_Construction_Site"]</xpath>
<order>Append</order>
<value>
<comps>
<li class="VOEAdditionalOutposts_RoadsOfTheRim.CompProperties_Outpost_ConstructionSite" />
</comps>
</value>
</nomatch>
<match Class="PatchOperationAdd">
<xpath>Defs/WorldObjectDef[defName ="Outpost_Construction_Site"]/comps</xpath>
<order>Append</order>
<value>
<li Class="VOEAdditionalOutposts_RoadsOfTheRim.CompProperties_Outpost_ConstructionSite" />
</value>
</match>
...

I assume that since this patches RotR specifically it doesn't work with Rails? unless they're identified the same way?
ZCW 23 Mar @ 2:24pm 
@Vampiresbane there's one mod that adds the builder outpost which is supposed to help build RotR roads and more
@Mlie guess I'll do some file digging :KSmiley:
Vampiresbane 22 Mar @ 9:06am 
@ZCW I'm not sure if Outposts Expanded interacts with Roads of the Rim. RotR isn't a required mod and none the outposts have a road type dependency from what I have read. Which is all good news...it should be Outposts Expanded will work with either RotR or RRotR.
Mlie  [author] 22 Mar @ 1:52am 
@ZCW Maybe, all depends on how the patches are applied
ZCW 22 Mar @ 1:49am 
So it "should" be compatible with any mods that interact with Roads of the Rim right? like Outposts expanded's builder outpost?
Mlie  [author] 21 Mar @ 1:28pm 
@ZCW They use the same base code so cannot be used together
ZCW 21 Mar @ 1:26pm 
Or is this AIO?
ZCW 21 Mar @ 1:26pm 
Does this conflict with the other Roads of the Rim or do they work together?
Vampiresbane 20 Mar @ 2:31pm 
@restless, Asphalt roads, glitter roads and rail tunnels can be built through impassable terrain
restless 19 Mar @ 4:15pm 
can this also go over impassable terrain?
Vampiresbane 9 Mar @ 9:42am 
@インフィニティ・デス's It does not require the train mod, but they do pair well together.
Mlie  [author] 4 Mar @ 8:03am 
@インフィニティ・デス's Again, any requirement are listed under the Required Items section on the right side of the mod-page
Does it require the train mod that you have listed?
Mlie  [author] 3 Mar @ 10:13pm 
@インフィニティ・デス's Any mod-requirements are listed on the right side of all mod-pages
what does this mod require?
Vampiresbane 24 Jan @ 10:00am 
@Sir Cumcise See Afanasiya's post below. You can, but you need to alter the xml files.
Sir Cumcise 23 Jan @ 6:28pm 
is it possible to build them on sea ice/ice sheet?
Кашляющий Лич 14 Jan @ 5:59am 
@Vampiresbane Alright, thank you for asnwer, but the thing is that my caravan just stays on place and do nothing when it's trying to build it through mountains, even with ISR2G and components, maybe i don't have enough in caravan's inventory, i'll try later
Vampiresbane 13 Jan @ 6:57pm 
@Кашляющий Лич Glitter roads and rail tunnel can both be built through the impassable mountains.