Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Skill Trees Overhaul
376 Comments
Gilded Champ 11 Jul @ 12:58pm 
I do apologize if this was already asked or is because of my lazy load order, not sure which, but I use the admittedly very silly and very unbalanced Legendary Lords of Legendary Mastery mod. And it seems a few spell casters, notably with multiple lores, have a few trees that got jacked up. like 80% of the skill trees are okay, miracle considering all the other lord skill mods I have, but a few seemed to have a few skill trees disappeared or trimmed. for example Kairos and Teclis (poor teclis lost lore of high magic!). I am also aware just how wonky LLLM is, its barely still supported I think these days!
Arkenor 7 Jul @ 11:07am 
There's definitely something up with this mod and Mixu's Legendary Lords. I can't even get a campaign to start with them installed together.
Dusko 14 Jun @ 7:00am 
I'm having the same issue with the Chaos Lord of Khorne. It seems to come from Mixu's Legendary Lords. After disabling it the skill tree was fixed.
RANC0RX 12 Jun @ 6:41am 
Seems to be something with this mod breaking the red skill line for Chaos Lords of Khorne. Cannot level up to 'Rally' as it says need 6 points in the tree and more than sufficient has been applied. Using this with the Expanding skills compilation and other required mods for it but only this one when disabled appears to allow the red skill line progression. Also blocks the blue skill "Chaos spawn" which is unique to this mod.
All the other lords appear to work fine including the ascended lords but I was wanting to keep some un-ascended for the campaign I'm playing.
Djayohnoes 9 Jun @ 5:16am 
Hey ChopChop, love the mod! If you take recommendatrions, could you look at Green Iz Best? https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2962832752
It has some nice tweaks for the grreenskins, but unfortunately it's yellow line additions clash with your alterations.
freverdy 2 Jun @ 3:14pm 
hi, I'm not sure that I understand. Is this mod a compilation of the 6 mods (plus their dependent mods) or do I need all the mods and this one reorganizes everything?

Ihave some werid crashes when I reload a saved game with any faction, it crashes so essentially I cannot save and I have been trying for days to find which one is causing the problem
xan 24 May @ 8:11am 
m8 let us know if we can help in any way. would be amazing to see this mod work with zero issues by the time warhammer 3 approaches the end
Barak Yisrael 13 May @ 3:31pm 
this is a compilation of all 6 of ur core mods right?
[BRE] Humbert "Le Frog" 10 May @ 4:12am 
mod crashes the game
garum.swc 4 May @ 1:44am 
The weirdest bug on this page: The linked image to "Expanded Hero Skill Trees Compilation" does in fact take me to a Team Fortress mod. Probably an error in Steam, because it used to work.

steam://openurl/https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=317%E2%99%A5%E2%99%A5%E2%99%A5%E2%99%A5029
Moodi! 11 Apr @ 5:49am 
Hei blessed ChopChop ^^ It would appear with the Lustria Rises update you need to have a separate Hero Skill Line compatibility for expanded hero skill mod or it crashes, but unfortunately, having THIS mod enabled as well makes it crash, I assume it overwrites the compatibility mod :(
I'll post the link to the compatibility mod and Lustria Rises I hope it can be solved!

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3436638000
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2940793412
Domekabc 10 Apr @ 12:09pm 
[bug report]
Hey ChopChop, first of all, great mod! I have found a pretty dumb bug, though - in supreme sorceress of the dark elves skills, the "Aristocratic Aame of Power" and "Student of the Dark Tower" overlap, both have tier 3. If this was intended, though, it's my bad and I'll delete the comment.
Once more, great job and all the best to you.
Rik SVK 8 Apr @ 9:32am 
hey man great mods love to play with them, i would like to ask if its possible to make submod that makes it compatible with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2798367988&searchtext=legendary some skills overlap together LL (alleria is only one that comes to mind right in the moment) i tryd to make my own submod for it but it didnt work thats why i ask if you could(if you have time and willing)
SpiGo 6 Apr @ 8:16am 
@ChopChop If it hasn't been asked before and you are taking recommendations, could you look at compatibility with Alshua's Cultists?
Pfleger Von Yggdrasill 3 Apr @ 7:44pm 
Thank for Dravi notice in the comments, the mod is imcompatible with Lustria Rises - Lizardmen Overhaul mod, campaign will crash after starting
Xela09 28 Mar @ 3:21pm 
Hey, i love your mods i use many for my campaigns, i noticed Belegar skills changed by Lost & Found are reverted to default with your mod, the "tunnel warfare" skill exactly. Thanks :) !
ChopChop  [author] 28 Mar @ 8:24am 
Mod Update:

Fixed:
Katarin & Ice Witch top line (mounts)
Chaos sorcerer lor of Tzeentch (metal)

Please resub
ChopChop  [author] 28 Mar @ 8:12am 
thanks Jesus, i will fix now :steamthumbsup:
Jesus 28 Mar @ 7:49am 
breaks chaos sorcerer lord of tzeentch (metal) skill line for spells
ChopChop  [author] 28 Mar @ 2:50am 
I put in my discord all mods backup that i update. Check channel mod backups
Phoenix 27 Mar @ 4:31pm 
does anyone have the mod prior to 6.1 update, i forgot to save it?
ChopChop  [author] 26 Mar @ 3:32pm 
MOD UPDATED 6.1
NowiJ 25 Mar @ 8:30pm 
This seems to crash to desktop because of the stupid patch :(
ChopChop  [author] 19 Mar @ 4:12am 
"This Overhaul is working fully on it's own or with any number of supported mods" :WH3_miao_serious:
Dravi 19 Mar @ 12:52am 
I need to Know the answer to D3adDav3's question as well
D3adDav3 18 Mar @ 4:33pm 
heya, this maybe a stupid question, but all the mods under "skill mods" are the mods included in this overhaul, right? So I just need to enable this one and don't need any of the other ones?
SloppyJoppy 15 Mar @ 5:25pm 
i take it tomb kings extended isnt support as its not listed here? :)
ChopChop  [author] 5 Mar @ 2:05am 
@Whiztale I cannot replicate your problem with the Arcane Conduit and Kislev Katarin, can you explain what is the error?
War mode Pope Francis 25 Feb @ 2:47pm 
Ok ill give it a try
ChopChop  [author] 25 Feb @ 2:26pm 
try using wh3mm by Prop Joe, CA launcher doesnt do great job with load order and table priorities, maybe this is the problem
War mode Pope Francis 25 Feb @ 2:23pm 
The CA launcher
ChopChop  [author] 25 Feb @ 1:40pm 
So its only Belakor? Are you using a mod manager or just CA launcher?
War mode Pope Francis 25 Feb @ 10:55am 
It seems like it has merged the belakor special line and the melee line, like where the first part of the yellow line would be is the special line and then the second part of the melee line is till where it normally is
ChopChop  [author] 25 Feb @ 3:14am 
can you be more specific? the reason is - i move melee skills in this mod to indent 1 and if modded lords are using vanilla skills from existing agents in main game - they might need to be added to this mod in order to work. its the main feature of this mod listed in description
War mode Pope Francis 24 Feb @ 4:42pm 
For some reason this mod seems to break the melee skill lines for various lords while playing as Belakor
ChopChop  [author] 23 Feb @ 4:32pm 
Then it means they are custom skill nonetheles and what i said still applies.
Antero 23 Feb @ 4:22pm 
They are not custom spells, just replaced with other vanilla spells.
ChopChop  [author] 23 Feb @ 4:07pm 
If a mod is replacing vanilla skill node keys with custom ones instead of disabling them and adding new ones in their place - this mod will not be compatible. I didn't check but if this is the case - probably it would require a separate submod or the skills to be done the way as i just explained. I also never made the mod compatible with this Overhaul so I cannot confirm myself. It is usually the case with mods in Overhaul cetegory, which Lustria Rises and my mod belong to, that incompatibilities are expected and a submod is required.
Antero 23 Feb @ 3:57pm 
This is not compatible with Lustria Rises which changes Mazdamundi's spell line. With this mod activated his spell line remains unchanged.
ChopChop  [author] 23 Feb @ 8:09am 
thanks for the reports, im very busy irl now and next month onwards but i will do my best to fix
Whiztale 17 Feb @ 10:08am 
Hello. Bebchuk's skill was fixed so I thank you very much for that. Unfortunately, Katarin is still locked out of most of the tree as the Arcane Conduit requirement is impossible to meet. Thank you for your work again!
Bamf! (The Ripper) 15 Feb @ 4:42am 
This currently breaks the skill lines for Frob's Chaos Ogres mods so added compatibility for it would be nice if that's possible
Calcifer 2 Feb @ 8:22pm 
You're awesome
ChopChop  [author] 2 Feb @ 11:10am 
Rastlin from Mixu's LL fixed :steamthumbsup:
Doggias 27 Jan @ 2:06pm 
Many blessings
Doggias 27 Jan @ 2:05pm 
:0
ChopChop  [author] 27 Jan @ 1:34pm 
pls resub
Doggias 27 Jan @ 1:27pm 
broke it
ChopChop  [author] 25 Jan @ 3:01am 
thanks :WH3_clasp:
grimnar42600 24 Jan @ 5:46pm 
You have taken on a prodigious amount of work all of it much appreciated just don't burn out