Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Project Never Alone 2.0 - AI GAMEPLAY BOTS (BFE, TFE REPLACEMENT)
18 Comments
Dizellfest  [author] 14 May @ 4:39am 
@Shockwave Thank you!
Shockwave 14 May @ 4:12am 
I see. Well amazing mod brother. The bots feel so human now.
Dizellfest  [author] 14 May @ 2:53am 
@Shockwave I did some changes to this mod. I've only replaced BFE Campaign level's certain AI Navigation Points. This mod will work with every Custom map, just as long as the creator included Bot navigations and chapters. This mod won't work however, if there is another mod that replaces GlobalParameters of the Game Title. If BFE Enhanced was made with navigable markers for the bots, then it will work. Just the results might be off putting (I assume Bot markers weren't touched and were left as is "Vanilla")
Shockwave 14 May @ 2:40am 
So this mod doesn't work with other BFE campaign overhaul mods correct? Eg BFE enhanced. Since this mod acts as a replacement for regular BFE, the advanced bots ai wont take effect in BFE enhanced or any other BFE campaign mod overhaul.
Greenth-Mac 13 May @ 2:17pm 
I should find the time to try it.
Dizellfest  [author] 10 May @ 11:46am 
New Update is out! It guarantees a lot more stable experience and better guarantee that it actually loads in and works. Feel free to check out this project's Change Log in the Workshop's page. Enjoy.
Dizellfest  [author] 1 Sep, 2024 @ 10:28pm 
@Cuddles Tested both on Steam Deck and PC. All works fine. It's quite odd that it does not work for you. Perhaps lets runs some basic check ups to find the culprit.
1. Make sure you run Moddable Session
2.Ensure you only have only this one mod enabled.
3. Resubscribe and restart Steam.
4. Make sure the mod is actually enabled.
5. For critical check disable all mods and only enable Project Never Alone.
6. Ensure you're hosting Private Network Session
7. If played in Singleplayer make sure you do not load saves.
8. If it happens whenever you die in game take note if the AI Breaks or not, if so play with God Mode and see if they still break.
That's all i can come up with. I am terribly sorry for any inconvenience. Most people say it all works fine. Let me know if i can assist you further.
Cuddles 1 Sep, 2024 @ 12:06pm 
@Dizellfest "Default Vanilla bots will only stay in place, follow and collect items that are within player's range." that is what happens on broken wings, they just gave the default behaviour by just staying with the player, i even spawned in one of the default serious sam bots (blue bill) and he gave the same behaviour. I did play one more level after i did "no place to hide" and i believe the bots went back doing default behaviour. it's like some levels the changes are visible e.g the bots spawn and run off together without the player or they don't change and stay with the player and only follow them.
Dizellfest  [author] 1 Sep, 2024 @ 2:26am 
@Cuddles Interesting. Hmm... To be honest their changes should be noticeable immediately. And if not make sure you do not have additional mods that replace or do any changes to BFE Campaign. Some additional info would be nice on what kind of issues you're experiencing.
If you do not move from spawn they will continue without you. If too far away they will either navigate back or will teleport to you.
Default Vanilla bots will only stay in place, follow and collect items that are within player's range.
The reason your level ends is either you were lagging too much behind the bots so they reached the end without you or issue occurred thus bots teleported inside the ending area.
To truly start tackling these issues i need more information like, did you notice them teleporting too much? Did they stand still for quite a while? Do they had odd behaviors? Which area they started misbehaving? Sorry if you had troubles with the mod, and thank you for the comment.
Cuddles 31 Aug, 2024 @ 2:21pm 
ok i think the mod is working as i've just go onto "no place to hide" and spawned 3 bots and they've just killed all the enemies with me not having moved from spawn. There must be something with broken wings that the bots don't like
Cuddles 31 Aug, 2024 @ 1:59pm 
i got this mod today after a few months not playing due to how dead the game is and it struck an interest in me, so i got it and on the BFE campaign i'm not sure if the mod is working or not though. I mean the first two levels on bfe ended when i wasn't at the end of the level which hasn't happened before so i'm assuming bots did that but on mission 3 (broken wings) they were just hanging around with the player like default bots would do and would only grab items close by the player or enemies. not sure if there is an issue with broken wings but i didn't notice any changes with having the mod.
DestroyerNel 7 Aug, 2024 @ 6:05am 
@Dizellfest Oh, I see. Thank you ~
Dizellfest  [author] 7 Aug, 2024 @ 5:59am 
@DestroyerNel They do not take covers mainly because they are designed to be Immortal (Playing with God Mode) Which means they just go to the finish line no matter what. Turret section has Nav Blockers hidden therefore they ignore Bullets and traverse as they please. Bots in both SS4 and Fusion are like that. SS4 handles this better to be honest but as well fails at other functionality. Like actually making AI Lead The Way. That's Fusion only feature. There is no need for them to take cover unless they are mortal. I honestly did not look at cover feature at all so i may have no idea on how to approach that functionality. I never looked at Sam games where you need to take cover. Multiplayers back in 2011, 2007 were always run and gun, dance and dodge.
DestroyerNel 7 Aug, 2024 @ 4:38am 
Hi bro, what about bot taking covers? I played with enemies multiplier and the bots just stand in the middle of street and showering bullets and rockets with blood splattering all over their bodies.
I tried to add "Take cover" behavior for bots but the effect is not good enough. Either the bots will hide themselves as soon as the gunfire starts and til the end, or they still shower bullets with occasionally taking covers.
Dizellfest  [author] 24 Jun, 2024 @ 9:26pm 
@Dominik TFE will be in the works and it's possible. TFE in fact will be easier because the map design is linear and does not contain wrong Navigation such as unreachable floors or parkour areas even. Compared to my old TFE Bots mod this one will improve them a lot more so stay tuned.
Dizellfest  [author] 24 Jun, 2024 @ 9:23pm 
@Greenth-Mac TFE is there yes however it's problematic one. This project that's at the time of writing is for BFE, once Bot improvements TFE is finished i will have no choice but deleting it because it will be incompatible with this project "Never Alone" It can cause bad behaviors if both mods run TFE Campaign. Not to mention i made that one with barely any experience with AI Bots.
Greenth-Mac 24 Jun, 2024 @ 12:22pm 
He already made one for TFE
Dominik 24 Jun, 2024 @ 12:10pm 
Wow thats awesome waiting for TFE and TSE if that’s possible