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— https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3521404421&searchtext=Blood+Animations
not sure if's really about this mod or not, but anyways.
thanks for 1.6, by the way!
"Yep, sorry for that, I changed the defnames from something generic to something more unique, to prevent mod conflicts in the future "
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2569778304
- XML Extensions is now optional. It's only required to access the mod settings; the mod will function properly without it.
- Embrasures are once again enabled by default (XML Extensions).
Could not find type named XmlExtensions.ApplyPatch from node <Operation Class="XmlExtensions.ApplyPatch"><patchName>ConcreteWallsMain</patchName><arguments><li>Embrasures</li><li>Disable Embrasures?</li><li>true</li></arguments></Operation>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)...
XML error: <patchName>ConcreteWallsMain</patchName> doesn't correspond to any field in type PatchOperation. Context: <Operation Class="XmlExtensions.ApplyPatch"><patchName>ConcreteWallsMain</patchName><arguments><li>Embrasures</li><li>Disable Embrasures?</li><li>true</li></arguments></Operation>
I once built concrete walls at the other end of the map for defense. When the attack was over, I stored the walls on shelves. I suspect the patch couldn't handle the fact that I had "packed walls" in storage. I couldn't think of anything else to do.
As I said, this is how a new story begins; there are worse things. Thanks for your help :)
That's weird mmmm
It only killed the save game, but I can live with that.
The error indicates that the patch cannot be performed (that's because that type of patch is not vanilla and is introduced by XML Extensions).
In itself the error is not dangerous, nor would it break the game, it only indicates that there is something wrong with the mod settings, and you would not be able to remove embrasures from the architect tab.
If you don't have it installed and don't want to install it or the problem persists even if you have it installed, you can delete the following files from the mod folder to make the error disappear:
From Defs:
ConcretePatch.xml
SettingsMenuDefs.mxl
From Patches:
XMLPatches.xml
If the error persists, I would appreciate it if you could send me the log generated by HugsLib (you can use the standalone version).
I'm not quite sure what could be causing the problem.
After launching, it looks like this:
https://www.directupload.eu/file/d/8955/g4y4lm84_jpg.htm
Which is what happened here, since I cleaned up the code and moved several things around
Unsubscribe, remove the mod files manually and subscribe again
Everything was fine before this update. When I load the game without this mod, no red error messages appear. So I fear it's due to concrete walls.
Errors like those mentioned yesterday or seen below in 1.6, or also the following:
[Concrete Walls - Forked] Patch operation Verse.PatchOperation failed
file: B:\SteamLibrary\steamapps\workshop\content\294100\3275682316\1.5\Patches\XMLPatches.xml
UnityEngine.StackTraceUtility:ExtractStackTrace()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Could not find type named XmlExtensions.ApplyPatch from node <Operation Class="XmlExtensions.ApplyPatch"><patchName>ConcreteWallsMain</patchName><arguments><li>Embrasures</li><li>Disable Embrasures?</li><li>true</li></arguments></Operation>
I'll check out the error message you're getting in about 10 hours
Just to know, are you playing on 1.6?
# 高级陶瓷混凝土技术
通过精炼冶炼工艺并采用先进技术,您可以使用相同的材料实现产量翻倍。警告:虽然这些先进方法能加速生产,但安全性并未提高,长期接触未涂层的陶瓷混凝土仍存在多种风险,包括瘙痒、灼烧感、皮肤发红、毛细血管出血、甚至死亡。
## 前置研究项目:
- 混凝土制作
## 联动解锁项目:
混凝土制作:
混凝土板
出处: Concrete Walls - Forked
也许作者愿意更新中文翻译?:)
I have been researching various things since then, and it seems that if the error is not a problem, adding the following to the related def will fix it.
<disableImpassableShotOverConfigError>true</disableImpassableShotOverConfigError>