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Great mod, thank you for your work.
I am currently using your CE version successfully but would like to limit the impact of manipulation and bi-pods because I want the weapon range not to explode.
Someone with bionic eyes, arms and on drugs can shoot across the entire maps even with a poor gun xD.
For this version you're also providing the C# code so I can make any edits by myself.
Would of course also do the trick if simple XML edits were possible in the CE version.
Thanks!
This is likely an issue with another mod.
Harmony [brrainz.harmony][ https://github.com/pardeike/HarmonyRimWorld ]
RimWorld [ludeon.rimworld][ https://steamhost.cn/app/294100/RimWorld ]
RimWorld - Royalty [ludeon.rimworld.royalty][ https://steamhost.cn/app/1149640/RimWorld__Royalty ]
RimWorld - Ideology [ludeon.rimworld.ideology][ https://steamhost.cn/app/1392840/RimWorld__Ideology ]
RimWorld - Biotech [ludeon.rimworld.biotech][ https://steamhost.cn/app/1826140/RimWorld__Biotech ]
RimWorld - Anomaly [ludeon.rimworld.anomaly][ https://steamhost.cn/app/2380740/RimWorld__Anomaly/ ]
Character Editor [void.charactereditor][ https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1874644848 ]
Dynamic Range - Vanilla Edition [stormtrooper232.dynamicrange][ https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3274034139 ]
@Dravin you can go into the mod menu and change the amount of ticks between range refresh if it make you lag too much
Shooting Skill = 4
Weapon Quality = Normal
New Range = 6
I think it is bugged. Options would have been nice to lower the impact, but this "anyone below 10 can't use guns" idea is to much
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2014429481
This should work with long range firefights, LMK.
I will play it once I reach the ending in my current colony.
返答ありがとうございます。
今のコロニーでエンディングを迎えたら、遊ばせていただきます。
I think this mod would go great with long range firefights.