Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS Leave Map On Foot
26 Comments
TheRealL 8 Apr @ 2:33am 
is there a way, that this mod triggers the skill increases like leaving with a car does?
MycroftLee 1 Mar @ 9:07pm 
Yeah it is working now, thx for your update!
SweetCaptn  [author] 1 Mar @ 3:33pm 
Should be fixed now, I think
MycroftLee 1 Mar @ 10:04am 
Now the mod seems don't work at new version anymore, i really like it so upgrade the mod plz!
MrApocalyptic 31 Jan @ 2:42am 
Only seems to work when I am in a car and the car is fueled up, doesn't work on foot.
sir Evans 24 Sep, 2024 @ 9:11am 
It seems to be working fine atm, will let you know if I find anything else.
sir Evans 24 Sep, 2024 @ 9:06am 
May I ask what changed aaand... if there are range settings anywhere? :)
SweetCaptn  [author] 24 Sep, 2024 @ 9:02am 
Should be fixed. Let me know if this does it !
sir Evans 24 Sep, 2024 @ 8:23am 
You can approach the gates on foot and see the conditions when trying to hit the road. With car, these vary sometimes a lot, like IS: none-high etc
sir Evans 24 Sep, 2024 @ 7:18am 
Some small update will be required. I've noticed that attempt to exit on foot always shows the same target setup, when it comes to map conditions.
Urbanisation: Medium
Population: Medium
Infection: Low
IS: Low.

Some... variance would be great. Hit the road via car does produce certain variance.
SweetCaptn  [author] 24 Sep, 2024 @ 5:48am 
Okay, everything should work fine now. It will require a new game though. Maybe in the future when you start a new playthrough!
SweetCaptn  [author] 24 Sep, 2024 @ 3:55am 
But yeah, it would require a new game
SweetCaptn  [author] 24 Sep, 2024 @ 3:55am 
That's odd because it's supposed to be a vehicle, so it makes no sense to me why it's a building. The spawn factor is also set to 0 so it shouldn't even be spawning I think? I'll look into it further later on
sf 24 Sep, 2024 @ 3:02am 
Not sure if the patch fixed the issue (I presume it requires a new game), but this is the SS to an instance of the problem in my current game.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3336944187
SweetCaptn  [author] 24 Sep, 2024 @ 1:57am 
I'm uploading a smallish patch that will hopefully stop that from happening again
sf 24 Sep, 2024 @ 1:38am 
I think the situation is as you described. it is an invisible vehicle that got mixed up with regular spawn. I'll try to take a SS next time I encounter one.
SweetCaptn  [author] 24 Sep, 2024 @ 1:29am 
The mod spawns an invisible vehicle at each exit point, normally behind the gates so that they don't interfere with the map. This is required to make it work, so I can't change that. However it could be possible, depending on the map you are on, that the invisible vehicle spawned in the playable area instead of behind the exit gates. Could you make a screenshot of it and share it with me?
sf 24 Sep, 2024 @ 12:59am 
In the latest version, there seems to be some conflict with in-game vehicles
The target object will be invisible (should be a vehicle from minimap) and the object title will be "leave map on foot" but the interactions etc are just that of some vehicle.
sir Evans 20 Sep, 2024 @ 10:57am 
Honestly this mod changes the gameplay so much. Being able to just leave the map whenever, wherever feels like having power of the Almighty in this game. Allies infighting giving you drama? Looters can't get enough of your lead? Your now ex slept with someone else and broke your heart? Chickens exploding all over your base, constant snowfights and cooking driving you crazy?
Just pack your bag and go.
This mod even allows playin in raider/refugee style, as you can move between maps, robbing communities on the go.

Don't wait, download, became the ultimate postapocalyptic Nomad.
sir Evans 19 Sep, 2024 @ 2:24am 
A question, would it be possible to include config for Hit The Road with vehicle?
I can't seem to be able to leave my friends behind while driving a car, which is something I would very much love to do. There doesn't seem to be any place to configure it in scripts or anywhere else... Perhaps you could extend this mod with settings for car based departure? :)
Dark Shadow 5 Sep, 2024 @ 5:19pm 
what mods add pregnant characters?
SweetCaptn  [author] 23 Jun, 2024 @ 12:59pm 
Haha no problem! If you find any other issues I'm always looking at the comments section
PhaserFelix_YT 23 Jun, 2024 @ 12:20pm 
I have not had any crashes in a while, I manually removed the mod from the saves, but I tried them again, and seems to not be any problems atm. I did noticed tho that the spam of "Clear" (Earlier when holding a shovel, I had 20 actions saying "Clear") when holding a shovel has disappared, which must have been your doing, so thanks for that.

-Thanks for taking your time
SweetCaptn  [author] 23 Jun, 2024 @ 11:54am 
Just uploaded a tiny fix for this mod, might have been the reason for the crash
SweetCaptn  [author] 23 Jun, 2024 @ 11:22am 
I think it must've been the Clean Trash mod after taking a look at the mod list. Just uploaded a (possible) fix. Hopefully that was it ;) I'll take a look at the others just in case
Bob  [developer] 23 Jun, 2024 @ 9:45am 
Hello, someone in the forums reported a crash, is it possible it's happening in this mod? (Or one of your others?)
https://steamhost.cn/steamcommunity_com/app/1054510/discussions/0/4344366233044256197/